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Thread: BROKEN CRESCENT 2.3.2 RELEASE + quickfix 2.3.2.2

  1. #21
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Good to hear everything has been fine so far.

    Keep reporting, guys, your feedback is very important.

    Under the patronage of m_1512

  2. #22
    zburanuki's Avatar Ducenarius
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    i don't know if it's only in my game,but i have to command my cavalry units 3 times before the start to run and before the charge they stop and then they attack.i play as byzantium.

  3. #23
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    What cavalry units?

    Be more specific, please, there are few cavalry units in Roman roster.

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  4. #24
    zburanuki's Avatar Ducenarius
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    for every byzantine cavalry unit (including romanoi) i need to order 3 times just to move or take formation or attack.cataphracts and romanoi stop before the charge.

  5. #25
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Have you installed 2.3.2 on clean 2.3?

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  6. #26
    zburanuki's Avatar Ducenarius
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    i think i did but i will redownload 2.3 and then 2.3.2 and i see if it's happening again.maybe that's happening fo r 2 reasons if it's not a bug. 1)i changed the install direction to sega/medieval-copy (here in that file i installed bc 2.3) 2) the files from the minimods i have, are responsible for that

  7. #27
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Have you been using Germanicu5's modification?

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  8. #28
    zburanuki's Avatar Ducenarius
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    possibly no. what modification is that? anyway i had broader roman recruitment minimod (unlocks georgian and armenian unit rosters for byzantium and vice versa) and also runsmat's RBBR (some files of that minimod not the whole project)

  9. #29
    Bantu Chieftain's Avatar Biarchus
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    where is the download link? i dont see any :@

  10. #30
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    The patch is attached to the opening post.

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  11. #31
    Averroes19's Avatar Miles
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Thanks for the update, love the new loading screen!
    Going to try a few battles out!


  12. #32
    MagUidir's Avatar Biarchus
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    is this a stand alone patch? can i just download this or do i need another download?

  13. #33
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    2.3.2 is a patch for 2.3, so you have to have 2.3 installed before applying 2.3.2 patch.

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  14. #34

    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    First time player and I must say I am impressed with this mod! Looking forward to seeing the Zengids and Atabegs of Azerbaijanin 2.4!
    Jalzara - TWC Minecraft

  15. #35

    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    are the people in that image supposed to be middle-eastern?

  16. #36
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Yes and no.

    They are Turks, or rather Turkomans (Turks that adopted some aspects of the "Middle Eastern" (this is very broad term) culture).

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  17. #37

    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Ah I was wondering why they looked asiatic

  18. #38

    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    With the Seljuks, characters in islamic miniatures started to look like Asiatic, Asiatic eyes, long hairs , bows etc.

  19. #39
    Jedi Knight's Avatar Civis
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Congrats. I'm downloading the new patch right now.

  20. #40
    Dago Red's Avatar Primicerius
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    Default Re: BROKEN CRESCENT 2.3.2 RELEASE

    Congratulations Wudang and crew and getting this pesky swordsman issue resolved finally! You will recall I was one of the loudest proponents of rooting out that issue.

    Does this alter the EDU/EDB much at all? I ask because I have so much invested now in RBBR, and modding even further my own changes and additions to a couple factions which I've become quite proud of that I don't want to update my patch just yet unless I can be certain there won't be conflicts. I am such a novice with modding that I don't know how to easily or smoothly transfer the work over.

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