I love this mod, but I'm having a real struggle making sense of proper settlement construction order. I've looked at the "What you should know" thread but the build order there doesn't give me a decent sense of what I'm trying to actually accomplish.
I've been able to navigate so far by sheer luck with easier Romano-type factions who have big income at the start and after enough investment, any build order yields large increases. I decided to try my hand at the Picts though, and on top of having a very small-yield capitol, I don't know what build order is going to help me jump start my economy best.
I know I need the chieftain hall line of buildings to boost the farm income, but I'm still just unsure of a general build order or what buildings actually do what.
Does anybody have input specific to the Picts, or even just farming/barbaric factions in general? Right now I seem to just buy whatever is cheapest and hope it pays off, with a bit of a focus on the chieftain halls and farms. Also, a recommended building tech tree or building map or something would be awesome, with perhaps some descriptions of how each building affects each other!
Any input is greatly appreciated, and a big thanks to the awesome team who put this mod together! It's seriously making me consider installing RTW and try EB1 out.