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Thread: Suggestions

  1. #1081

    Default Re: Suggestions

    Quote Originally Posted by mondpeiler View Post
    @ dontfearme: give more information. how would you add them?
    as an extra faction?
    I think it would be too much to ad dvarwes alongside rhûn an dale.
    then we could depict the elves of dorwinion as well.
    would make the map too overcrowded at one spot.

    or would you see them more as...
    rhûns AOR?
    dvarwen AOR (if they conquer rhûn)?
    work your suggestion out a bit more, then KK could have sth to build on. just one sentence and he does not know, what exactly you mean.
    He says mercenaries....

  2. #1082

    Default Re: Suggestions

    Could make it so there's a rebel (Dwarven) settlement in Rhun wherever these tribes are meant to be, and if Rhun takes it its just another settlement for them but if the Dwarves take it and upgrade it they get a unique unit or something from the tribes.

  3. #1083

    Default Re: Suggestions

    Quote Originally Posted by yevgeniy727 View Post
    I've been playing this game for some time and i have to say its a great game but there are some things that bring it down, i', a big fan of the movies and the books as well. i'll list some things that i think might make the game much better, but this is all i've seen so far.

    1. Male the Wargs a little faster there too slow.
    2. Different war leaders, because for Wargs the leaders are Uruk-Hai witch makes it a little bit weird.
    3.Change the Assassin for Isengard in the main map, because it looks like a Medieval character.
    4.Make the road to the main door in Hornburg stone and a bridge, because it looks just like a hill. It will squeeze the units and make it look pretty cool.
    5.Make Warg generals for Isengaurd, because all the generals have Uruk-Hai Infantry with them but i think it would look nice with Warg generals.
    6.Make the Volcano spot a war zone, like a camp, so that destroying or bringing back the ring wont just be that easy.
    7.Make the Witch King a dismounted troop and add to him the features that where in the return of the king at the battle of Minis Tirith.

    Yeah I'm back with some more suggestions, I posted this a couple days ago but I wanna expland on it.
    I still want to thank the tatw team for the great work but I think my suggestions are pretty good.
    1. Please make like Aragon,legolas,gandalf and life some characters just one troop like saron but a little less powerful, I think this will be something cool because it makes it feel like there is just one main guy leading the battle.
    2. It would be very cool if you guys could get flying Nazgul, seems cool at least
    3. Keep up the good work, I love you guys for this mod, thanks.
    thats all i have so far but i would like it if the Tatw team would actually read this because i think these are some small points but could make the game a little better, but the game is great itself and i wanna thank you for putting your time and energy for this mod. Its great and keep up the great work. TY

  4. #1084

    Default Re: Suggestions

    Quote Originally Posted by Bloodly View Post
    ... making the Rebel faction playable, ...
    theese five words leed me to an idea:
    what about several non-playable rebel-FACTIONS next to the standard-rebels.
    what bothers me most with rebels is:

    1ère
    you atack a town and if you don't take it, you decimate the garrison and they don't replenish.
    next time you atack, you fight against three units of spearmen with 20-40 men and 15 archers or similar.

    2nde
    rebels don't build

    so my suggestion: make different rebel-factions, which own only one or two towns.
    dwarves, elves, men, balchoth-tribes, orcs.
    give them no economy-bonuses like the big factions, no garrison-scripts, or stackspams, but the ability to build lower-tier baracks, markets, etc. (perhaps cultural buildings) and the ability to train some lower- and mid-tier-troops.
    let them upgrade their cities to a small extend.

    so some of the smaller populations could be represented ingame, mostly men, but perhaps some elves in dorwinion or dwarves in rhûn, dunlendings, rhudaur-men and rhovanions or those Drùedain, or for example the different rhûnic tribes, that you have to subdue as rhûn and beornings (without making them all playable).

    provied the ability to trait with them via diplomats, alliances, war, etc.
    that would add much depth to the game.

    < EDIT: of course in the beginning, they should not be allied to anyone, perhaps even be at war with everyone, but I could imagine a neutral status as well >

    surely someone could say, that it wouldn't be nice, to see a rebel faction dominate middleearth, but if you give them no high-tier-units and no bonuses like the big AI-factions, they won't stand a chance, so there will be no overpower, but they would act better than the 08/15-rebels, who don't even atack you.
    surely they will perhaps be able to take one or two towns in the beginning, but in lategame, they wont stand a chance.

    I think it would be fun to have more factions acting on the map in the beginning, untill the strong factions devide it under themselves.
    Last edited by mondpeiler; July 26, 2012 at 06:24 AM. Reason: Idiot like me isn't able to a) find right thread, b) post properly ;-)

  5. #1085
    Dontfearme22's Avatar Campidoctor
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    Default Re: Suggestions

    Yeah, I visualized these units as maybe 3,4 units of mercenaries that could be gained from being in a province, I'm thinking northern Rhun. They are in the lore as four dwarf tribes who didn't move west.

    I see your point Mondpeiler. These units could be available to both Rhun and Dale, whoever controls the area. link:http://tolkiengateway.net/wiki/Rh%C3%BBn.

