TROM3 1.6 BETA5
(compatible with savegames from version 1.5 and up)
Ok, another Beta. I reversed some changes to matchlocks from the previous version (matchlock can destroy walls) because I found a better solution to make them a bit stronger in siege attacks without unwanted side effects. I also found that removing katanas from yari ashigaru makes these guys far too powerfull in spearwall formation. Therefore I readded the katanas for close combat to balance the ability out. You may spot some other changes in the list below. Feedback and suggestions welcome as always!
Fixes
- Fixed recruitment of Tae-yari Ashigaru in castles.
- Added missing Oda Tae-yari Ashigaru.
- Added missing spearwall ability to Oda Tae-yari Ashigaru, Ikki Ikki Tae-yari Ashigaru, and Tae-yari Ashigaru Garrison units.
- Fixed wrong projectile stats for Chosokabe Daikyu Masters.
- AI armies should have less ranged units (fix probably needs a new campaign to work)
Battle Related Gameplay Changes
- Added +2 to the defence of all units to slow down battles a bit more.
- Increased the moral bonus for gaining experience. The maximum is +9 moral instead of +5 moral (each level adds +1 moral).
- Ranged units (especially matchlocks) can hit enemies on walls better.
- Reduced melee and defence of all matchlock, firebomb, firerocket and artillery units by 1.
- Reduced bow ranges in land battles slightly.
- Pike & shot ashigaru now use long pikes.
- Changed generals unit into horse archers. This should make AI generals less suicidal in battle.
- Readded the use of katanas for yari/tae-yari ashigaru. Removing katanas made these units far too powerfull when using spearwall.
- Reworked Ashigaru Sharpshooters (reduced men from 100 to 80, but added +15 accuracy & reload, greater range, and light infantry behaviour). Unit is now superior in long range firefights.
- Reworked Shimazu Heavy gunners (greater range plus body piercing but lower accuracy, reload rate and ammunition). Use this unit for devastating enfilade fire from the flanks.
Ashigaru Sharpshooters in light infantry formation
Campaign Related Gameplay Changes
- Increased movement range of ships in the main campaign.
- Reduced research costs in the Shogun campaign by 25% to allow for quicker research.
- Reduced recruitment time for early ashigaru to one turn.
- Bulletproof samurai need an armorer for recruitment.
- Added some optional submods which increases the campaign movement rate of all units by 25%, 50% or 100%
RotS Compatibility Changes
- All core gameplay mechanics of TROM3 now work with RotS.
- Adjustments to the economy, building and technology effects.
- Changed victory conditions for greater freedom of play.
- Removed AI cheats that replace low level units with free high level ones (no more 19 samurai + general AI armies in the early game).
- Extended length of RotS campaigns.
- Added naval abilities (flaming arrows; warcry; battlespeed) to pirate ships.
- Added unit caps for samurai (20) and monks (15).
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