Originally Posted by
Hallow
That sucks. If anyone knows how to change this it would be MUCH appreciated.
You'll need to change two files, or at least change one and make sure the other one doesn't need changing.
The two files are export_descr_unit and export_descr_buildings.
First, back these two up.
To build boats, you need two things, a port, and a ship that the port can build with the tag of that faction enabled.
The faction Dale is scotland. First, if Dale can't build ports, is to find this in export_descr_buildings (note that I'm using a submod):
Code:
building port
{
levels port shipwright dockyard naval_drydock
{
port requires factions { sicily, byzantium, milan, scotland, ireland, norway, normans, turks, middle_eastern, greek, moors, saxons, timurids, france, }
{
capability
{
recruit_pool "cog" 1 0.15 2 0 requires factions { sicily, turks, byzantium, }
recruit_pool "longboat" 1 0.34 2 0 requires factions { milan, normans, scotland, ireland, moors, saxons, timurids, france, }
recruit_pool "dhow" 1 0.25 2 0 requires factions { middle_eastern, norway, france, }
recruit_pool "dromon" 1 0.15 2 0 requires factions { greek, }
I don't know what type of ship you want, suffice it to say that the "cog and the "dromon" are both elf exclusive ships in their descriptions. "longboat" is what I think Rhun is using, "dhow" is a warship that's typically on par with the longboat with a one stat difference.
You see those nation names after requires factions? You need to put scotland in there as that is the place holder for Dale.
Remember to add these in to the rest of the port levels as well so the ports will still be able to build them for you after you upgrade them.
To enable the building of ports or sea trade buildings add scotland to the list that comes after "port requires factions {". This will enable you to build the buildings if you could not do so earlier.
Next, you need to open export_descr_units and find "cog" and "dhow" (if those are the two ships you've chosen).
You will need to add scotland into the line of ownership to fully complete the circle of letting the port build it for you.
The line should look like this in both of the unit section:
Code:
ownership blah, blah, blah, blah
That should be it. Here is some music to listen to while doing this: http://www.youtube.com/watch?v=Ik20-...eature=related
[hr]
As a special note, if this game crashes on you on start up with an unspecified error, one of the ways of solving it (if it isn't a problem with the edits) is to restart your computer. If reverting back to the original back ups of these two files doesn't work, it's likely that restarting your computer will solve this problem.