Page 70 of 91 FirstFirst ... 2045606162636465666768697071727374757677787980 ... LastLast
Results 1,381 to 1,400 of 1805

Thread: Third Age - Total War 3.2 Released

  1. #1381
    Syphon520's Avatar Kabe difendā
    Join Date
    Jun 2010
    Location
    Arizona USA
    Posts
    36

    Default Re: Third Age - Total War 3.2 Released

    bah for some reason when I try to download the links I can download the first 2 .exe files fine but both the 3.1 and 3.2 patches go to a blank page and I can not get...is there another place to download them directly from? thanks

  2. #1382
    Ikko-Ikki
    Join Date
    Jul 2009
    Posts
    8

    Default Re: Third Age - Total War 3.2 Released

    Hi!
    I've got a problem with hotseat game (v3.2). I didn't notice it in the previous v. ...
    The essence of the problem is that all battles vs. AI during AI-run factions movement are being auto-resolved. Why is that? I loved to play this game with all good or all bad faction. Now it's not so fun anymore...
    Did anyone encounter this problem? Maybe someone found a solution to it?
    Thanx in advance for any reply!

  3. #1383
    lolIsuck's Avatar WE HAZ NO CAKE!!!
    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    9,172

    Default Re: Third Age - Total War 3.2 Released

    This should do, it's not a problem, it's a normal setting on hotseat campaigns.

    TATW.zip
    Copy the TATW.cfg to your TATW data folder, located in program files/SEGA/Medieval2TotalWar/mods, rename the old cfg file as a backup.

    If you want to know what to do for other times, you just have to delete the # in front of the "autoresolve_battles = false" line under the hotseat section. You can open the cfg file with a program like notepad++. In some cfg's the line is not there so you have to add it but KingKong has been so nice to put it in here already with a description line above it.
    Last edited by lolIsuck; July 29, 2012 at 01:32 PM.

  4. #1384
    Ikko-Ikki
    Join Date
    Apr 2007
    Posts
    14

    Default Re: Third Age - Total War 3.2 Released

    Hey all,

    Are the gamefront links dead? I get a "File not found" whenever I try to download 3.0, 3.1, or 3.2. If so, where else can I get them? I found 3.0 on fileplanet but they don't have 3.1 or 3.2.

    I just bought MTW2 Gold so that I could play this mod. I'm looking forward to it

  5. #1385
    jpempire's Avatar Shashu
    Join Date
    Apr 2012
    Location
    Portugal
    Posts
    213

    Default Re: Third Age - Total War 3.2 Released

    Download in Mod DB

  6. #1386
    Ikko-Ikki
    Join Date
    Jul 2009
    Posts
    8

    Default Re: Third Age - Total War 3.2 Released

    Thanx lollsuck, unfortunately it's not working...
    The only TATW.cfg I've found was in "files/SEGA/Medieval2TotalWar/mods", not in the "data" folder. I've switched the .cfg file and checked if the "#" was in fact missing - it was not there. I've then started a campaign to test this new configuration and... battles were still being auto-resolved...
    I’ve tried also moving the .cfg file into the data folder – but the only effect was that TATW shortcut started as a normal MedievalTW game.
    Any idea what am I doing wrong?

  7. #1387
    StealthFox's Avatar Consensus Achieved
    Join Date
    Nov 2010
    Location
    GA
    Posts
    4,615

    Default Re: Third Age - Total War 3.2 Released

    Quote Originally Posted by Syphon520 View Post
    bah for some reason when I try to download the links I can download the first 2 .exe files fine but both the 3.1 and 3.2 patches go to a blank page and I can not get...is there another place to download them directly from? thanks
    Quote Originally Posted by MartialDoctor View Post
    Hey all,

    Are the gamefront links dead? I get a "File not found" whenever I try to download 3.0, 3.1, or 3.2. If so, where else can I get them? I found 3.0 on fileplanet but they don't have 3.1 or 3.2.

    I just bought MTW2 Gold so that I could play this mod. I'm looking forward to it
    TATW 3.0 Part1
    http://www.moddb.com/mods/third-age-...r-30-part-1of2

    TATW 3.0 Part2
    http://www.moddb.com/mods/third-age-...r-30-part-2of2

    TATW 3.1 Patch
    http://www.moddb.com/mods/third-age-...l-war-31-patch

    TATW 3.2 Patch
    http://www.moddb.com/mods/third-age-...-war-32-patch1



    Quote Originally Posted by Guliver View Post
    Thanx lollsuck, unfortunately it's not working...
    The only TATW.cfg I've found was in "files/SEGA/Medieval2TotalWar/mods", not in the "data" folder. I've switched the .cfg file and checked if the "#" was in fact missing - it was not there. I've then started a campaign to test this new configuration and... battles were still being auto-resolved...
    I’ve tried also moving the .cfg file into the data folder – but the only effect was that TATW shortcut started as a normal MedievalTW game.
    Any idea what am I doing wrong?
    The config file is in the mods/Third Age folder not in the data folder.

    C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age_3

  8. #1388
    Ikko-Ikki
    Join Date
    Apr 2007
    Posts
    14

    Default Re: Third Age - Total War 3.2 Released

    Ah, for some reason, after I had signed up for an account at Mod DB, it wasn't allowing me to download directly from the site and was only giving me the gamefront option.

    Now, it's allowing me to directly download. So, no worries!

    Sorry for having asked a seemingly stupid question

  9. #1389
    lolIsuck's Avatar WE HAZ NO CAKE!!!
    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    9,172

    Default Re: Third Age - Total War 3.2 Released

    Quote Originally Posted by Guliver View Post
    Thanx lollsuck, unfortunately it's not working...
    The only TATW.cfg I've found was in "files/SEGA/Medieval2TotalWar/mods", not in the "data" folder. I've switched the .cfg file and checked if the "#" was in fact missing - it was not there. I've then started a campaign to test this new configuration and... battles were still being auto-resolved...
    I’ve tried also moving the .cfg file into the data folder – but the only effect was that TATW shortcut started as a normal MedievalTW game.
    Any idea what am I doing wrong?
    Quote Originally Posted by StealthFox View Post
    The config file is in the mods/Third Age folder not in the data folder.

    C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age_3
    Yup, sorry for that mistake, I almost always make that.
    Also, I have no idea really, I'm not a great hotseat fan but I thought it should work this way.

  10. #1390
    Jenkins's Avatar Kabe difendā
    Join Date
    Jul 2012
    Location
    France
    Posts
    34

    Default Re: Third Age - Total War 3.2 Released

    the mod "MOS" crash my computer with this version 3.2, is so normal ? :S

  11. #1391
    Ngugi's Avatar Darth Ferrit
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    5,184

    Default Re: Third Age - Total War 3.2 Released

    Quote Originally Posted by Jenkins View Post
    the mod "MOS" crash my computer with this version 3.2, is so normal ? :S
    Hi Jenkins!
    You should not ask people are not responsible for, and probably do not even use, MOS [especially as this thread i not meant for tech-pro' questions]
    Ask that question here http://www.twcenter.net/forums/showt...2#post11801312 and please tell us something about when it crash or nobody can help you at all since we [MOS-crew nor MOS-players] have any idea when you encounter problems, and thus what's a likely solutions to your problem.
    Last edited by Ngugi; July 30, 2012 at 08:55 PM.



    TATW submods + my art
    DCI: Last Alliance - WIP Second Age mod
    DCI: Tôl Acharn - mighty Dúnedain Counter Invasions
    Additional Mercenary Minimod - more mercs; for TATW and DCI
    Family Tree minimods - lore improvements
    Remade Event Pictures - enhanche cultures trough images

    Recomended TATW compilations: MOS & Withwnars Submod Collection


    van Gondor - a LotR + van Helsing parody
    Who Moderates the Moderators? - the TATW detective comics
    The People of the Pillars - short story from the Writing Competition summer 2012
    A Goblin Tale - a humorous short story series; 41 episodes + Epilogue

  12. #1392
    lolIsuck's Avatar WE HAZ NO CAKE!!!
    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    9,172

    Default Re: Third Age - Total War 3.2 Released

    Well, Ngugi obviously isn't telepathic, dissapointed in you mister ferret.

