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Thread: Random Total War. Final version.

  1. #1
    Aurun's Avatar Laetus
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    Icon3 Random Total War. Final version.

    I`ve made new version of Random Total War tool many days ago, but i haven`t translated guide for it to english yet. I think i`ll do this after NY, but if smb does it before me, it will be even better
    links:

    program : http://files.mail.ru/Z7PY5B

    folder for program : http://imtw.ru/uploads/imperiall/img...d_rtw_aurun.7z

    thread for this tool on (in Russian, but there is link 'The English Version' in the bottom of page)

    in this version I`ve added random units, maps from existing height map, and other things.

    P.S. if you find some bugs and mistakes, please tell me.

  2. #2
    ggggtotalwarrior's Avatar hey it geg
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    Default Re: Random Total War. Final version.

    nice, but I've been having trouble with the older version. I never used mod switch before, but I figured it out. However, when I tried to start campaign I crashed. Am I supposed to do anything other than using the modswitch program to create the .rmd file, install the mod using switch mod then play? Am I supposed to copy any files to my mod folder that aren't already there after using Random Total War? I've only used mods for Med2 until a few days ago, and am a little confused about it. Any response would be very much appreciated.

  3. #3
    Skull's Avatar Campidoctor
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    Default Re: Random Total War. Final version.

    Hmmm...This doesent work....

    PS. - Cant wait until you transleate this....
    A bomb's a bad choice for close-range combat.

  4. #4
    Aurun's Avatar Laetus
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    Default Re: Random Total War. Final version.

    new version
    http://files.mail.ru/GAQOQH

    I`ve changed letters? now they are latin)))
    but you can do them arabic/chinese/armanian/.. -whatever you want : just change file 'letters.txt'
    Also you can set money, factions have at start. Rebels have 10 times more.
    Rebel cities have garrisons.
    Mercenaries..
    what else? I don`t remember, what was in previous version, so you`ll see it

  5. #5
    Aurun's Avatar Laetus
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    Default Re: Random Total War. Final version.

    P.S. admins, add new link to 1st post!

  6. #6
    Big Bear's Avatar Tiro
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    Default Re: Random Total War. Final version.

    Dude your old tool was the best. I've got two mods using your maps on the go. I imagine the new one will be even better. Did you publish a tool that put random provinces on an existing map? I seen somthing like that somwhere but can't track it down. If so do you have the link? If not do you know where i could download it?



    Cheers and thanks for one of the best tools on the site

    Big Bear

  7. #7
    Skull's Avatar Campidoctor
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    Default Re: Random Total War. Final version.

    Thank god the new version is here!

    EDIT: It failed to intalise...

    A pic of the problem:

    Spoiler Alert, click show to read: 
    Last edited by Skull; June 02, 2012 at 08:02 AM.
    A bomb's a bad choice for close-range combat.

  8. #8
    Hannibal Baca's Avatar Decanus
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    Default Re: Random Total War. Final version.

    It seams that it cant use my heights .....

    Developer also i am part of Rise of Nations and Black Knights.
    Tiger of Islam Group

  9. #9
    Arto's Avatar Praefectus
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    Default Re: Random Total War. Final version.

    Could someone upload the newest version?
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  10. #10

    Default Re: Random Total War. Final version.

    Anyone have a copy of this tool?

  11. #11
    ithinkitsdead's Avatar Semisalis
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    Default Re: Random Total War. Final version.

    Quote Originally Posted by SonOfAvalon View Post
    Anyone have a copy of this tool?
    If you find someone that does, PM me?


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