Page 12 of 30 FirstFirst ... 2345678910111213141516171819202122 ... LastLast
Results 221 to 240 of 598

Thread: [Version 3.0] The Daily Secession Informer

  1. #221
    preatomicgun's Avatar Ikko-Ikki
    Join Date
    Dec 2011
    Posts
    9

    Default Re: [Version 3.0] The Daily Secession Informer

    awill all the flags be the same in the campain map land batles and naval batles or will they be diferent??????????

  2. #222
    husserlTW's Avatar Artifex
    Join Date
    Mar 2009
    Posts
    6,816

    Default Re: [Version 3.0] The Daily Secession Informer

    Naval flags will be different. Land flags will be all the same for US but CS will have different campaign one and battle flag.

  3. #223
    Agamemnon's Avatar Roiyarugādo
    Join Date
    Jun 2010
    Location
    That insignificant, not very pretty mudball that we all live on and would prefer not to be destroyed
    Posts
    12,196

    Default Re: [Version 3.0] The Daily Secession Informer

    Yay! So we get the Stars and Bars on the campaign, the Battle Flag on the field, and the Blood-stained Banner on the main?
    http://www.youtube.com/watch?v=7y2KsU_dhwI

    I was at a friend's house and got permission to spend the night there, when I felt that I'd made the wrong choice and prayed about it being the right one to stay at the friend's house. I still felt it wasn't, so I called for a ride home. I got home seven minutes after my mother died. Don't ing tell me that there is no God.

  4. #224
    PSYCHO V's Avatar Artifex
    Join Date
    Aug 2003
    Location
    Sydney, Australia
    Posts
    1,161

    Icon7 Re: [Version 3.0] The Daily Secession Informer

    Quote Originally Posted by shokh View Post
    We said before the 12th April will be the 3.0 release date, this is the 151th anniversary of the attack on Fort Sumter and the declaration of war.
    We lost a bit of time trough some time related problems one side of coding but the return of HusserlTW saved our ass.
    It can be that we have to pack more into the 3.1 update instead of getting it into 3.0 if we have not the time we need, but we do our best, and we will also let stay the release date for now on 12th april.
    If it will be a open beta, a smaller first release or fully as planned will discover when time is coming.

    In any case we will update this third major release further till maybe 3.2 or 3.3 or letīs say till we are satisfied with our mod.

    In the end you will have at least 2 campaigns in the north american theatre, one for the basic ETW game and another for warpath. Maybe later we try again to do a grand campaign which covers the whole world.
    Also we want to give this mod a fresh feeling with new 2D arts, sounds and very important a brand new AI.
    Last but not least (because it is the most important task for us) a stable version which also will be easier to handle.
    Brilliant !!!

  5. #225
    shokh's Avatar .
    Join Date
    Sep 2010
    Location
    Austria
    Posts
    2,970

    Default Re: [Version 3.0] The Daily Secession Informer

    CSA campaign flag will be stars and bars, yes.

    CSA battle flag will be a square version of this ingame:



    The flag still may get some changes, for even more used style. Also donīt bother about the border, it fitīs well ingame.

  6. #226
    Imperialist's Avatar Ikko-Ikki
    Join Date
    Mar 2012
    Location
    USA
    Posts
    10

    Default Re: [Version 3.0] The Daily Secession Informer

    I cannot stand it! April 12th seems too far away! 2.6 is amazing, and I can only imagine the work of the God's in 3.0. Great Work so far!


    "The one way to turn all great plans, into disastrous ones, is by thinking that they are the perfect plan."
    Carl von Clausewitz

  7. #227
    joegouvin's Avatar Ikko-Ikki
    Join Date
    Jan 2012
    Location
    Middle of no where MA
    Posts
    4

    Default Re: [Version 3.0] The Daily Secession Informer

    I want this so bad. Im pretty much a fail whe nit comes to installing mods and the last time I tried to instal a mod to a game I screwed it up pretty good.
    If someone could send me a message on how installng mods works in simple terms I would be grateful and I might even give you a cookie

  8. #228
    Horatio Hornblower's Avatar Supai
    Join Date
    Sep 2011
    Location
    Milano, Northern Italy
    Posts
    327

    Default Re: [Version 3.0] The Daily Secession Informer

    Me too guys, can't wait to play as Confederacy!!
    Last edited by Horatio Hornblower; April 03, 2012 at 01:28 PM.
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.
    (Benjamin Franklin)

  9. #229
    Milesy's Avatar Kabe difendā
    Join Date
    Nov 2009
    Posts
    43

    Default Re: [Version 3.0] The Daily Secession Informer

    There is no doubt this game/mod will be awesome (and as an Aussie and having just watched Ken Burns' Civil War I'm psyched to play it), also as a player of mods only I would hope for an easy install process and crash resistant experience. good luck with it.
    "Patriotism isn't about dying for your country, it's about making the other poor dumb bastard die for his!"

  10. #230
    husserlTW's Avatar Artifex
    Join Date
    Mar 2009
    Posts
    6,816

    Default Re: [Version 3.0] The Daily Secession Informer

    Installation and mod running will be very easy and campaigns will be stable. Moreover launcher is equipped with a couple of tools that will help you troubleshooting.

