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Thread: The War To End All Wars: modding progress

  1. #241
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    finished the late and adrian units for france. im gonna start working at the british forces tomorrow
    tirailleurs_senegalais_late are going to become africans...
    Last edited by PunitorMaximus; February 21, 2012 at 06:09 PM.

  2. #242
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Yeah... 10 million good reasons.

    We neeeeeeeeeeeed, official, previews. Why you dont edit your first post and put all official stuff there? Its far easier when its one static post that gets edited time after time.

  3. #243
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    hmm yes ill try it. i guess i will make an own preview for france, because of their huge amount of different units.

  4. #244
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    That's my boy.

    You know.... when you are done with that mod, maybe i should hire you to make another mod i have in mind.

  5. #245
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    what kind of mod should that be?
    im thinkin of a russo-turkish war mod in the late 19th century

  6. #246
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    what kind of mod should that be?
    im thinkin of a russo-turkish war mod in the late 19th century
    I am having quite a few ideas, including the Crimean War, the Russo-Turkish, the Franco-Prussian and a few alternate history in which the Roman Empire and the Kingdom of Hungary survive to late 1700, HRE centralized to a German Kingdom, America colonised by Chinese and Norwegians etc etc etc. Pick your favorites.

  7. #247
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    the first three are easy, because we can use the ww1 stuff.
    i tried once to make a russo-turkish war mod. see here
    Spoiler Alert, click show to read: 

    this movie was my reference











    equipment and models from American civil war mod(danova and/or primergy). the textures are mine.

    now this would take me a week

    HRE: the most interesting to me is the chinese-colonised america. it recalls me to the AoE asian dynasties chinese champaign. would be interesting....and a challange to stay realistic.
    Last edited by PunitorMaximus; February 22, 2012 at 09:17 AM.

  8. #248
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Thats my boy.... would like a Russo-Turkish war mode (actually i might have liked it even more than WW1, just saying).

    As far as alternate history, maybe we could mix everything together and create a weird messed up world.

  9. #249
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    yeah! and the central forces probably win ww1 because there is no usa to support the entente.

    found this fact:
    to kill or wound a single soldier in WW1 19 000€ or 25172,5312$ were shot off.
    Last edited by PunitorMaximus; February 22, 2012 at 12:50 PM.

  10. #250
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    yeah! and the central forces probably win ww1 because there is no usa to support the entente.

    found this fact:
    to kill or wound a single soldier in WW1 19 000€ or 25172,5312$ were shot off.
    Question: Why does war cost?

  11. #251
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    because the weapon factories dont make weapons for fun and dont want to ruin themselves. and soldiers arent nourished by air and love.

    would it be forbidden to use this as the battle theme?
    Last edited by PunitorMaximus; February 22, 2012 at 01:48 PM.

  12. #252
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    because the weapon factories dont make weapons for fun and dont want to ruin themselves. and soldiers arent nourished by air and love.

    would it be forbidden to use this as the battle theme?
    Weapon factories can be taken over and work for free, minerals can be taken for free, food supplies can be gathered without the need to pay for them. When the nation is at war, thats what the rule should be at least. The reason wars are expensive is one: warmongering.

    Yes it would be both forbidden and most important ANNOYING, i am sick of this goddamn song.

  13. #253
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    what would you suggest?

  14. #254
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    what would you suggest?
    Nothing, i dont like music in my battles.

  15. #255
    Wallachian's Avatar Citizen
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    Default Re: The War To End All Wars: modding progress

    Great work on this mod!+rep Hope to see the Russo-Turkish war of 1877-1878. Make sure you include Romania as a faction aswell. Grand Prince Nikolai Konstantinovici of Russia requested the help of Romania to join with the Russian forces. Due to his rank Prince Carol I of Romania was named Marshal of the combined armed forces of Romania and Russia. The Romanian army won the battles of Grivitsa and Rahova and Osman Pasha surrendered the Plevna Citadel to the Romanian commander Mihail Cerchez.

  16. #256
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    yeah found a short clip on youtube, which shows charging romanian soldiers.

    some units for great britain and the commonwealth

    see finished tommies and tommies with brodies here:http://www.twcenter.net/forums/showt...=513577&page=2
    gurkhas

    australian infantry and light dragoons


    i woud need some colour pictures of indian ww1 uniforms.
    Last edited by PunitorMaximus; February 23, 2012 at 07:17 AM.

  17. #257

    Default Re: The War To End All Wars: modding progress

    pretty nice mods, looking forward for this

  18. #258
    Methoz's Avatar Senator
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    Default Re: The War To End All Wars: modding progress

    can you create new public test version of your awesome mod? with all units
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  19. #259
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    maybe. if i got the time yes

  20. #260
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    maybe. if i got the time yes
    Well of course you have it. Now go ahead and do it.

    I do have to ask myself though, seriously: This mod got quite a few rosters ready, and i have good hopes that in a month at most, we will have a good beta release for battles (maybe a beta campaign too, i dunno).

    So why does Victoria Total War take so many decades to finish?

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