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Thread: Suggestions

  1. #601

    Default Re: Suggestions

    Disregard post, I fumbled and didn't post in the intended thread. Mods can delete it.
    "GB2/HoME"
    I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
    you are better suited to that reading activity, and suggest you go back to it.
    I guess it could work for some guys with Battle of Middle Earth as well...

  2. #602

    Default Re: Suggestions

    Add hero and villain units to use in custom battles. I know a submod adds them but for many people, such as those who use Baron's submods which are not to be used with any others, the lack of heroes and villains in custom battles is an unfortunate obstacle. Also, is there any way to add gore to the mod? Some animations are obviously decapitations, but obviously there is no gore involved. Aren't there some M2TW mods that add gore?
    Last edited by RuleBritannia; March 10, 2012 at 12:43 PM.

  3. #603
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Suggestions

    I don't think adding specific generals to custom battles in M2TW is possible. Not completely sure, though.
    For more gore you might want to check this out: http://www.twcenter.net/forums/showt...ght=bloodnguts
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
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    this signature is completely pointless. have a nice day

  4. #604

    Default Re: Suggestions

    You're wrong, but they are with their bodyguards. Look at my signatures.

  5. #605
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Suggestions

    Oh sweet I didn't know that +rep for you, sir
    Spoiler Alert, click show to read: 
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    this signature is completely pointless. have a nice day

  6. #606

    Default Re: Suggestions

    One of the most important things : make Khamûl factionheir !!!
    Sorry for my bad English ; I'm Belgian.

  7. #607
    Alkarin's Avatar Praepositus
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    Default Re: Suggestions

    Make 1980 x 1200 not look 8 bit. I just got a new monitor and god it ruins the game for me
    You look great today.

  8. #608
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Suggestions

    @ Thorīn II Oakenshield
    In case Khamûl is on map from the beginning (havent played Mordor in 3.x), and you do not want to wait for a hopefully changed 3.2, you can edit that yourself.

    Open descr_strat.txt found in data/world/maps/campaign/imperial_campaign
    Edit it:
    Spoiler Alert, click show to read: 

    Original:
    Code:
    character Nazgulc, named character, male, heir, age 25, x 273, y 125, portrait nazgul4, battle_model mounted_nazgul, hero_ability Terror_of_the_Nazgul
    traits Nazgul 1 , hero_ability13 1 , FactionheirTO 1 , LoyaltyStarter 1 , GoodCommander 2 , BattleScarred 3 , StrategyDread 1 , GoodAttacker 1 , NightBattleCapable 1
    ancillaries ring_nazgul, troops_mordor_west, nazgul_sword
     
    (...)
     
    character Nazguld, named character, male, age 24, x 247, y 210, portrait nazgul3, battle_model mounted_nazgul, hero_ability Terror_of_the_Nazgul
    traits Nazgul 1 , hero_ability13 1 , LoyaltyStarter 1 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    ancillaries ring_nazgul, troops_mordor_north, blade_khamul
    Replace (in red) heir to Khamûl:
    Code:
    character Nazgulc, named character, male, heir, age 25, x 273, y 125, portrait nazgul4, battle_model mounted_nazgul, hero_ability Terror_of_the_Nazgul
    traits Nazgul 1 , hero_ability13 1 , FactionheirTO 1 , LoyaltyStarter 1 , GoodCommander 2 , BattleScarred 3 , StrategyDread 1 , GoodAttacker 1 , NightBattleCapable 1
    ancillaries ring_nazgul, troops_mordor_west, nazgul_sword
     
    (...)
     
    character Nazguld, named character, male, heir, age 24, x 247, y 210, portrait nazgul3, battle_model mounted_nazgul, hero_ability Terror_of_the_Nazgul
    traits Nazgul 1 , hero_ability13 1 , LoyaltyStarter 1 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    ancillaries ring_nazgul, troops_mordor_north, blade_khamul
    Last edited by Ngugi; March 13, 2012 at 02:09 PM.

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  9. #609

    Default Re: Suggestions

    Great mod.

    After playing my Gondor Campaign I battled many times with Mordor and found them releasing my prisoners occasionally. Orcs with compassion? What happened to feasting on man-flesh?

  10. #610
    Incredible Bulk's Avatar Vicarius
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    Default

    Add two-headed trolls

    And make an ogre unit
    Last edited by Jean=A=Luc; March 13, 2012 at 06:47 PM.

  11. #611
    dannyalex's Avatar Campidoctor
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    Default Re: Suggestions

    Give the chance to us ( Free People of Eriador ) to rebuild the Tower of Amon Sul and the fortress of Fornost Erain along with Annuminas,just like Osgiliath in vanilla version or just like Baron Samendi sub mod Reunited Kingdom

    p.s now u tell me download BS mod but its 2 buggy and gives plenty ctd
    Most Chivalrous commander 2020-2021

  12. #612
    Macilrille's Avatar Domesticus
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    Default Re: Suggestions

    Quote Originally Posted by Isais1 View Post
    Add two-headed trolls

    And make an ogre unit

    If I may be a nay-sayer, two-headed Trolls are only mentioned once, in The Hobbit and in passing. Something along the lines of "Trolls as a general rule are very impolite, even those with only one head."

    So that, IMO, is a no-go if we want to keep true to Tolkien's work.

