Originally Posted by
Slim_Ghost
2 - I think this one is already addressed in the 'improved matchlocks' thread in the Tweaks section. Make arrows less accurate but also make many low-tiered units more vulnerable to arrows. Greatly reduce the reloading speed of matchlocks but greatly increase their lethality to make them feel like terrifying, battle tide-changing, charge-stopping mini-cannons as they rightfully are. I do recall arquebuses as being simply an improvement over hand cannons which were of course, like I mentioned earlier sort of more like a mini-cannon. With this modification too there would be no need to apply morale damage to matchlocks RPG-style, cause the massive casualty from the first or first couple shots would do fine enough to cause enemies to waver.