Originally Posted by
Hinkel
When you play on ultra with 400 men, soldiers won't show all the unit details. Beside that, 400 soldiers each regiment will confuse the AI, formations will broke and the AI will be resettet to ETW v. 1.0.
I've played ACW 2.65 in MP exclusively with friends, so its not much of an issue for us; but yes the one friend who has done the campaign has been playing on Medium sizes as recommended and reports that the AI behaves splendidly in combat.
I'll perhaps see if I can't record and upload a replay to show you what I mean; the ultra on ultra make for rather drawn out MP battles. Most of the battles end up becoming a fight for space to deploy; we've found whoever can push his units two ranks deep will almost always win a frontal firefight, clever flanks or use of cavalry or artillery not-withstanding.
There was one particular battle (in which I was spectating) where one of my friends managed to push his opposite off high ground into a cramped valley, and absolutely crushed 5 units of Infantry (cramped 6 ranks deep each) with only 3 of his own, deployed 2 ranks deep. We simply adore the ballistics this mod has; the rifles behave like rifles, very deadly.
Finally, I'm also very confused as to why you say the Ultra unit sizes take away the individual details...this screenshot I uploaded a while ago;
was taken on 'Ultra' unit sizes; there is a fair amount of variety and detail amongst the units. Its certainly no attack of the clones. Unless I'm misunderstanding you, this is what you are getting at, correct?
The maps are not designed for 400 men, pathfinding problems are all over the place, the gameplay isnt really ready made for that.
Truth be told, the only map thus far we've had trouble with pathfinding on in general is Chancellorsville - which we play on Medium after learning our lesson the hard way. There is also a small Pathfinding issues on Gettysburg (Historic) near the base of Little-Round-Top, some units react in confusion to the dry river bed, otherwise we've had little in the way of trouble for that. Of note is also the Manassas bridge, but with the ford to its right the units usually flow over that rather than the bridge itself.
Obviously your game plays better the way you've meant it to be, but its not 'broken' on Ultra when its Human players involved. Its a far superior experience to the Vanilla ETW, and its, in my opinion, the most accurate depiction of steam-age killing power that I've yet seen in a video game. Even the most decisive victories won by our little group often involves well over 50 percent losses... you depict the bloodbath of the Civil War perfectly.