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Thread: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

  1. #1

    Default "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Hi guys! Recently IGDood has posted the new patch 0.82 that finallly lets to play CUSTOM BATTLES!!! Besides this new version adds/updates some siege weapon models and polishes up the mod with some balance changes as well as removing some things from vanilla M2. And also adds a really neat main menu.

    IMPORTANT NOTE: I must give again all my thanks to IGdood for upload the files of this new patch of the mod in mediafare, so please that everybody give him reputation for his help. And of course, to give reputation to the representants of the "Shaoding: The Road to Luoyang Team" in Total War Center (unless whose I know): Againster and evenmov.


    -Download's Links:

    Full Version of the Shaoding 0.8 (Install before the patch)
    : http://www.mediafire.com/download/3f...d/Shaoding.rar

    Patch 0.82:http://www.mediafire.com/download/67.../Patch0.82.rar


    -Extra Files:


    • (For the 0.8 version) Due to an error caused by the Japanese before packing avatar lost, please download the following patch fixes (replace Shao's data folder): http://pan.baidu.com/s/1bnjBjK7



    -Installation:

    Firs extract the downloaded file "Shaoding.rar" and after put the Shaoding folder in the mod folder of Medieval Total War 2, for example: C:\Program Files (x86)\SEGA\Medieval II Total War\mods. Finally, you must open the Shaoding folder and run the file "Shaoding-无缝窗口模式.bat" to start the mod.
    The mod will release comes with some optional content, please use with careful
    .


    -Solution for the problem of the Full Screen:


    • If you whis to play with the full screen you must change the file "Shaoding.cfg" and put this within it:


    [video]
    ## run game in fullscreen mode
    ## fullscreen = true
    ## disable movies
    movies = false
    fullscreen = true
    borderless_window = true
    ## show_banners
    show_banners = 1



    -Pictures:

    Spoiler Alert, click show to read: 










    -Description:

    Description text by Againster-The new year began , I wish you all a happy New Year , with respect to a given change 0.75,0.8 Shao is not so large as 0.75 has basically put a new framework laid down, so later versions , the basic is a variety of sound.


    Mod Description:


    Start time: in 1130 , four rounds of the year , Song and gold background expedition

    Map: Map of East Asia


    Factions list :

    Song court

    Song Jinghu Theater

    Song Lianghuai Theater

    Song Nishikawa Theater

    Jindi Guo

    Qi Diguo

    Western Xia Empire

    Liao Empire

    Mongol tribes

    Dali Kingdom

    Wang Korea

    Tibetan tribes


    0.8 Relative major update 0.75

    ( * Marked temporarily unfinished content )

    Affairs:


    Both joined the Japanese source level , and adds the relevant script , Japanese religion is Buddhism, Taoism , but there will be some impact around God Song and three new theater , Weiqi , source level two names, surname Mongol tribes divided according to Modify faction leader explained , now use some kind of cover-up can make all surnamed Zhao emperor of the Song Dynasty emperor Wanyan a gold surname (thanks 123kei research.)

    Army forces moved slightly reduced salary reduced general and team leader Strategic AI adjusted slightly increased the difficulty of the armistice , AI is still based XAI4.01, strengthen the Papal States ( the court ) attack power and attack other ai , Beijing Nishikawa will now seize the lake and near the rebel city.

    Before the attack due to AI -enhanced , gold will start shortly Xia war , this will reduce the pressure on the Southern Song Dynasty , in order to prevent such a situation , it is set before the start of the mandatory 20 rounds of peace Xia and Jin.

    AI is the number of cities in Mongolia in the case of grant funds will be less than 3 , and therefore will have the opportunity to see Mongolian expansion, but there is no subsidy for the players Slight adjustment of the economic system , the economy is relatively better off some The number of cities trough levels slightly reduced recruiting , recruiting Korea slot cut into the same degree and the court
    In order to prevent the Koreans became emperor, Korea 's top religious buildings can only recruit priests.

    Region has capital resources will enjoy a higher population growth rate

    Castle ports can now recruit the fleet , the castle will be able to recruit more basic arms

    Nishikawa and Beijing to expand Lake area recruiting Lianghuai range now extends to a range of frontline Daming Fu , Tung Ping House area

    Mongolia joined the unified prairie script triggering event under unified grasslands occupy Kerait Department , Naiman and has 12 urban conditions , after which you can build more advanced buildings open new branches and recruited ( including the army and signed Keshik and military forces )

    Add a new victory conditions

    Song junction in place to increase the number of fixed castles Maps and Map model:


    The new large map captain and general model , is no longer as before, a bunch of villains , and each faction will be different models (thanks Fuwa production )

    Japanese islands increased six cities in Vietnam increased five cities (for future versions of Vietnam Tran added to prepare the material in Vietnam now have , thanks to the world production team)

    Fixed some terrain path problem

    Plateau terrain adjustments mountain becomes more distinct while the overall height decreased slightly

    Increasing the number of resources

    The new North winter terrain maps, maps and southern Plateau Mapping farmland

    Sea maps covering the original folder is no longer necessary , so as not to affect the use of other mod

    Adjust certain level of urban land

    Some adjustments to the strategic map lighting

    Join some of the world 's strategic map from the set of tree

    Art, video and music:


    Increased start video ( thanks to Zi Yan clouds produced )

    Some amendments UI issues

    New Tibet UI ( thanks to mars production )

    UI adds some elements of Chinese style

    Year now displayed on a big map interface

    Some amendments resources and new religious icon icon

    The new Japanese music

    And real-time combat soldiers die:

    The new full- Tibet and some Western Xia recruits soldiers die mold , Golden State signed a new military and other ( thanks to mars and mined production )

    Some issues new cities ( including battering ram can not hit the gates and other issues) correction ( thanks to a small group of buildings dimensional )

    Some improvements fighting effects , will be integrated Chi fighting the effects of wind and join the march smoke effect patch

    The effect of changes in the blood of some mud

    New sky patch ( mainly because of the previous version of the patch sometimes supernatural phenomenon )

    Adding new types of bows - and bow to bow and add knockdown effect , crossbow -fire ballistic changed

    Adjustment horses attributes to improve melee cavalry charge capacity while reducing the effect of the light cavalry charge significantly weakened, still very powerful heavy cavalry

    Militia grade arms attack speed, attack, assault addition , defensive skills reduced, while slightly reducing the number of

    Each grade arms recruitment and reduce maintenance costs , reduce senior arms have a greater magnitude , the purpose is to reduce the economic pressure

    Among several new features on the details:

    Economic System:

    City Population:


    Song Dynasty in ancient China is one of the highest rates of urbanization era , thousands of cities have a population of more than a lot of contemporary European cities even have five people on one of the best cities , the other original urban population , the representative of the fact that this Block population of the city near the area , so much more than the original urban population is expected ( in fact, this is not the main reason for this set ) , the upper limit of the urban population will be 1.2 million . Of course, the threshold will be very different upgrades , 80,000 population to be upgraded to cities , 200,000 to upgrade to a huge population of the city .

    Another upgrade population threshold mentioned changes brought about is that most of the city is difficult to upgrade to a big city , almost impossible to upgrade to a giant city, mainly due to the size of the agricultural population level ( that is, the degree of local fertile land ) , agricultural facilities ( is farmland grade ) , taxes , health, and dirty affect some jumping addition there will be an increase in the building from the city of the start , so if not step into this threshold , it is difficult to raise upwards. Of course, one problem is caused by the population to improve health and plague, pestilence original frequency is negligible relative to history , in the new version of Shao inside, plague frequency will be higher than the original

    So, if you want to get the big cities , you need the following key conditions conditions :

    1 fertile land : the land is the most fertile areas of the Yangtze River , Dongting Lake, Poyang surrounding plains, the Chengdu Plain , near the plains of Shandong
    2 good initial conditions : for example, there will be more than the city of Quanzhou and Guangzhou, the commercial port level , which for population growth there are no small help
    3 low taxation : In the new setup, low taxes bring population growth will be considerable bonus
    4 good medical facilities , there will be some health care began building from the big cities , of course, can not enter the cities do not want the threshold
    (5) Other conditions such as the Governor's ability , entertainment and so on , have an impact on the population , but no major role in the first few

    Income:

    Song revenue is among the best in the ancient Chinese dynasties , including agricultural tax revenue , spawned tax, trade tax , certain items of income , such as Monopoly , the game 's performance is :

    1 agricultural income would be the bulk of revenue , in ancient times, agriculture has always been the rulers of most concern , farming population has also been the most

    2 . Spawned the bulk of tax revenue would be in addition to growth in the population , before the Song Dynasty inherited many exactions , the relative proportion of revenue is relatively high ( of course, only the ancient Chinese and contrast , in fact, India and Japan are much higher taxes ) in the game spawned all taxes included.

    3 moderate proportion of trading revenues in the Song Dynasty in ancient China 's foreign trade is relatively developed, if trade circles built, but also a lot of trading income , the income of another businessman not included in the game , add up the total number must be a lot of.

    4 salary increase dramatically the proportion of officials , Song has always been a redundant official redundant ills, officials not only quantity but wages are high, so a significant increase in the proportion of salary . But in the game temporarily unable to respond because of the civil service system , so the ratio is still low.

    5 Finally, the cost of maintaining and corruption has a certain increase.

    Income impact on the game:


    Giant City metropolitan and economic class building addition will increase by leaps and bounds , so the city of income will be considerable, so the competition for major cities will be particularly important , according to plan, prepare later opened branches at all levels of maintenance fees the difference , lower arms and even maintenance and maintenance costs low , but the senior arms maintenance costs will be quite high , especially for a few sedentary people , especially in terms of song , so in order to maintain high-level arms will need to occupy as many large and giant city
    For a country like the Western Xia , the land is relatively barren , basically only have a maximum cities , in fact, the history of the Western Xia population is estimated not more than 3 million , while the Southern Song Dynasty and Waldo in a population of about 50 million , so the recruitment of Xixia approach will be different, mainly in the history of the Western Xia huge number of militia -based , so the Western Xia would be more practical intermediate arms.

    For Liao , Liao mainly rely surrender their country, Khitan , not many people in the region will be recruited after the way the performance of local soldiers , according to the plan , the area will reduce the security barracks , so construction should think twice.

    For Mongolia, in the future there will be two settings , Mongolia will be able to show proselytism nomadic and sedentary state, Mongolian nomadic states have different architectural tree , under settled state , the economy will not be a problem , but the prairie will be more difficult to maintain the characteristics of the military

    City Public Security:

    In the new setting, the greatest impact on urban security troops will be , health and management , it was nobody tubes and urban security is a big difference , in addition to reducing the impact of the law on the city , dirty on law and order effects due to population increases correspondingly reduced , while China has been the attitude of the religious people are more tolerant ( or said .. does not matter ) , so the impact of religion on law and order will be relatively small ( in the game of religious manifestations of culture, in fact, even is alien rule, we still can not quite resist speaking frequently ) and distance factors raise capital , so please pay attention to security issues when destroy Huanglong House. . .


    Army recruitment:

    Most factions can recruit through the walls of a basic maintenance arms, recruit barracks walls and the lowest level of maintenance of arms , and no cultural restrictions , basic remote classes in the lower arms can recruit barracks , senior remote branches need bows Camp national Guard military Academy can recruit generals , no military academy can be found in municipal buildings to recruit senior generals, followed by focus - regional recruitment

    Intermediate and Intermediate more troops are required for each faction can only recruit a certain proportion of culture , some mid-level troops and all senior troops only in a limited area of ​​recruitment, such as Postscript Yokoyama step only child recruitment in the vicinity of Qinghai, beyond the Great Wall Jurchen Infantry only city in the northeast several recruiting, recruiting in the northeast Bohai infantry only several city, Qiu army only in northern Shanxi and Liaohe River recruitment , etc. , some branches of the military , such as a series of one -step Nishikawa , Liao 's Naiman archers in a city such as only recruiting, upgrade the barracks can unlock some senior recruitment area or reduce the cultural needs of the branches of the military recruitment

    Each faction can build barracks to recruit some local characteristics indigenous arms , arms recruit local characteristics also limited cultures , indigenous barracks has two levels, both for the city's security and population growth has a negative addition , the higher level barracks , plus the greater the negative , so unless you are sure to certain types of troops , otherwise careful construction

    Factions Features:

    To compensate for some of the factions vulnerable , soldiers prominent factional differences, some factions have special bonus

    1 . Liao , Jin , Nishikawa , Beijing Lake City Lianghuai each level the number of branches to recruit +1

    2 . Mongolia, the number of branches of each level recruitment Xia +2

    3 Western Xia , the number of cities in Mongolia each level maintenance troops +1

    4 . Reduce the number of court each level city maintenance

    Data and combat arms:

    1. Arms 12 highest anti- armor , anti- armor higher , the lower the anti-technology , and heavy armor forces greatly improved fatigue.

    2. arms each have different movement speed , armor thicker , more slowly , Archers Javelin speed is slightly higher than the same level of arms , pikemen rate is slightly lower than the same level of arms, so you can rely on terrain Light Infantry advantages, excellent fatigue strength and speed to beat heavy infantry in some places.

    3. Armored Cavalry and Guards vitality of two generals , armored cavalry have rushed chaos formation skills , light infantry in front of the armored cavalry become vulnerable.

    4. archers have down effect , the amount of downed with different types of bows , arrows rocket trajectory more curved than normal , down effect is stronger, the Japanese bow range of the shortest , most curved trajectory.

    5. crossbow relatively flat trajectory , so please try not to pay attention to arms arranged before the crossbow.



    Some may cause confusion in the description of the problem:


    Explain in advance , so that we have a ready , do not think all that does not comply with their own ideas bug

    1 Why sometimes do not take the initiative to the opposite side of your enemy to attack , or run all the way up the hill it?
    This is because Shaoding using the latest version of the really bad AI (G5AI) script that ai patch is different from other places is that he is defined by the form of the script a lot of the behavior of the army , so that each unit has more reaction , the enemy will be some reaction did not occur before the game , such as the generals will pay attention to their protection , ai will pay attention to seize high ground , etc. , ai be your strength to make judgments , so sometimes you may choose a defensive rather than offensive , this is not a bug! , AI does not daze.

    2 Why then give a team of soldiers under the command After a child is good all- gray buttons do ?

    This is really bad AI content of the script, the real battlefield is constantly changing, the generals can not always informed of the entire battlefield , while their soldiers can not instantly respond to general instruction , whereas previously in the game, the player is in fact God Perspective battle command , the script for this purpose is to change this situation , increasing the difficulty of the players , so the battle is more authenticity , you need to make a pre-judgment battlefield situation , issued a more appropriate instruction for each group of soldiers on the battlefield not so much the chance to regret , really bad ai also use the older version of SS because without this setting , and use a newer version of Brad steel G5ai then comes this feature, Shao updated version used in some places may but a little different and Brad steel is the same.

    3 Why ai national diplomacy is not very active ?
    Shao strategy ai is XAI above modifications , XAI has several features : 1.AI good at crossing , 2.AI defenders capacity is relatively strong , 3.AI more careful , relatively speaking , XAI not too strong desire to attack but defense when performance is good , because the ai more careful , so he needs to make more diplomatic activity before proceeding to consider , in addition to ancient China border trade because of more restrictive , causing me to improve the trade agreement concluded difficulty , the other because the map is relatively large, relatively decentralized country, so envoys time on the road will be more , but the two most important countries Song start a state of war , the warring countries will carry out the war , diplomatic activities to be held in abeyance for a while.

    4 Why ai offensive strategy is not very positive ?

    Although the game called Medieval 2 : Total War , but I'm afraid most of the players are directed at this age comes a part of the war just a game , but not all, war is only part of politics , in fact, most between Song and Xia time is for peaceful state , as Dali Korea peace on the edge of a longer period of time , both players play the whole war like the war also like farming , though Shao temporary because the trait and the script so it is relatively simple affairs aspects of performance is not good, but I do not want this to become only mod mod war , of course, if ai wisely points is good, but after all, just ai ai, his intelligence is limited , and not before the production team responsible for ai crew , in fact or not , most of the mod just follow the various ai patch , suitable to produce their own mod , very little of ai , ai file the settings are not isolated, he was part of a system includes not only set the offensive defensive strategy , including diplomatic settings and countermeasures under different circumstances , Shao ai given more careful , but be careful not mean mentally retarded , willing to attack the AI does not mean he is a good AI, because many tantamount to suicide attack , good ai would under the circumstances, to make informed decisions defensive attack your defense emptiness towns , while suffering when you attack , so although it is now beginning to adjust various parameters ai , but raise is limited, this is a long-term project , but I basically can determine that 0.8 will be stronger than the 0.75 ai strategic offensive might with some other AI patch when it is released , the ai is said to be the best strategy SS ai patch , offensive between savageAI based and graculAI, when I used to Mongolia farm trials were run around playing Golden State , offensive should be more than XAI 's strengths , the problem is more concerned with the rebels ai may for other enemies not to spend too much effort .

