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Thread: The War To End All Wars: modding progress

  1. #1
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default The War To End All Wars: modding progress

    moved!
    Last edited by l33tl4m3r; July 11, 2013 at 10:37 AM.

  2. #2

    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    british tommies and russians finished now! cossack hat model fixed!
    does anybody know how to make screenshot ingame with win 7 by using a key combination or any other simple way?
    use the freeware fraps and paste the pic in paint, then convert it in jpeg (save as).

  3. #3
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    thx!
    kannst du deutsch oder heißt du nur so

  4. #4

    Default Re: The War To End All Wars: modding progress

    Quote Originally Posted by PunitorMaximus View Post
    thx!
    kannst du deutsch oder heißt du nur so
    no, I am french. I understand a bit deutsch, but not very well.

  5. #5
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    aha! im austrian
    is it true, that french people are more likely to learn german than english? this would be good because im going to visit paris in next few months...

  6. #6

    Default Re: The War To End All Wars: modding progress

    does anybody know how to make screenshot ingame with win 7 by using a key combination or any other simple way?
    You can use F12, too(that's from Steam).
    Then you must look for the folder where are your screenshots.
    I'm sorry that I didn't remember where this folder is.


  7. #7
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    ah ok! i already use fraps and i think its useful, because you can save the screens anywhere you want!

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    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    So... again how far did you go with teh mod?

    Btw, the Italian troops look remarkably.... Greek. Same color, same kepi, same everything. Though the Tommies, they really dont look British enough with their uniforms.
    Last edited by ComnenusTheOne; January 16, 2012 at 07:47 PM.

  9. #9
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    yeah they do because they had the same uniform colour. the kepi is not the same, the greeks had 2 types of hats: a flat cap with a black bobble and a cossack hat with an nape protection. and the british helmets are already coloured in a mixture of grey and green and the gloss file is fixed(no longer the cossacks fur collar and a more realistic belt) . but unfortunataly im not able to make ammo pounches.
    the german stahlhelm and the french/italian helmet are WIP
    Last edited by PunitorMaximus; January 17, 2012 at 11:51 AM.

  10. #10
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Are you kidding me? What Cossack-like hat are you talking about? Check your previous thread, the one that sank at 3rd or 4th page and you will see i gave you some pics about it.

  11. #11
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    no im not kidding you. the cap, which is weared by many modern policemen is called "cossack hat" because of its origin in the russian cossack regiments.

  12. #12
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Ahhhh THAT hat. It's not called like this here, so i got confused with the Usanka hat. But still, the hat you refer to is a post WW2 hat, or reserved for officers mostly. The infantryman hat was a kepi, until the adoption of the adrian helmet. I could try and find some more pics for you, but with 1 out of 5 sites today being closed, its pretty difficult.

  13. #13
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    yeah the british and the russian soldier all were equipped with the cossack hat. but youre right, the one which was similar to cossack hat with the neck protection was only used by the greek snipers and scouts. the big mass(conscript, regular) used a green flat kepi with a black bobble.
    you know the ugly swedish hat? kind of a small tricorne and pretty difficult to make with milkshape. so i took the best looking from the line infantry model and transformed it into the swedish one. i think ill manage the greek kepi too.

  14. #14
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    Ah yeah, that was what i was talking about, though the language barrier, made it even more difficult to explain you. In Greek its called "Pilikion", so i got confused with the cossack hat. Anyhow, i am pretty sure you will manage to make the greek hat as well. If you need extra referances, just say so.

  15. #15
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    ok thx! you know any free 3d model programme?

  16. #16
    wangrin's Avatar Unguibus et Rostro
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    Default Re: The War To End All Wars: modding progress

    Blender

    I think it can read ms3d files if you add a plugin.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  17. #17
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    tested it long time ago but couldnt do anything. its quite complicated. now im trying to make a swedish hat with milkshape. in hard to do...

  18. #18
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    here is a very, very, very first beta version of the mod. it should be used by the startposers and .loc editors of the TWTEAW modding team. but anyone who wants to know how the finished mod will be should test this delta version of TWTEAW. the combat is already finished. there are some bugs in it, like ctds in the battle menu, but theyre seldom. some textures are still ugly or in developement in this version of the mod, but most of them are fixed now and look way better. so please dont complain about the buggy, ugly, unfinished textures. e.g. the swedish infantry is ugly in this version, but looks good in my latest version of the mod.
    as mentioned above its only a template for the startposer. enjoy, and tell me if you find any bugs(except the textures ones )
    http://www.gamefront.com/files/21199..._delta.zip.zip

  19. #19
    ComnenusTheOne's Avatar Primicerius
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    Default Re: The War To End All Wars: modding progress

    You work really fast. We might actually see some sort of release for your mod.

    May i inquire the specific features of your alpha release, dear sir?

  20. #20
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: The War To End All Wars: modding progress

    what will be new in the next version, the gamma version:
    fixed textures, dragoons for every faction, which had ones, and many new playable battle factions and late period units(stahlhelm, adriatic helmet). maybe some more guns and a new map(probably verdun, but thats not sure). and a new muzzleflash, made by greek firethrower. nevertheless i the unit are going to have on screen names.
    in the alpha version there should be a whole world covering campaign with lots of special units for all factions. and i hope we get some of b-dizls great artillery models.
    of course we will try to make it as realistic as possible.

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