Could make it so there's a rebel (Dwarven) settlement in Rhun wherever these tribes are meant to be, and if Rhun takes it its just another settlement for them but if the Dwarves take it and upgrade it they get a unique unit or something from the tribes.
theese five words leed me to an idea:
what about several non-playable rebel-FACTIONS next to the standard-rebels.
what bothers me most with rebels is:
1ère
you atack a town and if you don't take it, you decimate the garrison and they don't replenish.
next time you atack, you fight against three units of spearmen with 20-40 men and 15 archers or similar.
2nde
rebels don't build
so my suggestion: make different rebel-factions, which own only one or two towns.
dwarves, elves, men, balchoth-tribes, orcs.
give them no economy-bonuses like the big factions, no garrison-scripts, or stackspams, but the ability to build lower-tier baracks, markets, etc. (perhaps cultural buildings) and the ability to train some lower- and mid-tier-troops.
let them upgrade their cities to a small extend.
so some of the smaller populations could be represented ingame, mostly men, but perhaps some elves in dorwinion or dwarves in rhûn, dunlendings, rhudaur-men and rhovanions or those Drùedain, or for example the different rhûnic tribes, that you have to subdue as rhûn and beornings (without making them all playable).
provied the ability to trait with them via diplomats, alliances, war, etc.
that would add much depth to the game.
< EDIT: of course in the beginning, they should not be allied to anyone, perhaps even be at war with everyone, but I could imagine a neutral status as well >
surely someone could say, that it wouldn't be nice, to see a rebel faction dominate middleearth, but if you give them no high-tier-units and no bonuses like the big AI-factions, they won't stand a chance, so there will be no overpower, but they would act better than the 08/15-rebels, who don't even atack you.
surely they will perhaps be able to take one or two towns in the beginning, but in lategame, they wont stand a chance.
I think it would be fun to have more factions acting on the map in the beginning, untill the strong factions devide it under themselves.
Last edited by mondpeiler; July 26, 2012 at 06:24 AM. Reason: Idiot like me isn't able to a) find right thread, b) post properly ;-)
Yeah, I visualized these units as maybe 3,4 units of mercenaries that could be gained from being in a province, I'm thinking northern Rhun. They are in the lore as four dwarf tribes who didn't move west.
I see your point Mondpeiler. These units could be available to both Rhun and Dale, whoever controls the area. link:http://tolkiengateway.net/wiki/Rh%C3%BBn.
I don't wanna complain or criticize any work done in this mod, but there's something i find really annoying:
When starting, finishing, or even during a battle there's that fierce voice that tells you stuff like "see how our cowardly enemy runs". Maybe it suits the orcs, dwarves or even men, but when playing with elves it's just weird. Not to mention the general's inspiring sentence.
Just pointing it out, in case you guys are aiming for perfection.
It's an awesome mod, and a brilliant work nonetheless.
after playing this mod for a while and i think it would be good to add a little more "The Hobbit" related thing in it like Smaug or the eagles as special characters kind of like the Balrog
Okay I played as silvan,isengard, and now started free men. I gave my ideas for those in older posts, but now having Aragon and gandalf and seeing the on horses and seeing Aragon a shooting rider make me loose some respect for this mod. I still love this game and am thanking for the tatw team for making this but from having gandalf and Aragon on horses kinda sucks. I gave advise for making all those main characters just one person and a little bit weaker than saron would be nice so please try changing that. Ty
I think many of us like the Dunedain Bodyguard, including myself.
In it for the rep.
wow. wow. wow. i just played like the first 3 minutes of the fellowship campaign and it was horrible, no nazgul at the begginig to fight balrog has 15 balrog and an orc general,wow, boromir is a ranger troop, i dont remember him having any archer equipment on him ever. Also i found very annoying is that aragons speech is boromirs when they captured back osgilieth.there is no way of winning with setting of very hard with that kind of people, so i suggest is that you should change everything. great work with everything else and thanks for trying .
hm, boromir has no archers.
and the problem with single hero units, would be, if they get triggered, then their atack/defense doesn't matter anymore.
and wit the grey company as riders... I liked them better as foot-soldiers as well.
perhaps macilrille or ngugy could state some stuff about the fightingstyle of the GC.
ask them direktly or in tolkien-generaö-discussion.
perhaps it is right, like it is.
The Grey Company arrives as riders, and maintain such until they board the ships they take from the Corsairs, so it's more credible from a book perpective to have them as riders than on foot.
See The Return of the King, chapter 'The passing of the Grey Company' and 'The Last Debate'Spoiler Alert, click show to read:
Sorry for a not-suggestion post.
Last edited by Ngugi; July 27, 2012 at 10:31 PM.
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The ents must be a little more agressive in the campaign map, because when "The ents go to war" they just stays in the map , waiting for someone to attack them :/
Yeah I agree with that. But usually Fangorn is the first settlement I take as Isengard. Having to deal with marauding Ents at turn 5 will kinda suck. Maybe let them become more aggressive but also spawn later?
In the movie it took a long time for the Ents to actually come to the conclusion that fighting was their best option. I don't know what the lore on this is though.
In it for the rep.
Maybe they spawn because the actions of Isengard no? E.g. Isengard is conquering to much forest regions and then apppears a event saying that the relations with the ents are not ok (like a warning for a rebelion) and if you continue conquering forest regions they will spawn and the ents go to war.
How about putting the devastation as money resource to orcs faction? Because they want to devastaing middle earth no? It is cool seing the map all black
And sorry of the english
Some Suggestions here,
1.Give Rhun some more golden units inf/cav
2.The ability to recruit hobbit warriors
3.Maybe add another faction(dunland)
4.Army of the dead
5.Make middle earth weather more realistic, because there is no snow in rhun deserts and harad.
some posts up there, I made a suggestion concerning rebels.
I initially posted it wrongly in a different thread. and because someone didn't understand my suggestion, I want to clearify some things of my...
previous post
so here we go. in case someone else missunderstands:
by "rebel"-factions i don't mean rebel in terms of the 08/15-vanilla-rebels, who occur, when a settlement "rebels".
what I meant was real FACTIONS. but not like in some submods: playable and with a completely designed roster with low-, mid- and high-tier-units, but a kind of reduced version of the big factions.
to depict smaller ethnies like dunland, hillmen, "vale of anduin" like in mos, etc.
I hope now everyone gets the point.
create the city where frodo leave the middle earth (idk the really name of the city...)