well,I would totaly love Variag archers and spearmen (they are now only rebels,I think) as part of Rhun roster
well,I would totaly love Variag archers and spearmen (they are now only rebels,I think) as part of Rhun roster
There are Variag Horsearchers already. I'd like to see new dwarves, these old ones has been here forever
sorry i mean on horse with sword, should have clarified. Agree on the Dwarves.
Lossoth Heavy Armour Appearance
Mammutti ArmourSpoiler Alert, click show to read:
Lossoth Light Armour Appearance
Ajokoira Armour
Hoary Aurochs RobeSpoiler Alert, click show to read:
Lossoth Medium Armour Appearance
Leijona ArmourSpoiler Alert, click show to read:
Last edited by Seleukos_I.; December 28, 2011 at 06:43 PM. Reason: Spoilers
OMG, thats lore rape
LOL just though they look cool that's all LOL
Mhaedros: How can you tell they are coded so that porting is impossible?
Kheizzer: Well, if law buildings require you to recruit lawyers, then the end result with corruption does not really surprise me even if you built them in Gondor or elvel realm. No honorable Dunadan nor elf would agree to become a lawyer so your law buildings have to recruit staff from Mordor or any place where there are still Black Numenoreans left . (just kidding)
Last edited by Cybernaut; December 28, 2011 at 05:10 PM.
ETW/NTW/S2TW don't have the ability to modify the map for one so that already breaks it, there are probably more limitations too
I hope the focus of the next patch will be new settlements cause the mod is pretty much close to perfection. Maybe a rework of the silvan elves since high elves has been reworked and I would really like to see proper models for the characters like Denethor, etc. As I once said the perfect version would include FROME's stuff but it will probably never happen.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Well, LL said he would do silvans too so that's pretty much covered.
Only rework I would like to see is some more attention on orc factions
The Rammas Echor is driving me nuts.
I really think that the Rammas Echor (the great wall that surrounds Minas Tirith) is not working any better in version 3.1 than it did in 2.1.
Here are some suggestions which might make it work better:
The Rammas Echor should have a new wall added to it. The new wall would run east of the port from the river and connects with the main wall, thereby preventing any army from passing between the wall and the river.
The north and east gates of the Rammas Echor should be made into settlements, preferably castles. The Northgate would have all the territory north to north-east of the Rammas Echor, with the Eastgate covering the rest of the territory east to the river. The Southgate would remain unchanged.
I just loaded up the game and watched the intro video whilst texting and thought how about an updated intro ?
I am not saying there is anything wrong with the current one, but this was first created for version 1.0 a couple of years ago and as the mod has advanced to 3.1 I think a brand new one which could highlight Osgiliath etc would make this already beautiful mod even more amazing. Just a suggestion
Follower of the one and only..... Joel Zimmerman
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
that region was anyway pretty depopulated in the lore
Hello everyone,
I myself am a big fan of many events that could influence the gameplay of a faction, as long as they seem fair. Best example I can think of is the option to re unite the old kingdoms of Arnor and Gondor after fullfilling many conditions. I was hoping we could see this for more factions. This would lead to a "deeper" and more complicated campaign than fighting off AI stacks, rushing and tricking AI opponents and after a while, conquering settlement after settlement.
I would like to suggest the following fusion/revamps; all with the extended map that was included in MOS for 2.1 for balance issues.
The Dwarves
The Dwarves start of as two factions. The Dwarves of the Lonely Mountain and The Dwarves of Ered Luin. (The Dwarven provinces east of the Misty Mountains and the Dwarven provinces west of the Misty Mountains will simply be seperated.) In order to unite under one banner, the following objectives must be met:
For the Dwarves of Ered Luin:
- Gundabad, the old Dwarven city, must be re taken.
- The faction "Orcs of Gundabad" must be destroyed.
- Moria, the old Dwarven capital, must be re taken.
- Moria must be made a citadel and "Durin's seat" must be rebuild.
possible rewards:
- Khazad Dum units (new AOR units, old AOR units unlocked latest tier of units unlocked)
- Option to have the Dwarven factions fuse into one.
Extra objective:
- Conquer Dol Guldur to re take Thrall's Ring. Getting it will gain the faction a mining income boost.
For the Dwarves of the Lonely Mountain:
- The faction "Orcs of the Misty Mountains" must be destroyed.
- Moria, the old Dwarven capital, must be re taken.
- Moria must be made a citadel and "Durin's seat" must be rebuild.
- Conquer Dol Guldur to re take Thrall's Ring. Getting it will gain the faction a mining income boost.
possible rewards:
- Khazad Dum units (new AOR units, old AOR units unlocked latest tier of units unlocked)
- Option to have the Dwarven factions fuse into one.
Optional objective:
- Re take the old city Dwarven city Gundabad to unlock a new AOR unit.
Silvan Elves
The faction of the Silvan Elves will be split into two factions as well. The Woodland Realm and the Galadhrim.
For the Woodland Realm:
- The faction "Orcs of the Misty Mountains" must be destroyed.
- Must be allied with Dale and the Dwarven factions.
- The Large Mallorn Tree must be rebuild in Amon Lanc (former Dol Guldur) to drive the evil out of Mirkwood for good.
- Conquer Dol Guldur. All Mirkwood provinces must be under Woodland Realm or Galadhrim control.
possible rewards:
- Mirkwood units (new AOR units, old AOR units unlocked latest tier of units unlocked)
- Option to have the Galadhrim and Woodland realm factions fuse into one.
Optional objective:
- Take Beorn's Halls will result in any general receiving Lembas as ancillary since the production can be increased. Maybe Beorn could be unlocked as a reward as well.
For the Galadhrim:
- The faction "Orcs of the Misty Mountains" must be destroyed.
- Must be allied with High Elves and the Dwarven factions.
- The Large Mallorn Tree must be rebuild in Amon Lanc (former Dol Guldur) to drive the evil out of Mirkwood for good.
- Conquer Dol Guldur. All Mirkwood provinces must be under Woodland Realm or Galadhrim control.
- Moria must be owned by a good faction.
possible rewards:
- Mirkwood units (new AOR units, old AOR units unlocked latest tier of units unlocked)
- Option to have the Galadhrim and Woodland realm factions fuse into one.
Optional objective:
- Take Beorn's Halls will result in any general receiving Lembas as ancillary since the production can be increased. Maybe Beorn could be unlocked as a reward as well.
Rohan and Dale
Despite having realms located far from each other, these kingdoms share the same heritage and might seek to rebuild the old Kingdom of Rhovanion eventually. It will definately be (relatively) hard to archieve, but the rewards might be all the sweeter. This suggestion might hurt Loremasters a lot though.
Somewhere further down, I will (re-) suggest my Isengard/Dunland revamp which would also lead to Rohan being without a direct opponent from the start. Of course they will still get in war with Isengard, but that will be later in the campaign. Rohan will have the option to assist Gondor in its wars against Mordor/Harad but could also distract the common enemies by invading the Brown Lands and harrassing Rhun.
Rohan:
- Must be allied with both Gondor and Dale.
- Dol Guldur, Tirith Thoron, Rhovanost, Uldonavan and the home provinces of Dale, Esgaroth, Dorwinion, Edoras, the Hornburg and Gineard must be under Rohan or Dale controle.
- The faction Rhun must be destroyed.
- Rhovanost must become a large city and the "Tomb of Kings" must be rebuild.
Dale:
- Must be allied with both the Dwarves and Rohan.
- Dol Guldur, Tirith Thoron, Rhovanost, Uldonavan and the home provinces of Dale, Esgaroth, Dorwinion, Edoras, the Hornburg and Gineard must be under Rohan or Dale controle.
- The faction Rhun must be destroyed.
- Rhovanost must become a large city and the "Tomb of Kings" must be rebuild.
Rewards:
- The two factions will become one. Possible name: "Rhovanion".
- Rhovanion units. I would like to suggest a new tier of units since this will be hard to unlock.
- Armor upgrade.
Other possibilities:
To counter these "fusions", the evils might need one as well. Also, I got some other suggestions but like them to a lesser extend.
Orcs of the Misty Mountains and the Orcs of Gundabad fuse into a faction. Possible names: "Angmar", "Northern Orcs", "Horde of the Mountains".
The High Elves could be split into "Rivendell" and "Lindon".
I don't see Harad and the Easterlings fuse into a faction, but it is possible in theory.
Isengard and Dunland:
(taken from the suggestion topic)
Spoiler Alert, click show to read:
Last edited by FC Groningen; December 29, 2011 at 04:51 AM.