No mention of animation stuff, the featured banner being originally made by JoeDreck, a Deus Lo Vult famous modder, so its only question here of weights/assignation of vertices and other global considerations
You need:
Mesh to Ms3d Converter
MS3D
One banner(like the ones from Deus Lo Vult or SS)
Your model of soldier(you're probably going for a Rusichi or BC model...)
1-Merge your model with the banner.
As you can see, the banner is not oriented like the weapons, so you have to rotate the left elbow and the left hand. Now your arm is really ugly, so frame your selection, and replace the points until to have a more "normal" looking arm.
2- Select the left arm(not the group! do it manually). Reason: the left Clavical shouldn't be changed.
Select the Pole's groupe
Look at right, the categories(bone_Lupperarm and Lhand) and these numbers(92;2), make the same.
Now assign your selection(like in the screen) to Lupperarm. Normally it should blue, like in the first screen.
Do not deselect anything, and assign the weight(2nd screen: down right)
Coding of the officer(described a lot of time around here)
going directly at the field
of course its possible to decapite an actual working bearer, and reskin it, add a completly different head...etc
That would prevent you against the "weight" nerve crisis
Like that:
Available muslim banner-bearer:
download: https://rapidshare.com/files/1691102563/Desktop.rar
this file contain only BC contents(Ghulam stuff)
BMDB's coding:
Horses: Madtao(not delivered into thats Desktop file)
DO NOT USE A 1024'S BODY TEXTURE WITH A 512'S ATTACHMENT, just don't work...
Credits: Niko and Joedreck,Broken Crescent, Madtao, 1066mod, Tsardoms, Dejawolf, Narf, Ninja, Rusichi Team, L.Calidor, L.Hamilton