Hi, there. I've made two tiny submods for the latest version, i.e. for EOD II - Lycan Rising v1.02. You can also use it for v1.01 though.
Hi, there. I've made two tiny submods for the latest version, i.e. for EOD II - Lycan Rising v1.02. You can also use it for v1.01 though.
Last edited by Casual Tactician; April 19, 2012 at 01:55 PM. Reason: some polishing
Cool. I'll have to try the longer battles sometime when I have a spare week or so to give it a proper work through.
With the 'EDU info-terms' for weapons I added to the EDU, it's very easy to adjust the lethality - and with notepad++'s 'replace all' feature it doesn't take long either. Atm the lethality is at 25% of the original value, which gives the units a slightly higher lethality than in EB. I quite like the pace of battles now, but that's very much a matter of taste. Perhaps a lethality somewhere between 33% to 50% would also do the job to have longer battles.
I like longer battles but don't often have the time to play them, especially in mods where there are a lot of battles (0 turn recruitment types)... We went for a middle ground which I think fits the setting.
It's very much a matter of taste I guess, and in my case also conditioning due to mainly playing EB. But you got me thinking, and so...I like longer battles but don't often have the time to play them, especially in mods where there are a lot of battles (0 turn recruitment types)... We went for a middle ground which I think fits the setting.
To all players - new micro-mod version uploaded:
To give the player a better choice, I've uploaded a new version that now also includes EDU versions with 33% and 50% of the original lethality (the initial 25% version is also still included). So players can choose how much longer that battles shall be. I guess for most players going straight to 25% lethality is quite a sharp cutback and perhaps makes the battles too long.
Oh, and there's also a new Extra Unit Info version included, which includes the corrections from the 1.02 patch.