Graphics and Lighting Tweaks v1 This is a ENBSeries of tweaks. The files I found were originally made for GTA San Andreas (a very outdated version of ENB) a long time ago I reckon. I found it and made some big changes to make it work with M2TW. Then I changed all the settings so it looked good in M2TW engine. It was originally designed for old games so it may work fine with older computers, I don’t know, it is intended for decent computers with decent video cards. Here is the result of version 1;
Uses a large amount of subtle filters and many multipliers to give graphics (3D and 2D) and lighting (direct and indirect) a more natural look and feel.
Makes brights brighter and darks darker.
Adds depth of field.
Dramatically improves ambient, direct, and indirect lighting. Makes lit areas brighter and shadowed/dark areas darker. i.e. the shade of a tree actually provides shade, the Sun actually makes it bright out.
Makes textures and environment look less cartoony and more natural.
Gives textures and models with rough/sharp edges a smoother look.
A slight lighting glow has been added to give it a slight “warming and colorful” feel. Next release will have a slightly more gloomy and foreboding look, as well as a realistic look included.
Lots of other crap, too numerous and technical to go into.
Note: These images are low quality .jpg’s, many effects/details cannot be seen.
Before:
Spoiler Alert, click show to read:![]()
After:
Spoiler Alert, click show to read:![]()
Before:
Spoiler Alert, click show to read:![]()
After:
Spoiler Alert, click show to read:![]()
Before:
Spoiler Alert, click show to read:![]()
After:
Spoiler Alert, click show to read:![]()
Install Graphics and Lighting Tweaks v1 to SEGA folder and run the game or any mod as usual (works with everything). After the game menu has finished loading hold SHIFT and press F12 at any time to enable/disable the tweaks. This was designed for use in battles only, it will work on the strat map but its probably best to toggle it off (SHIFT+F12).
This is worth a gander as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blood N' Guts v3 New battlefield blood and dirt textures; old image of v1
Install into "Sega/M2TW/Mods" folder. Or install to desktop and manually overwrite the files if other than TATW. Compatible with everything, everywhere. It is also save game compatible.
Blood n' Guts v3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enhanced Campaign AI v4
This little mini-mod consists of only one file which affects only the campaign AI. There are quite a few more files that I have edited to make the campaign AI even better, however for compatibility reasons I will only be releasing this one file here as all the others are not compatible with TATW or any submods (other than my own). Personally I am very interested in just how much this file by itself affects/effects the CAI, which is one of my main reasons for releasing this. So feedback is VERY welcomed.
Compatible with everything, everywhere. It is also save game compatible, meaning no need to start a new game. However, starting a new campaign is highly recommended to give the new CAI a fresh start.
Download version 4 and install into "Sega/M2TW/Mods" folder. Or install to desktop and manually overwrite the files. Don't forget to leave feedback on the Campaign AI! It is essential to making it even better!
Changes made to the Campaign AI (CAI) through this file should;
-Increase the efficiency of the CAI overall.
-Increase CAI’s ability to effectively multi task (i.e. attack and defend simultaneously, attack or defend two different targets in force simultaneously, fight two different factions at once).
-Improve CAI’s coordination and priorities for attacking/defending targets (should be less small stacks running or standing around, and more larger ones actually doing something useful due to the AI merging their armies).
-Improve CAI’s pathfinding (not by much, but every little bit counts. This should fix many glitches that the campaign AI suffers from).
-Dramatically reduce the amount of AI captains (commanding AI stacks) that turn rebel.
-Increase CAI’s willingness to help their allies against a common enemy.
-Increase in AI garrisons of settlements.
-Increase the CAI’s focus on factions that they are supposed to eliminate/outlive in the campaign victory conditions.
Brief Changelog for v4;
CAI received minor tweaks to make it more rational when dealing with rebels (i.e. not recklessly going straight for them).
CAI should focus more on what is important to them most at any given time.
CAI tweaked to increase diplomacy and military aid (requirement thresholds lowered).
And few other desirable things I can't be bothered to remember right now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dynamic Terrain Textures v1
Low quality jpg's, some detail cannot be seen.
Spoiler Alert, click show to read:![]()
Spoiler Alert, click show to read:![]()
Spoiler Alert, click show to read:![]()
Spoiler Alert, click show to read:![]()
Spoiler Alert, click show to read:![]()
Spoiler Alert, click show to read:![]()
Spoiler Alert, click show to read:![]()
Spoiler Alert, click show to read:![]()
Dynamic Terrain Textures
I made these for TATW but they should work vanilla M2TW and other mods.
This is an attempt to make the strat map more real, vibrant, and immersive. I did it rather quickly but I like how it turned out. It is a mock HDR (High Dynamic Resolution) of all the vanilla ground types. It makes the terrain look more real using lighting and shadows, as well as a few tricks I know. The terrain textures look more detailed but are the same resolution as the vanilla ones so performance is unaffected. Make a backup of your data/terrain/aerial_map/ground_types folder before installing in case you want to switch back. Should be compatible with TATW and any submods, probably M2TW and any mods as well.
I will post some images later, no clue when. If someone else wants to do it that would be swell.





Reply With Quote








