Page 2 of 5 FirstFirst 12345 LastLast
Results 21 to 40 of 85

Thread: RNJ 2.0

  1. #21

    Default Re: RNJ 2.0

    One word
    AWESOME

  2. #22
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: RNJ 2.0

    Great release Budd! I just downloaded and I will try asap! Thanks!

  3. #23
    Obi Wan Asterix's Avatar IN MEDIO STAT VIRTUS
    Join Date
    Jan 2005
    Location
    Somewhere in a lost valley in the Italian Alps
    Posts
    7,671

    Default Re: RNJ 2.0

    Excellent work lads! Sadly I no longer have BI... otherwise I would have continued helping
    All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and Scotchbarrel
    Prefer to stay at home? Try Asterix's Megamamoth FM2010 Update
    Progeny of the retired Great Acutulus (If you know who he is you have been at TWC too long) and wooer of fine wombs to spawn 21 curial whining snotslingers and be an absentee daddy to them

    Longest Serving Staff Member of TWC under 3 Imperators** 1st Speaker of the House ** Original RTR Team Member (until 3.2) ** Knight of Saint John ** RNJ, Successors, & Punic Total War Team Member

    TROM 3 Team - Founder of Ken no Jikan **** Back with a modding vengeance! Yes I will again promise to take on the work of 5 mods and dissapear!

  4. #24

    Default Re: RNJ 2.0

    Two words: Epic Swag.

  5. #25

  6. #26

    Default Re: RNJ 2.0

    I downloaded this last night, IT'S AWESOMESAUCE!

    My one single criticism is that the great and corrupt generals for Hojo feature is a little over done. Every general has about five stars on adoption but gets all the corruption traits as soon as you put them in a city. Personally I think it should be toned down a little. Other than that minor complaint, really more of a personal annoyance, this mod is one of the best I've played.

  7. #27

    Default Re: RNJ 2.0

    I've read reame file, but didn't understand how to make it work. Can somebody, please, explain it?
    I've installed it into BI folder and what next....
    Soarin', if it's not much trouble, in details, please
    Last edited by lekseus; February 06, 2012 at 09:17 AM.

  8. #28
    Raritу's Avatar Glück auf!
    Artifex

    Join Date
    Aug 2010
    Location
    Veltins Arena
    Posts
    2,464

    Default Re: RNJ 2.0

    You should create a desktop icon for the mod now.
    Honored filly of M and happily taking my glance over Milner and Diamat

  9. #29

    Default Re: RNJ 2.0

    i keep on gettin stratmap unrecognized culture egyptian error ive done a fresh bi install and rnj 2.0 install three times and still same error my bi is v 1.6

  10. #30
    Obi Wan Asterix's Avatar IN MEDIO STAT VIRTUS
    Join Date
    Jan 2005
    Location
    Somewhere in a lost valley in the Italian Alps
    Posts
    7,671

    Default Re: RNJ 2.0

    Quote Originally Posted by kdevere View Post
    i keep on gettin stratmap unrecognized culture egyptian error ive done a fresh bi install and rnj 2.0 install three times and still same error my bi is v 1.6
    You need to delete your user-settings file and the map temp file... do you know how to do that?
    All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and Scotchbarrel
    Prefer to stay at home? Try Asterix's Megamamoth FM2010 Update
    Progeny of the retired Great Acutulus (If you know who he is you have been at TWC too long) and wooer of fine wombs to spawn 21 curial whining snotslingers and be an absentee daddy to them

    Longest Serving Staff Member of TWC under 3 Imperators** 1st Speaker of the House ** Original RTR Team Member (until 3.2) ** Knight of Saint John ** RNJ, Successors, & Punic Total War Team Member

    TROM 3 Team - Founder of Ken no Jikan **** Back with a modding vengeance! Yes I will again promise to take on the work of 5 mods and dissapear!

  11. #31

    Default Re: RNJ 2.0

    Installatuion of your mod is complicated for simple user=) Can you give detail instructions? For dummies?=)

  12. #32

    Default Re: RNJ 2.0

    do i delete them from the bi folder or the shogun 2 folder also can i install the spqr mod on the same copy of rome since shogun 2 uses bi and spqr uses regular rome

  13. #33
    Raglan's Avatar ~~~
    Join Date
    Jan 2009
    Location
    earth, solar system, the universe.
    Posts
    17,377

    Default Re: RNJ 2.0

    no, spqr needs a seperate install.

  14. #34

    Default Re: RNJ 2.0

    were do i find the user settings file and map temp file for rnj

  15. #35

    Default Re: RNJ 2.0

    RTW vs. S2TW? RTW is better. Good work. Thanks.

  16. #36
    Raglan's Avatar ~~~
    Join Date
    Jan 2009
    Location
    earth, solar system, the universe.
    Posts
    17,377

    Default Re: RNJ 2.0

    so hows the patch coming on?

  17. #37

    Default Re: RNJ 2.0

    Have removed the supply traits, and we now have a cannon that works great, but unfortunately has left me with a dilemma as the cannon exposes the lack of damage textures in the walls (as you damage them they revert to roman), do I release as is, or wait till I find someone who can do the damage textures?
    RNJ Mod Fan (Shogun 2-Rome BI)

    Get it here!http://www.twcenter.net/forums/showthread.php?t=519633

  18. #38
    Raglan's Avatar ~~~
    Join Date
    Jan 2009
    Location
    earth, solar system, the universe.
    Posts
    17,377

    Default Re: RNJ 2.0

    Quote Originally Posted by BiggBudd View Post
    Have removed the supply traits, and we now have a cannon that works great, but unfortunately has left me with a dilemma as the cannon exposes the lack of damage textures in the walls (as you damage them they revert to roman), do I release as is, or wait till I find someone who can do the damage textures?
    they do it anyway. Whenever i use a ram they revert.

  19. #39

    Default Re: RNJ 2.0

    A piece of art! (iam one of this guys who prefer shogun1 over all other tw titles) so this mod suits my liking, fantastic looking units, menus, music ect...thx for this guys.
    if only the unit movement was a bit slower would be great, anyone making a mod to slow units down?

  20. #40

    Default Re: RNJ 2.0

    it's a great mod i tried it and i love it...altough i have on problem i can't seem to make it go fullscreen...cand anybody help me fix that??it only happens with this mod..

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •