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Thread: The War To End All Wars: modding progress

  1. #121
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress


  2. #122
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by gamefront
    The file you are looking for seems to be unavailable at the moment. Please come back later
    Seems the universe is against your mod PM. You gotta make us believe that this is not the case.... by showing a full preview (god i suck at excuses)

  3. #123
    Methoz's Avatar Senator
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    Default Re: The War To End All Wars: modding progress

    http://www.gamefront.com/files/21309...ma_version.zip
    The file you are looking for seems to be unavailable at the moment. Please come back later.

    But thanks
    TotalWarForum.cz
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  4. #124
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    this is no excusion, cause i not have to excuse for anything
    it should work after a while. it says: come back later.....so you should come back later...
    you are going to see a full preview of 4 factions.
    Last edited by PunitorMaximus; February 08, 2012 at 06:24 AM.

  5. #125
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    question: should i make regular, conscript AND assault or should i just make ONE infantry unit and add grenades to all of the later units?
    this is concerning the minor factions, which had not so many different units. of course germany and france had many differnt unit types.
    i need your advice. opinion 2 would be the faster one.

  6. #126
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Make the three types for all factions. You dont even have to change uniforms or whatever, just different stats and sizes.

  7. #127
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    im going to use an individual model for every faction. always the most fitting

  8. #128
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    im going to use an individual model for every faction. always the most fitting
    Yeah but you wont have to use individual model for conscript, regular and assault. WW1 marked the zenith of uniform standardization, every soldier within a nation had the same uniform.

    Nah, scratch that, i forgot France's evolution of uniform (darkred&darkblue -> darkblue -> khaki), and the vast array of soldiers (especially in balkans) having old uniforms.

    edit: for how will the download be unavailable?

  9. #129
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    i did so all the time, so i thought i would be easier to make only one unit.....

    i downloaded 2 pdf books about french uniform evolution through ww1
    early period:
    infantry(blue jacket, kepi, red throusers)
    mountain troops(the same, but with a hat)
    dragoons(blue, red uniform & old-fashioned helmet)
    chasseurs a pied(completely blue uniform)
    chasseurs a pied mountain batallion(the same + hat)
    chasseurs a cheval(same as a pied)
    chasseurs a cheval mountain batallion(same as a pied)
    you see there is a big amount of different units, just for early period!

    i dont know, i think the servers are overloaded because of the crash of megaupload...

  10. #130
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    And thats only the early period? Great, means alot of work, for France at least.

  11. #131
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    a lots of work which takes at least 1-2 days...cause the models are already finished.
    central forces basicliy finished. does anyone know something about german or austrian jägers or other marksmen or special units?

  12. #132
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    That they died a vain's death, along with the rest of the soldiers participating in this war?

  13. #133
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    sure they were massacred by artillery, but much less than others. they had a longer range than the rest of infantry.
    grenadiers are useless! they are going to be dead until they passed half of the way to the enemies units.

  14. #134
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    So what will then be the purpose of grenadiers?

  15. #135
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    maybe we will include em when we manage to make a building which looks like a fort-wall in ww1. then they will be placed in the "trenches".
    im looking for a possibility to make field walls deployable for infantry units, therewith they can hide behind them. they will get a sandbag texture....you know anyone who is an expert in this section?

  16. #136
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Nnnnnnot really, but as far as i know, no one has made possible the deployment of walls or such, and i think that "trenches" in ETW arent exactly moddable.

  17. #137
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    no trenches arent possible but you could mod a kind of dirt-hills. and forts are possible because they just were dirtwalls with artillery deployments included.

    german units:
    landsturm militia
    infantry(field cap)
    infantry(pickelhaube)
    late infantry(stahlhelm)
    jäger(skirmishers)
    gebirgsjäger(mountain troops)
    uhlans
    dragoons
    howitzers(unfortunetally no new models....)
    machine guns(heavily increased puckle guns)
    trench mortars(grenade throwing artillery)

  18. #138
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Ah, does your list include the timeframe? Because i dont think i should be able to train Infantry with field cap at the late stages of war. Maybe the units should be unavailable (although not disbanding them automatically).

    Quote Originally Posted by PM
    howitzers(unfortunetally no new models....)
    *insert random rage face here*

  19. #139
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    you will be able to recruit the early units also in later times, because in the last consequences of the war the factions mobilised every man and equipped them with everything they found. especially germany...

    i could make new models, if you give me a converter and a reconverter from rigid_mesh to ms3d and vice versa.

  20. #140
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    you will be able to recruit the early units also in later times, because in the last consequences of the war the factions mobilised every man and equipped them with everything they found. especially germany...

    i could make new models, if you give me a converter and a reconverter from rigid_mesh to ms3d and vice versa.
    I think the converter you are looking for can be found in the Tools, Tutorials and Resources, in the Mod Workshop.

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