  6. #1086

    Default Re: Suggestions

    I don't wanna complain or criticize any work done in this mod, but there's something i find really annoying:
    When starting, finishing, or even during a battle there's that fierce voice that tells you stuff like "see how our cowardly enemy runs". Maybe it suits the orcs, dwarves or even men, but when playing with elves it's just weird. Not to mention the general's inspiring sentence.
    Just pointing it out, in case you guys are aiming for perfection.
    It's an awesome mod, and a brilliant work nonetheless.

  7. #1087

    Default Re: Suggestions

    after playing this mod for a while and i think it would be good to add a little more "The Hobbit" related thing in it like Smaug or the eagles as special characters kind of like the Balrog

  8. #1088

    Default Re: Suggestions

    Okay I played as silvan,isengard, and now started free men. I gave my ideas for those in older posts, but now having Aragon and gandalf and seeing the on horses and seeing Aragon a shooting rider make me loose some respect for this mod. I still love this game and am thanking for the tatw team for making this but from having gandalf and Aragon on horses kinda sucks. I gave advise for making all those main characters just one person and a little bit weaker than saron would be nice so please try changing that. Ty

  9. #1089

    Default Re: Suggestions

    I think many of us like the Dunedain Bodyguard, including myself.
    In it for the rep.

  10. #1090

    Default Re: Suggestions

    wow. wow. wow. i just played like the first 3 minutes of the fellowship campaign and it was horrible, no nazgul at the begginig to fight balrog has 15 balrog and an orc general,wow, boromir is a ranger troop, i dont remember him having any archer equipment on him ever. Also i found very annoying is that aragons speech is boromirs when they captured back osgilieth.there is no way of winning with setting of very hard with that kind of people, so i suggest is that you should change everything. great work with everything else and thanks for trying .

  11. #1091

    Default Re: Suggestions

    Quote Originally Posted by yevgeniy727 View Post
    wow. wow. wow. i just played like the first 3 minutes of the fellowship campaign and it was horrible, no nazgul at the begginig to fight balrog has 15 balrog and an orc general,wow, boromir is a ranger troop, i dont remember him having any archer equipment on him ever. Also i found very annoying is that aragons speech is boromirs when they captured back osgilieth.there is no way of winning with setting of very hard with that kind of people, so i suggest is that you should change everything. great work with everything else and thanks for trying .
    There is ways of winning it as people have done check the guides section for help

  12. #1092

    Default Re: Suggestions

    hm, boromir has no archers.
    and the problem with single hero units, would be, if they get triggered, then their atack/defense doesn't matter anymore.
    and wit the grey company as riders... I liked them better as foot-soldiers as well.
    perhaps macilrille or ngugy could state some stuff about the fightingstyle of the GC.
    ask them direktly or in tolkien-generaö-discussion.
    perhaps it is right, like it is.

  13. #1093
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Suggestions

    The Grey Company arrives as riders, and maintain such until they board the ships they take from the Corsairs, so it's more credible from a book perpective to have them as riders than on foot.
    See The Return of the King, chapter 'The passing of the Grey Company' and 'The Last Debate'
    Spoiler Alert, click show to read: 

    Then they all heard the sound of hoofs, and at the same moment they saw dark shapes coming swiftly on the path from the fords. The moonlight glinted here and there on the points of spears. The number of the pursuers could not be told, but they seemed no fewer than the king’s escort, at the least.
    When they were some fifty paces off, Éomer cried in a loud voice: ‘Halt! Halt! Who rides in Rohan?’
    The pursuers brought their steeds to a sudden stand. A silence followed: and then in the moonlight, a horseman could be seen dismounting and walking slowly forward. His hand showed white as he held it up, palm outward, in token of peace; but the king’s men gripped their weapons. At ten paces the man stopped. He was tall, a dark standing shadow. Then his clear voice rang out.
    ‘Rohan? Rohan did you say? That is a glad word. We seek that land in haste from long afar.’
    ‘You have found it,’ said Éomer. ‘When you crossed the fords yonder you entered it. But it is the realm of Théoden the King. None ride here save by his leave. Who are you? And what is your haste?’
    ‘Halbarad Dúnadan, Ranger of the North I am,’ cried the man. ‘We seek one Aragorn son of Arathorn, and we heard that he was in Rohan.’
    ‘And you have found him also!’ cried Aragorn. Giving his reins to Merry, he ran forward and embraced the newcomer. ‘Halbarad!’ he said. ‘Of all joys this is the least expected!’
    Merry breathed a sigh of relief. He had thought that this was some last trick of Saruman’s, to waylay the king while he had only a few men about him; but it seemed that there would be no need to die in Théoden’s defence, not yet at any rate. He sheathed his sword.
    ‘All is well,’ said Aragorn, turning back. ‘Here are some of my own kin from the far land where I dwelt. But why they come, and how many they be, Halbarad shall tell us.’
    ‘I have thirty with me,’ said Halbarad. ‘That is all of our kindred that could be gathered in haste; but the brethren Elladan and Elrohir have ridden with us, desiring to go to the war. We rode as swiftly as we might when your summons came.’
    - RotK; The passing of the Grey Company

    Sorry for a not-suggestion post.
    Last edited by Ngugi; July 27, 2012 at 10:31 PM.