    5 Why sometimes click and then click Custom Battle battle after pops ?
    This mod has a lot of big problems , Shao had no such problems . . But do not know which day . . Perhaps because too many reasons for new content. . Finally Shao has also become one of them , because there is no problem log record , so it is not clear how to solve , this is not a big problem , if they go into battle after exiting wait, the next release of memory, the probability of re-entering the battle out of the custom will be a lot less

    6 Why do people 's surname , first name , why each general can only marry a wife ?
    Medieval 2 is done because the British game , the Europeans are on the back of the surname , the Europeans are monogamous , this is all just a game after cohabitation impossible to limit changes to the death of Caesar and Cleopatra , because limitations , he can not easily marry her , Shao given names which are separate first and last name , and the name of the other Chinese theme mod basically are together , these two approaches have advantages and disadvantages , name together the advantage is that the names seem more normal , the disadvantage is there will be issues such as Yue Fei was born at home a Hanshizhong surnames such changes . Such a special set of Han War , famous names and family members are separated, family members have the same last name , name can not enter the family tree , mostly because of three forces warlord family , so not a big problem with a name, but Shao Song are inside the empire , the heads of several theater also need to specify the court , we can not let everyone Song Chao , right ? Although separate name names might look quite normal , but he can guarantee that the father and the child's surname is the same, but the name can be separated to provide more possible combinations , it can be a little lazy point . . . Tibetan and Mongolian situation is rather special , the Tibetan people do not have a surname , but because the game appears basically aristocratic , they still made ​​a separate name , but when the Tibetan Song celebrities hard to find , so the name may be relatively small, then made ​​a name in the form of the Mongolian tribes name +


    Producers Description:

    Shao into Los predecessor : to die in Xiangfan

    Production Members:

    Hippo : Resource Integration

    Bobo Si : models , scripts , mod integration

    ChenyJR: art , UI, animations, maps Modify


    First production version of the members:


    Version 0.7 production staff:


    Mod Integration : againster
    System Text : Sword no front , blue-black of Yu , flower , againster
    Map : againster
    Script : twin1981
    Soldiers die : Gentlemen sword Yue Buqun (kaisa)
    Architectural models : Ken (Jayisgreen), nine
    Historical consultant : Loyola, snail snail (Wowopaopao), Yanping
    Consultant: nine

    Version 0.75,0.8 production staff:


    Systems , AI: againster
    Text : Sonictian, blue-black of Yu , againster
    Map : againster
    Soldiers die : mars, gentleman sword Yue Buqun (Kaisa)
    Architectural models : nine , Ken , small dimension
    Clip Art : againster
    Script : againster
    Music : againster
    Video: Zi Yan clouds

    Special thanks to:

    World production team : yeludashi world production team allowed to use some of the resources from Shao world before the world release, although version 0.8 does not use temporary basic , but you should see in future versions
    The final Scribes : help us create the Xixia several recruits soldiers die , and Korea recruit some soldiers die
    gudghks4050: Forum Korea friend to help major mod group provides many of Korea 's historical data
    Gigantus: TWC administrator , in the production process to answer some questions about the jump
    Lekseus: Russian friends, who help to translate into Russian Shaoding version 0.7
    Cautious : Niece reported a lot of issues and bug
    Riding cut soy production team t- twelfth century : providing a lot of information , especially information Liao
    All persons riding a cut in the 12th century the production team : As Brothers production team , give us a lot of information and soldiers die
    Byzantine mosaics production team alpaca Jun : Thanks for chatting with me time , thanks to pop out when chatting strange idea , soon you will find the

    Brothers production team to thank the following support:

    Song 3.0 Blood and steel production team
    Mount & Blade < Han Hungary Total War > production team
    Mount & Blade < 12th century > production team
    Mount & Blade < Storm Three > production team
    Mount & Blade < century situation > production team
    Medieval 2 Total War < Imperial Commander 1405 > Production Group
    Medieval 2 Total War < Dragon three thousand > production team
    Medieval 2 Total War <All under heaven> ( world ) production team Medieval 2 Total War < Asakusa > production team


    Other material sources:
    Mount & Blade <AD1257> mod
    Mount & Blade < gold wars > mod Mount & Blade < Asian Dynasties > mod
    Medieval 2 Total War < Broken Crescent > mod
    Medieval 2 Total War <Ferrum Aeternum> mod
    Medieval 2 Total War < Rus > mod
    Medieval 2 Total War <Bellum Crucis> mod
    Medieval 2 Total War <De Bello Mundi> mod
    XAI4.01
    SinuhetsAI
    Darth mod
    Really BAD AI
    Riczu strategic map model
    Better water2.0 patch
    Hereje sky patch
    alreadyded patch of slush
    Other production team as well as major material sites


    Last edited by Rampante-Cid; March 01, 2015 at 10:47 AM.



  2. #2
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Excellent! Where can I get english translation patch?





















































  3. #3

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Quote Originally Posted by Marshall Davout View Post
    Excellent! Where can I get english translation patch?

    For now only exists a parcial translation of the 0.8 version made by liayaongxiyang that can you find here:






  4. #4

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)


  5. #5

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Hi, is Version 0.85 english?! Or is the partial text patch compatible? Thank you!

  6. #6

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    I installed the translation but the texts remain in Chinese.

  7. #7

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    I have the same problem.

  8. #8

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    this need a fixing, i can never gain money, even with upgrades farms+roads+market. only country with money is Jin forces

  9. #9

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    If you choose Song bynasty you must give war fund for three war zone in first 48 turns,after 48 turns,if you still have most fetile area of the map,you will become extremely rich

  10. #10

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Quote Originally Posted by againster View Post
    If you choose Song bynasty you must give war fund for three war zone in first 48 turns,after 48 turns,if you still have most fetile area of the map,you will become extremely rich
    i dont understand the in game text, but yea i imagine there will be a lot of tributes going toward the jin forces from history, but other countries is the same such as using liao, korean forces. how you upgrade to 0.85? i am still 0.82

  11. #11

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    is there a newer version now of this great mod,a update?

  12. #12

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    There is indeed, version 0.9 was just released a few days ago, here is the download link:

    http://pan.baidu.com/s/1kT8BfV5

    link password is: gaw8
    and extraction password is: wanmod.com

    This update mainly focuses on the structures, many buildings such as Tibetan ones are added.
    But a lot of other changes were made as well, new sceneries, battlefield environments, numerous
    bugfixes etc.

    Check out these threads if you wish to see some of the new screenshots:

    http://tieba.baidu.com/p/3716661018
    http://tieba.baidu.com/p/3704302736

    Overall 0.9 is a huge improvement over the previous version, so it's recommended to download it
    and give it a try. Even though there's no official English translations for it at the moment.

  13. #13

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Cool, will check it as soon as possible.


  14. #14

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Any news on the Goryeo units?


  15. #15

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    i have no clue how too download this ,i can not understand annything of china words lol

  16. #16

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Do I need previous version or 0.9 is stand alone.It says no launcher in download link.What does it mean

  17. #17

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    is there not another download link for this great version 0.90, like mega? anyway i like what i see on the pictures!very good work from modders

  18. #18

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    anyone can upload the mod to another website for download? because it is a bit troublesome to download from paidu

  19. #19
    Laetus
    Join Date
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    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Hi, can not download from this website http://pan.baidu.com/share/link?shar...&uk=3291030067 anyone can put it in other place plis

  20. #20

    Default Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    Edit: It seems I need to download the baidu housekeeper app because the file is too big. Can someone please transfer it to another site?

    Also, it is the link in the top which has 1.97 in parentheses.
    Last edited by The Computer Illiterate; September 19, 2015 at 11:01 AM.

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