  11. #231
    Sukauto
    Join Date
    Oct 2011
    Posts
    60

    Default Re: [Version 3.0] The Daily Secession Informer

    Your map looks great so far. Question - does the team have as a future end point a map which includes each state (at least the more front line ones) as it's own region, or are you constrained by global region caps?

    I think the early war politics over secession is fascinating. It would be awesome to have the border states of MD, KY, and MO as regions, and then have the possibility of those states fully seceding. The USA and CSA could use a combination of coercive force and diplomacy to swing them to their cause, making it easier/more beneficial to have them in their faction rather than simple military occupation.

  12. #232
    Minas Moth's Avatar Sabre of Secession
    Join Date
    Feb 2011
    Location
    Croatia
    Posts
    1,393

    Default Re: [Version 3.0] The Daily Secession Informer

    Quote Originally Posted by Genosse View Post
    Your map looks great so far. Question - does the team have as a future end point a map which includes each state (at least the more front line ones) as it's own region, or are you constrained by global region caps?

    I think the early war politics over secession is fascinating. It would be awesome to have the border states of MD, KY, and MO as regions, and then have the possibility of those states fully seceding. The USA and CSA could use a combination of coercive force and diplomacy to swing them to their cause, making it easier/more beneficial to have them in their faction rather than simple military occupation.
    I'm sure the team would like to make it. however, the ETW doesn't allow such map alterations. i think that region borders can't be changed, new regions can't be added, and territories can't be converted into regions. there is an entire thread in etw mod-workshop concerning ability/inability to mod etw map.

  13. #233
    Sukauto
    Join Date
    Oct 2011
    Posts
    60

    Default Re: [Version 3.0] The Daily Secession Informer

    Ahhhh, I'm truly sorry to hear that. If I recall correctly, the first rate Rome mods like Roma Surrectum II were able to change cities and map boundaries and the like. 3.0 will still surely be a triumph - thanks for clarifying!

  14. #234
    Minas Moth's Avatar Sabre of Secession
    Join Date
    Feb 2011
    Location
    Croatia
    Posts
    1,393

    Default Re: [Version 3.0] The Daily Secession Informer

    Quote Originally Posted by Genosse View Post
    Ahhhh, I'm truly sorry to hear that. If I recall correctly, the first rate Rome mods like Roma Surrectum II were able to change cities and map boundaries and the like. 3.0 will still surely be a triumph - thanks for clarifying!
    Rome and Medieval II TW were using entirely different egines... those games are infact one of the easiest to mod. especially Medieval II where CA released unpacking tools and modding tool really fast. empire/napoleon and shogunII engines are progressively harder to mod... unfortunatley

  15. #235
    StonewallCSA's Avatar Ikko-Ikki
    Join Date
    Feb 2011
    Posts
    16

    Default Re: [Version 3.0] The Daily Secession Informer

    This mod looks pretty awesome so far, and actually I originally bought ETW because I saw a video of this mod on youtube. But anyway, is it possible I could have a list of some of the new units in 3.x?

  16. #236
    Ikko-Ikki
    Join Date
    Apr 2012
    Posts
    5

    Default Re: [Version 3.0] The Daily Secession Informer

    hmm what will be the max unit size? 100? because I sorta like the 400 in Napoleon Total Combat, and since as long as I know regiments are usually larger than 120 or 100

  17. #237
    Minas Moth's Avatar Sabre of Secession
    Join Date
    Feb 2011
    Location
    Croatia
    Posts
    1,393

    Default Re: [Version 3.0] The Daily Secession Informer

    Quote Originally Posted by polarexp View Post
    hmm what will be the max unit size? 100? because I sorta like the 400 in Napoleon Total Combat, and since as long as I know regiments are usually larger than 120 or 100
    not more than 200 i guess. i remember shokh mentionig somewhere that using unit settings on medium/normal (number of 200 union line infantry) ensures best use of tactics by AI. This means, that when greater number of men is present, when regiments deploy in two ranks to fire, AI often overlap them causing friendly fire casualties...

    EDIT: 1100 post, i never thought i would comment that much... hmmm...
    Last edited by Minas Moth; April 05, 2012 at 03:28 PM.

  18. #238
    claydwg's Avatar Ikko-Ikki
    Join Date
    Jan 2012
    Posts
    7

    Default Re: [Version 3.0] The Daily Secession Informer

    I was wondering at what time (generally speaking) on the 12th will the game be released. Do I need need to call off work next Thursday & Friday so I can dl it at midnight EST and play till Sunday?

  19. #239
    shokh's Avatar .
    Join Date
    Sep 2010
    Location
    Austria
    Posts
    2,970

    Default Re: [Version 3.0] The Daily Secession Informer

    The mod will be uploaded from middle europe. And i guess in the evening there.

    @ Minas Moth: Thanks for your asnwers here, there right.
    I wasnīt able to come online the last days.

  20. #240
    shokh's Avatar .
    Join Date
    Sep 2010
    Location
    Austria
    Posts
    2,970

    Default Re: [Version 3.0] The Daily Secession Informer

    Side Note:

    Time was passing faster then we thought. This means that 12/4 will be probably a open beat release.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •