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Thread: Deleting Alpha Channel parts in 3dsMax renders

  1. #1

    Default Deleting Alpha Channel parts in 3dsMax renders

    Deleting Alpha Channel parts in 3dsMax renders

    As you all know, a standard render in 3ds gives you stuff like this when you are using alpha layers on some body parts. I’m going to explain how to get rid of them in this short tutorial.


    1. Importing model and applying the correct texture to it
    First, you of course need to import your model with Vercingetorix’s CAS import/export script. If the correct texture isn’t already present after loading your model, open the Material Editor with the M-button on your keyboard. There, you need to go to the Maps section, and select the right texture for the Diffuse Color.


    2. Using an Opacity map
    In the maps section, also mark the Opacity option, and then click on ‘None’ to select your opacity map. This new browser will open:



    You need to select the Scene as the source of your map. There, select the ‘Diffuse Color’ map and click OK. This screen will pop up:



    It doesn’t matter which of the two options you choose, both are working for me.

    3. Two settings you need to adjust
    After clicking OK in the previous part, you are being directed to this screen:



    Go to the ‘Bitmap Parameters’ part.

    There are two options you need to adjust:
    1. ‘Mono Channel Output’ – Select ‘Alpha’
    2. ‘Alpha Source’ – Select ‘Image Alpha’

    4. Rendering
    We’re already at the end of this short and simple, but very useful, tutorial. It’s time to render your scene now, with the F9 button. As you see in the picture below, the ugly alpha parts are gone. Hope you all enjoyed reading it.



    Note: Chivalry TW is the rightful owner of the unit displayed in this tutorial.
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  2. #2
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    Nice tutorial good work, maybe if you have time and know how to you could expand it to a render with pose in the same style ie; with pics, there is one on the org but its text only, then this would be good for unit cards.

  3. #3

    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    Okay that won't be a problem, I know alot about that. I'll work something out soon.
    Automating RTW Coding and Balancing with PHP and MySQL (online)

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    Latest RoP Release: ROP v2.2
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  4. #4

    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    where are the screenshot ?

  5. #5
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    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    Great man,thanks

  6. #6

    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    Could you reupload the pictures?
    (or someone else)
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  7. #7

    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    Quote Originally Posted by Nero666 View Post
    Deleting Alpha Channel parts in 3dsMax renders

    As you all know, a standard render in 3ds gives you stuff like this when you are using alpha layers on some body parts. I’m going to explain how to get rid of them in this short tutorial.


    1. Importing model and applying the correct texture to it
    First, you of course need to import your model with Vercingetorix’s CAS import/export script. If the correct texture isn’t already present after loading your model, open the Material Editor with the M-button on your keyboard. There, you need to go to the Maps section, and select the right texture for the Diffuse Color.

    2. Using an Opacity map
    In the maps section, also mark the Opacity option, and then click on ‘None’ to select your opacity map. This new browser will open:
    Spoiler Alert, click show to read: 



    You need to select the Scene as the source of your map.
    Spoiler Alert, click show to read: 




    There, select the ‘Diffuse Color’ map and click OK. This screen will pop up:

    Spoiler Alert, click show to read: 



    It doesn’t matter which of the two options you choose, both are working for me.

    3. Two settings you need to adjust
    After clicking OK in the previous part, you are being directed to this screen:
    Spoiler Alert, click show to read: 



    Go to the ‘Bitmap Parameters’ part.

    There are two options you need to adjust:
    1. ‘Mono Channel Output’ – Select ‘Alpha’
    2. ‘Alpha Source’ – Select ‘Image Alpha’

    4. Rendering
    We’re already at the end of this short and simple, but very useful, tutorial. It’s time to render your scene now, with the F9 button. As you see in the picture below, the ugly alpha parts are gone. Hope you all enjoyed reading it.



    Note: Chivalry TW is the rightful owner of the unit displayed in this tutorial.

    I figured out how to do it and uploaded my pictures. Hope it helps
    Last edited by HeroSK; November 27, 2008 at 08:29 AM.

  8. #8

    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    What procedure should I follow to make a story in 3d max? What steps should I follow to make a short movie in 3ds max, what rendered will be the best for fast rendering…but realistic. Thank you

  9. #9

    Default Re: Deleting Alpha Channel parts in 3dsMax renders

    Very helpful tutorial, thanx!!

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