    Ogres are not mentioned anywhere in Tolkien, so they too, should not be in.

    Is there a Forgotten Realms Mod? Your suggestions might be more suitable for that.

    ------------------------------------------------------------------------------

    I did a bit of experimentation.

    It is possible for Arnor to buy both Dol Amroth and Minas Tirith, as well as Imladris.
    I do not think that should actually be possible. But if it is; it should be possible for Arnor to recruit the special Dunedain Units of the two Gondorrian settlements, as it should if Arnor liberates it.

    I tried adding "Byzantium" in the Descr_Unit document ownership of them, but it did not work.

    Further, I also noticed that the forts of Rammas Echor did not change hands with the city it protects. They should.

  13. #613
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Suggestions

    The forts of Ramas Echor aren't forts anymore, they are special tiles so I don't get what you're saying.

    You want the special dunedain units Arnor has to be available there? I thought dunedain can only been recruited from limited regions, it is for Eriador but I don't know about Arnor.

    I also don't think Isais was serious, I hope not a t least.

  14. #614
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    Default Re: Suggestions

    The Hobbit is not a reliable source, as it's meant for children, and nowhere else are trolls with multiple heads mentioned, not even in the earlier versions of the Sil.

    I'm not sure what you mean. You want Arnor to be able to recruit Dunedain units in Minas Tirith, and Dol Amroth?

    Rammas Echor does not have forts anymore. In 1.0->2.1 you had to conquer them, just like all forts.
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  15. #615
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    Default Re: Suggestions

    delete
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    Content's well good, innit.


  16. #616
    Macilrille's Avatar Domesticus
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    Default Re: Suggestions

    Ah my bad, I should perhaps update the game. Sorry.

    My version is 2.1

    And no, I wanted Arnor as another Dunedain faction to be able to recruit the specialised units of Dol Amroth in Dol Amroth; it being an independant principality directly subject to the head of Gondor. Hence should it end up in the hands of Arnor, Arnor should be able to recruit them. Just as it should, IMO, be able to recruit the Fountain & King's Guards in Minas Tirith, Axemen of Lossarnach there, etc. And just as Gondor should be able to recruit the Knights of Annuminas, should they get it.


    Essentially Arnor and Gondor is the same culture, more than that; Arnor and Gondor is one Kingdom with the same culture sundered in two. Hence they should be able to recruit each other's specialised units if they posses the city/fortress at the right size. Their units are very alike already, so it is more for reasons of accuracy (or nitpicking if you want to call it that).

    What I would really like is "Regional Units" like in EB, where more than one faction can recruit certain units in an area if they build the right buildings for it. If you like, imagine Rohan being overrun by Isengard, but then liberated by Gondor. The surviving Rohirrim would want to fight for their allies and liberators, but as the system is now that is not possible until a Library has changed the culture of a region enough.

    But that is just my dream.

  17. #617
    Macilrille's Avatar Domesticus
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    Default Re: Suggestions

    Double post, delete this as well please.

  18. #618
    Incredible Bulk's Avatar Vicarius
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    Default Re: Suggestions

    Quote Originally Posted by Macilrille View Post
    If I may be a nay-sayer, two-headed Trolls are only mentioned once, in The Hobbit and in passing. Something along the lines of "Trolls as a general rule are very impolite, even those with only one head."

    So that, IMO, is a no-go if we want to keep true to Tolkien's work.

    Ogres are not mentioned anywhere in Tolkien, so they too, should not be in.

    Is there a Forgotten Realms Mod? Your suggestions might be more suitable for that.

    ------------------------------------------------------------------------------

    I did a bit of experimentation.

    It is possible for Arnor to buy both Dol Amroth and Minas Tirith, as well as Imladris.
    I do not think that should actually be possible. But if it is; it should be possible for Arnor to recruit the special Dunedain Units of the two Gondorrian settlements, as it should if Arnor liberates it.

    I tried adding "Byzantium" in the Descr_Unit document ownership of them, but it did not work.

    Further, I also noticed that the forts of Rammas Echor did not change hands with the city it protects. They should.
    Good point, if two headed trolls are only mentioned once then not much is know of them. Ogres are mentioned in the hobbit, however only once so not much is known of them

  19. #619
    Macilrille's Avatar Domesticus
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    Default Re: Suggestions

    Quote Originally Posted by Isais1 View Post
    Good point, if two headed trolls are only mentioned once then not much is know of them. Ogres are mentioned in the hobbit, however only once so not much is known of them

    I will bet you a beer that no Ogres are mentioned in the Hobbit. Or are you thinking of the Giants in the Misty Mountains?

    There could be a very rare Giant Unit, but they seem to have kept neutral and not mixed in the affairs of small people in the lowlands.

  20. #620
    Incredible Bulk's Avatar Vicarius
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    Default Re: Suggestions

    Ogres were mentioned in the context of the Riddle Game between Bilbo Baggins and Gollum. After Gollum asked a riddle about what "ruins kingdoms" and "beats tall mountains down", Bilbo tried to think of all the giants and ogres that he had heard of. None of them, however, were destructive enough to meet the description of the riddle.

    It is possible that ogres were a mythical monster in Hobbit folklore rather than an actual race. It is also possible that, like Giants, they were simply dropped as Tolkien expanded Middle-earth and the related cosmology.

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