Building Effects As of release of version .9a(being updated, updated down to buddhist chain)
Black text denotes start of building chain, colored text denotes a building direction choice must be made, additional black text within the same building chain denotes another choice must be made.
a multiplier applies to many of the monetary values, pushing up the costs on hard and very hard difficulties and down on easy and normal difficulties.
Buildings give a % boost to your arts rate
[% bonus to arts followed by a C for chi arts or B for bushido arts]
Province specialties also give a Chi art bonus. 3% at the first level, 5% at the second level, 9% at the third level.
Economic Buildings (Required Art and trade good if needed, trade goods are unaltered but they might be associated with another building chain name)
Trails [5]C
Roads +3% replenishment bonus [8]C
Post Stations +5 town growth, +6% replenishment bonus (Todofuken) [12]C
Imperial Roads +10 town growth, +11% replenishment bonus (Epic Architecture) [15]C
Coastal Trails +2 town growth, +4% replenishment bonus, (Todofuken) [5]C and [5]B
Coastal Roads +4 town growth, +5% replenishment bonus, (Epic Architecture) [8]C and [8]B
Mountain Trails +2 town growth, +4% replenishment bonus, (Todofuken) [5]C and [5]B
Mountain Roads +4 town growth, +5% replenishment bonus, (Epic Architecture) [8]C and [8]B
Market Chain
Market enables recruitment of metsuke agent, +5 town growth, +200 wealth, construction time 2, cost 850 [3]C
Metsuke Office +8 town growth, +400 wealth, +1 rank metsuke, construction time 4, cost 2000(secret police) [5]C
Metsuke District +10 town growth, +750 wealth, +2 ranks metsuke, construction time 6, cost 5000(metsuke district) [9]C
Metsuke Force +12 town growth, +825 wealth, +3 ranks metsuke, construction time 7, cost 10000(sword hunt) [13]C
Local Fudasashi +10 town growth, +500 wealth, construction time 4, cost 2000(secret police) [5]C
Clearing House +14 town growth, +1000 wealth, construction time 6, cost 5000(metsuke district) [9]C
Clearing House
Fudasashi Guild +20 town growth, +2000 wealth, construction time 7, cost 10000(sword hunt) [13]C
Kabunakama +35 town growth, +1400 wealth, construction time 7, cost 10000(sword hunt) [13]C
Theatre Chain
Local Theatre +250 wealth, +3 town growth, +2 happiness, construction time 2, cost 850 [6]C
Kyogen Pavilion +425 wealth, +5 town growth, +3 happiness, construction time 3, cost 3250 (Calligraphy) [9]C
Kyogen Theatre +600 wealth, +7 town growth, +4 happiness, construction time 4, cost 5550 (Noh) [13]C allows recruitment of geisha agent
Grand Kyogen Theatre +950 wealth, +10 town growth, +6 happiness, construction time 5, cost 8250 (Sumo Tournament) [16]C
Farm Chain
(+ wealth is actually higher then these numbers, a multiplier based on soil fertility of the province-barren: x1.0-meager: x1.2-average: x1.4-fertile: x1.7-very fertile: x2.0)
Farming Communes +600 wealth, +1 food [4]C
Millet fields +900 wealth, +1 food, construction time 2, cost 1000 [7]C
Imperial Millet Fields +1100 wealth, +2 food, construction time 4, cost 3350 (Todofuken) [11]C
Terrace Millet Fields +1400 wealth, +3 food, construction time 6, cost 5550 (Tax Reform) [13]C
Consolidated Millet Farming +1800 wealth, +4 food, construction time 8, cost 10000 (Traditional Building) [15]C
Rice Paddies +600 wealth, +2 food, construction time 2, cost 1000 [7]C
Imperial Rice Paddies +750 wealth, +4 food, construction time 4, cost 3350 (Todofuken) [11]C
