Hi DimeBag and Zarax!
I'm playing the latest version of this mod as the Britons and really enjoying it :-) The Britons are not playable in RTR - which I played most of the time until recently - and as a Brit myself, it's great to be able to play them.
I haven't yet tried the Greeks on 3.6.13, which is largely what your mod is all about of course.
Some pluses I especially like about your mod:
+ no Briton province on the Continent - this simply cannot be justified or defended yet occurs in vanilla and a number of mods
+ unifed Rome - also much more realistic
+ great-looking Greek and Hellenic skins
I turned on fatigue in my games.
now a few suggestions for future versions:
- could you please include the version number in the XGM loading screen - then we can be sure which version we are using. It's nice and acts as a comforting feature. I think most of the major mods do this now?
- fantasy units - Druids I can accept in small numbers and mainly as chanters, but head-hurlers, screeching women, arcanii etc. for me is bit over the line and I'd love to see these kinds of units removed
- many mods also remove peasants - with some justification
- biggest suggestion - units rout too quickly or get unnerved too easily. This is very noticeable compared to RTR, where they upped the morale of all units to increase the battle time. In XGM, head-on clashes of battle lines tend to last less time, consequently the battles can be a bit less fun. Could you think about upping the morale for most (all?) units to make the battles last longer? In this connection too, I can see it's possible to terrorize the enemy before they have even reached you jusing warcries, chanting Druids and the mere presence of chariots. Of course, the game intends this, but at the moment, IMO it's a little too easy to merely field such an army and already you've half beaten the enemy before he even engages. Especially if his units are fatigued by the time they reach you. Would it also be poss to slightly tweak down the scare factor of warcries and "scary" units in the next version? Just an idea.
Big kudos to you guys DimeBag and Zarax. Your mod is granted a little smaller than some of the other major mods, but what you do you do excellently well. Plus I never yet had a CTD on your mod, which I've had on all others I think. Although your mod is updated frequently (a plus point), thanks to the mod-switching mechanism, when you update your mod, it doesn't require a new install of RTW or some other fiddly process that overwrites essential game files and could lead to CTDs. Your installs are guaranteed clean. Plus you don't need a whole new copy of RTW for your mod. The updates to your mod are regular, efficient and the Readme for this mod is not only full, *organized* and well-researched, but attractive and compelling too. Moreover, this forum for your mod is organized and disciplined and very player-friendly (you guys are more approachable than many modding teams ;-). And you listen to your fans - I asked for slower battlemap speeds, you did it! - I asked for slower projectile speeds, you did it! I don't know of another mod forum which is so pleasant and easy to interact with, and also so easy to locate and obtain organized information from. Many other mod forums have info and tips sprawling about all over the place.
You've really given full consideration to and worked hard on making your mod and this forum efficient, organized and pleasant/convenient to use. For me, these are very important features, especially when there are so many possible RTW mods out there to choose from.
In short, you guys rock, and I look forward to your future work :-)
Cheers, Germanicus91