Page 3 of 7 FirstFirst 1234567 LastLast
Results 41 to 60 of 126

Thread: (Historical Battles Project) The Siege of Minas Tirith - Version 2.1 is UP, Helm's Deep - Version 1.0 has been released (Read OP for details)

  1. #41
    Escorpion's Avatar Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    21

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    where is the battle of helms deep able to donwload ? wow this is so sosososososoosososo cool thanks man.

  2. #42
    Dutch-Balrog's Avatar Sōkō no yari
    Join Date
    Jun 2010
    Location
    amsterdam
    Posts
    1,250

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by GueulEclator View Post
    This looks amazing, however i cant play it : i extracted it in the good folder but when i go into custom battles, i see it, but there's nothing in it : when i click on it there's no armies already entered or any maps.
    You installed it wrong, the map must end up in the historical battle section, not custom battle.

  3. #43
    .:Zack Fair:.'s Avatar Sōkō yumi
    Join Date
    Apr 2010
    Posts
    795

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    That was so freaking amazing!
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  4. #44
    Rorarii's Avatar Chugen
    Join Date
    Aug 2004
    Posts
    2,070

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    THAT was one epic battle!

    but where are those that dwell in the mountain? ... joking

    Well done.

    Pity only 1 of 8 threads was used on my CPU, it got a bit slow there at one stage.

    Yes, replace Denathor with Gandalf.

    R
    Last edited by Rorarii; December 19, 2011 at 06:38 AM.
    GREAT IDEAS for ROME 2
    ====================
    (1) Sub Factions per Nation
    *Rome - Etruscan, Sabine, Samnite, greek cultural regions
    *Selecuid - Syria, Persian etc cultural regions
    *Ptolemaic - Egypt, Levant, etc cultural regions
    (2) Roman Laws
    * Change Rome everytime you play by the laws you enact.
    (3) New Diplomat Agent - Leader of the Poor
    * Negoiate with the have-nots to change egalitarism in your society



  5. #45
    smoesville's Avatar Baitai kihei
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,730

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    How about making the knights of Dol Amroth as Gandalfs bodyguard?
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  6. #46
    Escorpion's Avatar Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    21

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    just suggesting if it is possible to put trebuchets, the army of the dead and rohan

  7. #47
    Metallistic's Avatar Sōkō yumi
    Join Date
    Mar 2009
    Posts
    841

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by Escorpion View Post
    just suggesting if it is possible to put trebuchets, the army of the dead and rohan
    Trebuchets would be a waste of space and unit slots imho.

    Rohan arrives in ~12 minutes, ~2 minutes after the gate has been breached.

    About the oathbreakers - I already stated that I am not a big fan... Not to mention that I have already used the maximum amount of armies, which is 8.

    Quote Originally Posted by Escorpion View Post
    where is the battle of helms deep able to donwload ? wow this is so sosososososoosososo cool thanks man.
    Still working on it. The one major issue is that the Rohan cavalry reinforcement does not charge down the hill when it arrives, but sits in one place instead.

  8. #48
    Emperor of Hell's Avatar ▌Hear me Troll▐
    Join Date
    Jul 2011
    Location
    The Netherlands
    Posts
    5,277

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by Metallistic View Post
    Trebuchets would be a waste of space and unit slots imho.

    Rohan arrives in ~12 minutes, ~2 minutes after the gate has been breached.

    About the oathbreakers - I already stated that I am not a big fan... Not to mention that I have already used the maximum amount of armies, which is 8.



    Still working on it. The one major issue is that the Rohan cavalry reinforcement does not charge down the hill when it arrives, but sits in one place instead.
    I could TRY to take a look at the scripting for that. No guarantee I can do it

    edit: I can guarantee I can't do it

  9. #49
    Escorpion's Avatar Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    21

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    maybe if you make the uruk hai wait like 5 minutes before they attack then that would give enough time for us to manually send the cavalry to the hill, you know? like start normally with the cavalry inside the castle then when you press start battle have the uruk hai wait 5 minutes doing nothis so we can put the cavalry up there, the only problem is that they might get attacked by the uruks when they start atacking, or have them appear 12 minutes after like u did for minas tirth? its a suggestion i dont know if it will work but i was trying to do it yesterday but when the battle started and i ordered the cavalry to go wait there they would get attacked by the uruk hai.
    also if u could leave a small cavalry with theoden in the siege itself it would represent the battle of helms depp u know like when theoden says oh this lets comit suicide and do what we can outside, will you include heroes ?

    its looking very very good and well done for all of this

  10. #50
    Indefinitely Banned
    Join Date
    Mar 2010
    Posts
    158

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    holy!!!! that's some epic battle shots!!!

    what's ur system spec lol

  11. #51
    Sgt. Noob's Avatar Jukutatsu shita
    Join Date
    Mar 2011
    Posts
    3,563

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    could you ask alreadyded for his fellbeasts to use as reinforcements for mordor ? it may be cool
    x

  12. #52
    Metallistic's Avatar Sōkō yumi
    Join Date
    Mar 2009
    Posts
    841

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by killersmurf View Post
    I could TRY to take a look at the scripting for that. No guarantee I can do it

    edit: I can guarantee I can't do it
    I can't even figure out why it is happening... Maybe the fact that the terrain on which their deployment area is situated is PART of the custom settlement? Not sure really... The battle editor is supposed to generate battle scripts by itself... I will try deploying the cavalry on supposedly "normal" terrain which is not a "part" of the actual model of Helm's Deep. Would suck some major nuts if that is the issue... I really want them to charge down that hill and AI scripting for historical battles looks painful as .