Terrace Rice Paddies +950 wealth, +6 food, construction time 6, cost 5550 (Tax Reform) [13]C
Consolidated Rice Farming +1200 wealth, +8 food, construction time 8, cost 10000 (Traditional Building) [15]C
Grazing Fields +300 wealth, +5 stables for trade, +1 food, construction time 2, cost 1000 [7]C
Grazing Fields
Horse Traders +400 wealth, +10 stables for trade, +1 food, construction time 4, cost 3350 (Todofuken) [11]C
Horse Merchants +500 wealth, +15 stables for trade, +1 food, construction time 6, cost 5550 (Tax Reform) [13]C
Horse Exchange +600 wealth, +25 stables for trade, +1 food, construction time 8, cost 10000 (Traditional Building) [15]C
Warhorse breeders +100 wealth, +8 stables for trade, +1 charge for cavalry recruited here, +1 food, construction time 4, cost 3350 (Todofuken) [11]C
Warhorse Stables +150 wealth, +10 stables for trade, +4 charge for cavalry recruited here, +1 food, construction time 6, cost 5550 (Tax Reform) [13]C
Cavalry School +200 wealth, +12 stables for trade, +8 charge for cavalry recruited here, +1 food, construction time 8, cost 10000 (Traditional Building) [15]C
Embassy Chain (public order bonus takes effect once the majority of the population supports your alignment)
Tokugawa Loan Room +1 public order, +20 political zeal, construction time 2, cost 1000, Enables recruitment of Tokugawa Dairinin [3]B
Tokugawa Camp +1 public order, +33 political zeal, construction time 3, cost 2250(Essence of the Spirit) [5]B
Tokugawa Military Encampment +2 public order, +48 political zeal, +10 political zeal to neighboring provinces, Consumes food 1, +2 melee attack Ashigaru and Samurai, +2 armour Ashigaru and Samurai, construction time 4, cost 4250(Incense, Scholarship) [10]B
Tokugawa Embassy +3 public order, +56 political zeal, +15 political zeal to neighboring provinces, Consumes food 2, +1 rank Tokugawa dairinin agent, +4 melee attack Ashigaru and Samurai, +4 armour Ashigaru and Samurai, construction time 5, cost 8000(Incense, Neo-Confucianism) [15]B
Toyotomi Loan Room +19 political zeal, +5 political zeal to neighboring provinces, +1% town growth from all buildings, construction time 2, cost 1000, Enables recruitment of 2 Toyotomi Dairinin/building [5]C
Toyotomi Camp +1 public order, +30 political zeal, +10 political zeal to neighboring provinces, +2% town growth from all buildings, construction time 3, cost 2250, (Essence of the Spirit) [10]C
Toyotomi Mansion +2 public order, +48 political zeal, +15 political zeal to neighboring provinces, +4% town growth from all buildings, +1 rank toyotomi dairinin agent, food consumed 2, construction time 4, cost 4250(Scholarship,Incense) [15]C
Toyotomi Embassy +3 public order, +56 political zeal, +20 political zeal to neighboring provinces, +7% town growth from all buildings, +2 ranks Toyotomi dairinin agent, food consumed 3, +10% province tax rate, construction time 5, cost 8000(Neo-Confucianism,Incense) [25]C
Stealth Chain
Sake Den Enables recruitment of stealth(ninja) agent, +1 public order, +225 wealth, construction time 2, cost 875 [3]C
Ninja Colony +1 public order, +325 wealth, construction time 4, cost 2000(Zen) [5]C
Ninja Barracks +2 public order, +415 wealth, construction time 5, cost 5100(School of Shinobi) [9]C
Grenade Maker +2 public order, +500 wealth, construction time 6, cost 9500(Ninjutsu Mastery) [13]C
Ninjutsu Dojo +1 public order, +335 wealth, +1 rank agent, construction time 4, cost 2000(Zen) [5]C