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  14. #1094

    Default Re: Suggestions

    The ents must be a little more agressive in the campaign map, because when "The ents go to war" they just stays in the map , waiting for someone to attack them :/

  15. #1095

    Default Re: Suggestions

    Yeah I agree with that. But usually Fangorn is the first settlement I take as Isengard. Having to deal with marauding Ents at turn 5 will kinda suck. Maybe let them become more aggressive but also spawn later?
    In the movie it took a long time for the Ents to actually come to the conclusion that fighting was their best option. I don't know what the lore on this is though.
    In it for the rep.

  16. #1096

    Default Re: Suggestions

    Quote Originally Posted by Wizad View Post
    Yeah I agree with that. But usually Fangorn is the first settlement I take as Isengard. Having to deal with marauding Ents at turn 5 will kinda suck. Maybe let them become more aggressive but also spawn later?
    In the movie it took a long time for the Ents to actually come to the conclusion that fighting was their best option. I don't know what the lore on this is though.
    Maybe they spawn because the actions of Isengard no? E.g. Isengard is conquering to much forest regions and then apppears a event saying that the relations with the ents are not ok (like a warning for a rebelion) and if you continue conquering forest regions they will spawn and the ents go to war.

    How about putting the devastation as money resource to orcs faction? Because they want to devastaing middle earth no? It is cool seing the map all black

    And sorry of the english

  17. #1097

    Default Re: Suggestions

    Some Suggestions here,
    1.Give Rhun some more golden units inf/cav

    2.The ability to recruit hobbit warriors

    3.Maybe add another faction(dunland)

    4.Army of the dead

    5.Make middle earth weather more realistic, because there is no snow in rhun deserts and harad.

  18. #1098

    Default Re: Suggestions

    some posts up there, I made a suggestion concerning rebels.
    I initially posted it wrongly in a different thread. and because someone didn't understand my suggestion, I want to clearify some things of my...
    previous post
    Quote Originally Posted by mondpeiler View Post
    theese five words leed me to an idea:
    what about several non-playable rebel-FACTIONS next to the standard-rebels.
    what bothers me most with rebels is:

    1ère
    you atack a town and if you don't take it, you decimate the garrison and they don't replenish.
    next time you atack, you fight against three units of spearmen with 20-40 men and 15 archers or similar.

    2nde
    rebels don't build

    so my suggestion: make different rebel-factions, which own only one or two towns.
    dwarves, elves, men, balchoth-tribes, orcs.
    give them no economy-bonuses like the big factions, no garrison-scripts, or stackspams, but the ability to build lower-tier baracks, markets, etc. (perhaps cultural buildings) and the ability to train some lower- and mid-tier-troops.
    let them upgrade their cities to a small extend.

    so some of the smaller populations could be represented ingame, mostly men, but perhaps some elves in dorwinion or dwarves in rhûn, dunlendings, rhudaur-men and rhovanions or those Drùedain, or for example the different rhûnic tribes, that you have to subdue as rhûn and beornings (without making them all playable).

    provied the ability to trait with them via diplomats, alliances, war, etc.
    that would add much depth to the game.

    < EDIT: of course in the beginning, they should not be allied to anyone, perhaps even be at war with everyone, but I could imagine a neutral status as well >

    surely someone could say, that it wouldn't be nice, to see a rebel faction dominate middleearth, but if you give them no high-tier-units and no bonuses like the big AI-factions, they won't stand a chance, so there will be no overpower, but they would act better than the 08/15-rebels, who don't even atack you.
    surely they will perhaps be able to take one or two towns in the beginning, but in lategame, they wont stand a chance.

    I think it would be fun to have more factions acting on the map in the beginning, untill the strong factions devide it under themselves.


    so here we go. in case someone else missunderstands:
    by "rebel"-factions i don't mean rebel in terms of the 08/15-vanilla-rebels, who occur, when a settlement "rebels".
    what I meant was real FACTIONS. but not like in some submods: playable and with a completely designed roster with low-, mid- and high-tier-units, but a kind of reduced version of the big factions.
    to depict smaller ethnies like dunland, hillmen, "vale of anduin" like in mos, etc.
    I hope now everyone gets the point.

  19. #1099
    Rhaenys Targaryen's Avatar Campidoctor
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    Default Re: Suggestions

    Quote Originally Posted by skullripper View Post
    5.Make middle earth weather more realistic, because there is no snow in rhun deserts and harad.
    Rhun isn't a desert, it's a steppe like Mongolia and south Russia, the areas over there. Don't you know that it snows in steppes? And besides, the snow that appears doesn't cover the whole area.

  20. #1100
    Jenkins's Avatar Foederatus
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    Default Re: Suggestions

    create the city where frodo leave the middle earth (idk the really name of the city...)

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