  13. #1393
    Seamariners90's Avatar Ikko-Ikki
    Join Date
    Sep 2011
    Location
    Everett Washington, USA
    Posts
    2

    Default Re: Third Age - Total War 3.2 Released

    Awesome mod, just downloaded it yesterday. I've never played TATW before that. Only complaint is Sauron and the Balrog being labeled as heavy cavalry . Couldn't they be labeled as heavy infantry like the trolls? Having them be "heavy cavalry" greatly reduces their effectiveness because they don't like to attack quickly and they prefer to dance around their enemies instead of fighting them. I'm sure if any of you have tried fighting them against each other you noticed that. I don't know if anyone has brought this up yet or not because I didn't want to read all 70 pages, so sorry if someone has. Other than that I love the mod though, great troop variety

  14. #1394
    lolIsuck's Avatar WE HAZ NO CAKE!!!
    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    9,172

    Default Re: Third Age - Total War 3.2 Released

    They are elephants for the game, the only way they can use one Sauron or Balrog. There is no way this can be changed.

  15. #1395
    Seamariners90's Avatar Ikko-Ikki
    Join Date
    Sep 2011
    Location
    Everett Washington, USA
    Posts
    2

    Default Re: Third Age - Total War 3.2 Released

    I was wondering if it was something like that. Thanks for the response. Them being elephants would explain why they act so weird sometimes.

  16. #1396
    aqua's Avatar Taihō no heishi
    Join Date
    May 2009
    Location
    Tianjin,China(I m an Indian student here)
    Posts
    499

    Default Re: Third Age - Total War 3.2 Released

    Quote Originally Posted by MartialDoctor View Post
    Ah, for some reason, after I had signed up for an account at Mod DB, it wasn't allowing me to download directly from the site and was only giving me the gamefront option.

    Now, it's allowing me to directly download. So, no worries!

    Sorry for having asked a seemingly stupid question
    you have to specifically click at the place i have pointed in the pic to be able to download from moddb or else you can download from this torrent link below
    http://unblockedpiratebay.com/?loadu...atch_inside%29
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Capture.JPG 
Views:	18 
Size:	20.9 KB 
ID:	234909  

  17. #1397
    Ikko-Ikki
    Join Date
    Aug 2012
    Posts
    4

    Default Re: Third Age - Total War 3.2 Released

    Hello... i am a new member here and i have a question... How can i play third age total war without the invention??

  18. #1398
    Ikko-Ikki
    Join Date
    Aug 2012
    Posts
    3

    Default Re: Third Age - Total War 3.2 Released

    The game crashes right after clicking in the mod shortcut.

  19. #1399
    lolIsuck's Avatar WE HAZ NO CAKE!!!
    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    9,172

    Default Re: Third Age - Total War 3.2 Released

    First off, hello new members

    Quote Originally Posted by SoftSnake View Post
    Hello... i am a new member here and i have a question... How can i play third age total war without the invention??
    I'm guessing you mean invasions? I have no idea myself, don't know wether it's possible but there is a bigger chance to get help in this thread.

    Quote Originally Posted by fabiorem2 View Post
    The game crashes right after clicking in the mod shortcut.
    That kind of questions go in the technical help subforum. Some additional info would be cool too, like Ngugi, I and many others aren't telepathic.
    Last edited by lolIsuck; August 02, 2012 at 07:21 AM.

  20. #1400
    Ikko-Ikki
    Join Date
    Jul 2012
    Posts
    17

    Default Re: Third Age - Total War 3.2 Released

    Hi, so in TATW armor doesnt work for all units? Does it mean that building leather tanner, blacksmith is useless? If so, i'd like to give it a try and look into it. What about the weapon upgrades? Also i'm sorry if i'm asking this in the wrong section.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •