Low cost is meant to simulate Roman manpower IIRC.
Aedui
Arche Seleukeia
Arverni
Baktria
Casse
Epeiros
Getai
Hayasdan
Karthadastim
Koinon Hellenon
Lusotannan
Makedonia
Pahlava
Pontos
Ptolemaioi
Romani
Sab'yn
Saka Rauka
Sauromatae
Sweboz
Eleutheroi
Low cost is meant to simulate Roman manpower IIRC.
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
Nope! Chuck Testsa, Carthage also has to contend with the Iberians.
If you leave the Iberians to their own businesses, then Carthage is not a threat for them, and you don't get attacked. I find that the AI checks (cheats, to be more precise) the size of the total armies before going to war with a faction (this is a thing that started with Shogun, IIRC), and if the AI has easy pickings nearby, places to expand to relatively cheap, then it won't get into a major war. So yes, Karthadastim is the easiest faction to play with, early-game. And if early-game is easy, then the whole game is turns easy. With Rome you don't have an easy way where to expand to. In the south is the might of the Karthadastim and their elephants and in the north the scarcity of money and the forests of the Aedui.
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
you had to mention them ... ok, they are the exception that proves the rule, happy now?
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
Actually, there are more of those: Suebi (average start; late campaign can get tedious when fighting scripted rebels and endless waves of Lusitanians), and Saka (challenging start, can be easy for EB veterans; late campaign gets more difficult and tedious because of money shortage and public order issues. Also that half-baked Yuezhi script). Probably more.
Sweboz is not easy because you do not have the economy to sustain your army. And IMHO, that doesn't qualify as easy (you yourself said it's an average start, average#easy)
Saka is a HA faction, but the start is nowhere near easy. At the least I can say it's a difficult position that can be translated into a good, medium position, but still not an easy one.
And still, you're taking that out of context : if you have an easy start with the Karthadastim, you can roll that over and over and have an easy campaign. Please don't twist my words.
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
Almost no one has the economy to sustain their army at the beginning of the game - the Sweboz are hardly unique in that respect. It's also extremely easy to blitz four or five Eleutheroi settlements right at the beginning to pump up your economy. By the time the AI gets around to heading your way, the Sweboz heartland ought to be pretty solid.
I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
~ Miaowara Tomokato, Samurai Cat Goes to the Movies
I find the AI rarely bothers me whenever I play the Sweboz, the Celts figh each other endlessly, the Sauro dick around in the steppes and the Casses just fail.
The Romans will probably attack you first as Sweboz, when they manage to push through the alps.
[Col] The Kybrothilian
Best subforum: http://www.twcenter.net/forums/forum...hp?60-Coliseum
If you are interested in reading an AAR that also let you decide its course, visit here: http://www.twcenter.net/forums/showt...ticipative-AAR
This artist is awesome (warning: some artwork contain nudity): http://syrsa.deviantart.com/
"So long as you are a slave to the opinions of the many you have not yet approached freedom or tasted its nectar."
-Flavius Claudius Julianus
"The people that once bestowed commands, consulships, legions, and all else, now concerns itself no more, and longs eagerly for just two things - bread and circuses!"
-Decimus Junius Juvenalis
"A time will come when the whole world will go mad. And to anyone who is not mad, they will say:'You are mad, for you are not like us'"
-Prophet Muhammed (p.b.u.h.)
Playing as Carthage and Egypt is also easy.
While I like playing quite a few of the factions, I voted KH, because the Spartan Agoge was the thing that really made me start thinking more about educating my FMs not only in the settlement they are governing, which really opened a whole new world for me.
As always the Romani are way out in front though i'm surprised Baktria has such a strong following.
Baktria has a sexy roster, thats why.
I started liking them when i played XGM, they were the hardest faction in it that i could findIt just seemed natural to be them again.
am I the only one who thinks they are the best generals ever?
Using them I can unite Britain and Ireland with starting army.
272BC, send your 4 units of starting infantry and your 2 starting bg units to the nearest rebel town. Que as many units as you can in capital. Besisge rebel town, end turn.
The Rebel army outnumbers you and they have champions so the ratio is 1:2 in their favour so they will always sally out at end of turn. Form your infantry into a thin line with guard mode. Let the enemy swarm your position. Take your chariots off skirmish mode. Send them around flank and attack. The trick is not to clcik on their units but to keep clicking on the ground behind the enemy so they keep their momentum. Your chariots will run through their entire army and they will rout INSTANTLY.
They are crazy BGs and rout units quicker than elephants. and Im not exaggerating
With Casse Generals, 1:3 odds against you are a walk in the park
I completely agree. I LOVE the Casse. Their BGs have allowed me to win battles against enemies that I have no right to win. The problem with a lot of people is they try and use them like ordinary cavalry, which they aren't. A lot of the time I actually just use them for the fear effect they have on enemy infantry and don't even have them attack. But when they do attack, you're dead on. If chariots lose their momentum, enemy infantry will bog them down and they'll just die. If you can keep them moving, they destroy armies.
And yeah, the army you begin with as the Casse is easily enough to take all of the British Isles. If you know how to use chariots correctly, the Casse are extremely deadly. One of my favourite things to do with them is get them on one side of the enemy infantry line - while they're engaged with my own - and drive the chariots through their whole line. It quite often causes a mass route.
yeah the fear is crazy. I was so shocked to see 1200+ troops routing at the same time against my 600 men and 2 chariot BGs. This was in one of my very first Casse experiences
What I do find tho is their javelins are quite weak so I never skirmish with them. Also I havent found them to be as great cavalry killers as everyone else seems to say. What I do find is that they are great mass routers, better even than elephants at routing units. I will never forget the sight of druids and midlander champions instant routing as soon as my chariots touch them
Last edited by seleucid empire; October 30, 2012 at 06:14 AM.
They don't kill heavy cavalry quite as easily, but they absolutely murder light cavalry. I'd think the same rule applies for cavalry as it does for infantry. Just keep them moving. My first experience with the Casse was holding off twice my number of Eleutheroi, who were coming from two directions, all because of my two FMs in my army. But I've also had bad experiences with them where I've misused them and they've just died horribly. I learned rather quickly from those.
But yeah their javelins aren't the best in the world. I generally only keep skirmishers in my army to go on defensive mode in front of my front line to tire the enemy out before they face my actual warriors. I do love the Slingers though, especially against Rome.
There are currently 1 users browsing this thread. (0 members and 1 guests)