Feudal titles:
Feudal factions like Gondor, Rohan, Dale, Eriador should have feudal titles for every region or multiple regions, which should be distributed by script. E.g. if you conquer North-, South-, East- and West-Harondor with Gondor the advisor should pop up and give you the possiblity to award the title "Count of Harondor" like in the HRR mod 0.6. It would be wonderful if all regions or areas in middle earth would be represented by a title. This would add role play possibilities and immersion in the game.
Name changes:
Gondorian generals should have the possibility to get the name addition Hyarmendacil (South winner), when winning against Harad and Rómendacil (East winner) against Rhun.
Government buildings:
There should be government buildings like in EB, with a military government as first level and cultural different buildings as second one. E.g. all follower of Melkor could have enslavement, client kingdom and direkt rule or for the dunedain e.g. client kingdom, feudal rule and rule of stewards.
If this would be cultural (religion) buildings they would be destroyed automatically when conquered.
Blood traits:
There should be traits which are bequeath from father to son. First there should be, for all humans traits like Dunedain, Gondorian, Northmen, Haradrim, Easterling, ... , and special trait like "House of Bard", "House of the Denethor", "House of Eorl", ... which give autority so it is more likely that blood relatives of important characters become faction heir/leader.
Heretics as "Spies of Sauron" or "Evil people"
If Heretics could spread the "Follower of Melkor" culture they could be reincluded ingame. The interpretation would be that they are spies of Sauron or other dark people travelling in the enemy region, like the dark people in Bree observing the Frodo.
Clan system for Harad and Rhun:
Since Harad and Rhun are conferderations of different clans maby they could be represented by traits. Furthermore the allocation of power within the conferderation could be represented by script (see here for an example in EB2: http://www.twcenter.net/forums/showthread.php?t=553431 (2nd post)). If the faction leader of Rhun would have e.g. the trait "Clan of Balchoth" the player would get the message "The Clan of Balchoth gains power within the Confederation of Rhun".
The power of clans could be influenced by strong characters, victories of clan members, the clan of the faction leader/heir,...
As names you could use some fan fiction names like Urgath, Logath, ... (see this map: http://www.lindefirion.net/maps/Peop...iddleEarth.jpg ) and the lore names Balchoth, Variags.
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