Igaryu Dojos +2 public order, +450 wealth, +2 rank agent, construction time 5, cost 5100(School of Shinobi) [9]C
Igaryu Dojos
Onimitsu Network +2 public order, +575 wealth, +3 rank agent, construction time 6, cost 9500(Ninjutsu Mastery) [13]C
Gion +2 public order, +375 wealth, +1 rank ninja agent, construction time 6, cost 9500(Ninjutsu Mastery) [13]C
Builders Chain
Builder Colony construction time 2, cost 1000 [4]C
Stonemason Workshops -10% building construction cost, construction time 3, cost 3350(tax reform) [7]C
Master Stonemasons -20% building construction cost, construction time 4, cost 5550(traditional building) [11]C
Legendary Stonemason -25% building construction cost, construction time 5, cost 10000(epic architecture) [13]C
Carpenter Workshops -10% ship construction cost, construction time 3, cost 3350(equal fields) [7]C
Master Carpenters -20% ship construction cost, construction time 4, cost 5550(Chonindo) [11]C
Legendary Carpenter -25% ship construction cost, construction time 5, cost 10000(Kinza Mint) [13]C
Military Buildings
Gunpowder Chain
Gunpowder Magazine construction time 2, cost 1000 [5]B
Gunsmith +4 accuracy ranged units, construction time 3, cost 2250(Way of the Gun) [8]B
Shooting Range +8 accuracy ranged units, construction time 4, cost 4250(Attack by Fire) [11]B
Arsenal +12 accuracy ranged units, construction time 5, cost 8000(Teppo Mastery) [13]B
Cannon Workshop +2 accuracy ranged units, (Way of the Gun) [8]B
Artillery Range +4 accuracy ranged units, (Way of the Cannon) [11]B
Cannon Arsenal +6 accuracy ranged units, (Cannon Mastery) [13]B
Buddhist Chain
Mountain Hermitage +1 public order, construction time 2, cost 1000 [5]B
Temple Complex +1 public order, +1 xp naginata and bow warrior monks, construction time 3, cost 2250(Strategy of Defence) [8]B
Fortified Monastery +1 public order, +2 xp naginata and bow warrior monks, construction time 4, cost 4250(heaven and earth) [11]B
Legendary Monastery +2 public order, +2 xp naginata and bow warrior monks, construction time 5, cost 8000(the five elements) [13]B
Encampment Chain
Encampment +5% replenishment rate, consumes food 1, construction time 2, cost 1000(strategy of defence) [7]B
Armoury +10% replenishment rate, consumes food 2, construction time 3, cost 3350(heaven and earth) [10]B
Tameshi Gusoku +12% replenishment rate,consumes food 3, +5 armour ashigaru, +5 armour samurai, +5 armour special, construction time 5, cost 5550(the five elements) [13]B
Fletcher +10% replenishment rate, consumes food 2, construction time 3, cost 3350(heaven and earth) [10]B
Shooting Range +12% replenishment rate, consumes food 3, +5 accuracy, construction time 5, cost 5550(the five elements) [13]B
Jujutsu Dojo +10% replenishment rate, consumes food 2, construction time 3, cost 3350(heaven and earth) [10]B
Master Jujutsu +12% replenishment rate, consumes food 3, +5 melee ashigaru, +5 melee samurai, +5 melee special, construction time 5, cost 5550(the five elements) [13]B
Proving Grounds +10% replenishment rate, consumes food 2, construction time 3, cost 3350(heaven and earth) [10]B
Great Proving Grounds +12% replenishment rate, consumes food 3, +5 charge for cavalry, construction time 5, cost 5550(the five elements) [13]B
Sword Chain
Sword School construction time 2, cost 1000 [4]B
Kenjutsu Dojo construction time 3, cost 2250(way of the sword) [7]B
Master Kenjutsu Dojo +3 charge, construction time 4, cost 4250(sword expertise) [11]B