    @Noobas, not really eager to include other special units at this stage - just more complications.

    Quote Originally Posted by Escorpion View Post
    also if u could leave a small cavalry with theoden in the siege itself it would represent the battle of helms depp u know like when theoden says oh this lets comit suicide and do what we can outside?
    He has his trusty Royal Guard Cavalry unit for this purpose.
    Last edited by Metallistic; December 19, 2011 at 09:37 AM.

  13. #53
    goblinking's Avatar Shashu
    Join Date
    May 2010
    Posts
    201

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    [QUOTE=Metallistic;10750107]Trebuchets would be a waste of space and unit slots imho.

    There is a sub mod which creates a minas tirith trebuchet unit that has optimal range and can be effective in seige it also has smaller unit size so it can deploy on the higher levels and hit the morodr seige towers. I guess u need prmission to use it though.

    As for the army of the dead thoose things are near unkillable so i dont think it be fair for the eveil factions to add them unless iam misisng an easy way to kill them.

  14. #54
    Supai
    Join Date
    May 2011
    Posts
    290

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    [QUOTE=goblinking;10750469]
    Quote Originally Posted by Metallistic View Post
    Trebuchets would be a waste of space and unit slots imho.

    There is a sub mod which creates a minas tirith trebuchet unit that has optimal range and can be effective in seige it also has smaller unit size so it can deploy on the higher levels and hit the morodr seige towers. I guess u need prmission to use it though.

    As for the army of the dead thoose things are near unkillable so i dont think it be fair for the eveil factions to add them unless iam misisng an easy way to kill them.
    near unkillable? they're entirely unkillable!
    I've put them up against armies of fully upgraded Saurons and Shelobs and won without a single loss!
    In theory, they can die, but effectively, they'll win.

    And I think you misunderstand what Metallistic is saying. You only have 20 unit slots to use. It's difficult to reflect the battle of the Pelennor Fields using only around 3000 units. Adding in trebuchets would heavily affect pathfinding for other units, they would be very hard to place and would drastically limit the number of units you can field. It's a shame they can't be properly integrated, as it is also for other elements such as Fell beasts, and troll catapults (destroy the walls, unlike in the movie, and prolong the orc advancement), but these are engine limitations and any attempt to integrate them would look shoddy or give dissatisfying results.
    Last edited by Keyser_Soze; December 19, 2011 at 10:44 AM.

  15. #55
    smoesville's Avatar Baitai kihei
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,730

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    I know you're going for more film themed battles but would you consider making the reinforcements footsoldiers? It would also be cool if they arrived after a certain amount of time so you had to resist the Uruk-hai until then
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  16. #56
    Metallistic's Avatar Sōkō yumi
    Join Date
    Mar 2009
    Posts
    841

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by smoesville View Post
    I know you're going for more film themed battles but would you consider making the reinforcements footsoldiers? It would also be cool if they arrived after a certain amount of time so you had to resist the Uruk-hai until then
    The Rohan reinforcements for the Helm's Deep battle are timed to arrive after 25 minutes. Isn't that enough time? Not to mention that the battering ram reaches the gate at minute 15 so you will have to hold the gate for 10 minutes until you get any kind of help.

  17. #57
    smoesville's Avatar Baitai kihei
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,730

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by Metallistic View Post
    The Rohan reinforcements for the Helm's Deep battle are timed to arrive after 25 minutes. Isn't that enough time? Not to mention that the battering ram reaches the gate at minute 15 so you will have to hold the gate for 10 minutes until you get any kind of help.
    That seems grand, i didn't know about that That would be a horrifically long wait in the hornburg since there's so many uruks and so many unblockable entrances
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  18. #58
    Supai
    Join Date
    May 2011
    Posts
    290

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by smoesville View Post
    I know you're going for more film themed battles but would you consider making the reinforcements footsoldiers? It would also be cool if they arrived after a certain amount of time so you had to resist the Uruk-hai until then
    If you mean Gondor, I don't believe there were any Gondor reinforcements in the film? What was there before the battle was all there was for Gondor.
    As for Rohan, Rohan would have to be mounted.

  19. #59
    smoesville's Avatar Baitai kihei
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,730

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Quote Originally Posted by Keyser_Soze View Post
    If you mean Gondor, I don't believe there were any Gondor reinforcements in the film? What was there before the battle was all there was for Gondor.
    As for Rohan, Rohan would have to be mounted.
    I do indeed not mean Gondor. I was referring to the books in which Erkenbrand descends with the helmingas from the western hills on foot with Gandalf.
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  20. #60
    Escorpion's Avatar Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    21

    Default Re: The Siege of Minas Tirith (historical battle) - Version 2.1 is UP, Helm's Deep coming soon (preview on 2-nd page)

    Metallistic i dont know if u read what i put before. im saying this because i have no idea about modding and i dont know if it is possible, but couldnt you make the uruk hai (helms deep) wait like 10 minutes before they start attacking. Then make the rohan cavalry (which originally started in the castle) walk to the top of the hill and make them wait there. all of this whilst the battle has started, then after 10 minutes the uruk ahi start advancing against helms deep and ignore the cavalry. then you start the fight blablabla and then at one moment make the cavalry charge down attacking the uruk?
    Is it possible?
    just trying to help

Page 3 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •