Well Done! Félicitations!
Well Done! Félicitations!
La bataille de Hastings! - 14 octobre 1066 -this battle will start a series of clashes between two mighty peoples, where France will extend a glorious future, leaving permanently etched their mark on British culture.
La bataille de La Roche-aux-Moines, le 2 juillet 1214
Large de La Rochelle en 1372
Patay le 18 Juin 1429
La bataille de Formigny -14 avril 1450
La bataille de Castillon 17 juillet 1453
La bataille de Fontenoy - 11 mai 1745
La bataille de Fort-Carillon 7 et 8 juillet 1758
La bataille de Yorktown 28 septembre - 18 octobre 1781
Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
My Tools, Tutorials and Resources
The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell
Is this mod optimized? (i ask this because i can only play NTW with everything (except unit detail, which i have it on medium) on lowest.)
PS:Sorry for my bad english.
Can I change manpower settings mid campaign?
Last edited by Col.KanKrusha; January 17, 2012 at 11:03 PM.
Hey T.C have you ever thought of adding correct historical images for the faction leaders? I think it would nice little touch to an already great mod!
Great job on the mod. I'm having a blast playing Prussia! I do have one problem with the launcher though. I can enable and disable every submod successfully except for the no battle tracers. It's locked on and I don't know how to turn it off (as I actually do like to see the tracers). Hopefully this helps you out for the next update, or you can give me a workaround to get it working.
Is this mod compatible with Duffers better Renders mod v7?
Campaign AI is kicking my ass. Just saying.
(fortunately I am winning the actual battles)
Very nice and revolutionary!My only problem with this mod is that there are to few types of units...I love the accuracy of the artilery:X and the realistic way of the campaign.Can I use this mod with Lme or with Darthmod?
How can I use 40 units in an army in the campaign?I ve tried with esf editor but the game crushes...
Can I ask what is in the battle AI? I was wondering about trying to add THKs group formations but thought may be it was already included???
Thanks and +rep for the UAI!!
Feedback time. First of all, great as always! I did have access to the beta versions but never got time to really play them. The key problem that I have found in the battles I have played is that exhaustion seems a bit overdone. I know you want the battles to be a bit slower and I agree with that, but I can't even run my soldiers to the enemy line that is maybe 100 metres away without them going from fresh to tired. Also the BAI apparently can't handle it. When I am defending, once the enemy arrives to shoot me they are already very tired. On that note, the BAI is not really able to form a proper battle line.
Another thing about exhaustion and the effect on movement speed is that fleeing units basically move in slowmotion if they are exhausted, which is of course utterly impractical to actually getting away and somewhat comical even. I realise that this is a necessary evil though, and probably not even that unrealistic.
You probably know already but a new NTW3 is coming out this week and there will be some small changes to battle movement speeds. Sounds like they will be minor changes but I don't know if PdGuru will then want to update the BareBones mod.
Edit- new question! How close is close range? I have been running my troops in to about 50% max range but I am not sure if that is right
Last edited by Col.KanKrusha; January 29, 2012 at 01:01 PM. Reason: New question
i have the problem that my virus programm finds two trojan horses in the install folder and in the loose package folder. can you check this please?
Wont let me download is there another way of downloading?
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