Legendary Kenjutsu Ryuha +3 charge, construction time 6, cost 8000(kenjutsu mastery) [13]B
Grand Kenjutsu Dojo +6 charge, -1 sword samurai recruitment time, construction time 6, cost 8000(Kenjutsu Mastery) {13]B
Spear Chain
Yari Drill Yard construction time 2, cost 1000 [4]B
Naginata Dojo construction time 3, cost 2250(way of the spear) [7]B
Master Sojutsu Dojo +2 morale, construction time 4, cost 4250(spear expertise) [11]B
Legendary Sojutsu Ryuha +3 morale, construction time 6, cost 8000(sojutsu mastery) [13]B
Grand Sojutsu Dojo +6 morale, -1 spear samurai recruitment time, construction time 6, cost 8000(sojutsu mastery) [13]B
Yumi Chain
Yumi Dojo construction time 2, cost 1000 [5]B
Archery Range construction time 3, cost 2250(way of the bow) [7]B
Master Kyudo Dojo +2 accuracy, construction time 4, cost 4250(bow expertise) [11]B
Legendary Kyudo Dojo +3 accuracy, construction time 6, cost 8000(kyujutsu mastery) [13]B
Grand Kyudo Dojo +6 accuracy, -1 archer samurai recruitment time, construction time 6, cost 8000(kyujutsu mastery) [13]B
Stables Chain
Stables construction time 2, cost 1000 [4]B
Warhorse Stables construction time 3, cost 2250(strategy of attack) [7]B
Master Bajutsu Dojo +2 charge cavalry, construction time 4, cost 4250(form) [11]B
Legendary Bajutsu Ryuha +3 charge cavalry, construction time 6, cost 8000(horse mastery) [13]B
Grand Bajutsu Dojo +6 charge cavalry, -1 cavalry samurai recruitment time, construction time 6, cost 8000(horse mastery) [13]B
Port Chain
Coastal Village +1 town growth
Harbour +1 recruitment, +3 town growth, increases trade value +40, +2 sea trade routes, construction time 2, cost 750 [4]C
Trading Port +3 recruitment, +6 town growth, increases trade value +80, +3 sea trade routes, construction time 3, cost 1750(Equal Fields) [7]C
Open Port +3 recruitment, +10 town growth, increases trade value +150, +4 sea trade routes, construction time 4, cost 4350(Chonindo) [11]C
Red Seal +4 recruitment, +15 town growth, increases trade value +220, +5 sea trade routes, construction time 6, cost 8000(Kinza Mint) [13]C
Shipwright +3 recruitment, +1 town growth, increases trade value +10, +1 sea trade route, construction time 2, cost 200 [4]C
Military Port +4 recruitment, +1 town growth, increases trade value +20, +1 sea trade route, construction time 3, cost 1750(Way of the Sea) [7]C
Drydock +4 recruitment, +1 town growth, increases trade value +30, +1 sea trade route, construction time 4, cost 4500(Naval Expertise) [11]C
Island Drydocks +5 recruitment, +2 town growth, increases trade value +40, +2 sea trade routes, construction time 6, cost 8200(Mastery of the Waves) [13]C
Cannon Shipwright +2 recruitment, +2 town growth, increases trade value +20, +1 sea trade route, construction time 2, cost 775 [5]C
Cannon Port +2 recruitment, +3 town growth, increases trade value +30, +1 sea trade route, construction time 3, cost 2000(Way of the Cannon) [7]C
Cannon Drydock +2 recruitment, +4 town growth, increases trade value +45, +1 sea trade route, construction time 6, cost 9000(Cannon Mastery) [11]C
Cannon Drydock Chain +3 recruitment, +6 town growth, increases trade value +60, +2 sea trade routes, construction time 8, cost 12000(Shih) [13]C
Most of this information came from the .pack files and won't necessarily show up correctly in game or I may have read it wrong. If you can verify something is different in Game then let me know or bring it up in the bugs and technical help section.