-
May 29, 2006, 11:20 AM
#1
Primicerius
Regarding AI and recruitment
Hello Arbaces!
I congradulate you beautiful work. Wow!
I have 2 concerns sir, if I may:
1. In AOD I, you said "zero recruitment time" IMO, this should reflect a realistic timeframe in AOD II.
2. In AOD II, will the AI be very intelligent, thus competitive?
Thank you for considering what I've stated! :original:
Hellas1........OP-A!
Last edited by hellas1; May 29, 2006 at 11:20 AM.
Reason: missing information
-
May 31, 2006, 09:35 AM
#2
Miles
Re: Regarding AI and recruitment
Hi.
For AOD 2 perhaps an automated recruitment system will be the most appropriate even though many might disagree with not being able to recruit faction-specific units from the normal queue AND not being able to have an army consisting only of elite units but recruiting mercenaries from the normal queue and have armies which evolve or devolve in time depending on your researches and depending on the factions you may fight against. Notice I used "perhaps" because this is just an idea which still competes agaist a normal recruitment with 0 recruimtent time , higher prices, lower upkeeps.
People made AI research during the last months after BI got released, I think I will be able to use their research and my ideas to improve the AI (don't know how inteligent, but competitive enough I hope). I'm happy people are still interested on my mod, you might see a surprise release soon based on the main timeline (280BC) and 1.5, in which you might still see some of my concepts and units at work.
Farewell,
Arbaces.
-
June 01, 2006, 06:15 PM
#3
Primicerius
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules