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Thread: Pdguru's French and Allies: Uniforms, Artillery, Equipment and Sounds

  1. #1341
    Tired of TWC Arrogance
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    Default Re: Pdguru's Mods

    New French Departmental Regiment



    New Foot Dragoons





    Mounted Dragoons




    And Centaure, thank you, and yes the grenadiers will have chinstraps indeed.

  2. #1342
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Pdguru's Mods

    hope to be able to give you REP again; this is pure "details" immersion!

  3. #1343

    Default Re: Pdguru's Mods

    Quote Originally Posted by ♔Pdguru♔ View Post
    New French Departmental Regiment

    New Foot Dragoons

    Mounted Dragoons
    I really like the new helmet for the dragoons especially the fur part. Just a couple observations I think historically the saddlecloth should be green also I am not too sure about the purple plume For the officer I see often the plume in green and red but red is also fine it depends on the dragoon regiment. Finally the shoulders for the dragoon soldier looks to be missing based on your pics but maybe it is the angle. The color of the shoulder seems to be different depending again on the regiment. Other than that it looks like another big hit Departmental Regiment looks very good also.
    Last edited by Centaure; October 26, 2012 at 06:08 PM.

  4. #1344
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    Default Re: Pdguru's Mods

    Centaure - thanks for the pictures. I will be looking at details of epaulettes etc. As for saddlecloth, I don't plan on making a whole new horse file and doubling up the file structure, so it will be one of the 2 I already did. Still better than vanilla, I think, lol.

  5. #1345

    Default Re: Pdguru's Mods

    Quote Originally Posted by ♔Pdguru♔ View Post
    Still better than vanilla, I think, lol.
    No doubt about that

  6. #1346

    Default Re: Pdguru's Mods

    Really like the fur on the helmets of the Dragoons. Was wondering... Is that a new ornamental side plate on the Foot Dragoons musket? Or is it from the equipment pack. Was thinking how nice it looked, but i`m old and maybe just don`t remember what they look like on the other units.

  7. #1347
    Klaus's Avatar Foederatus
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    Default Re: Pdguru's Mods

    I am very patient. :-) But again when the hell can I download the fantastic new units :-)

  8. #1348
    Klaus's Avatar Foederatus
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    Default Re: Pdguru's Mods

    This is simply a great work

  9. #1349
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    Default Re: Pdguru's Mods

    Klaus - thank you. I hope to release the pack this weekend.

    Ransan - LOL! The muskets are in the current equipment pack.

  10. #1350
    Leftenant Moore's Avatar Libertus
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    Default Re: Pdguru's Mods

    Quote Originally Posted by ♔Pdguru♔ View Post
    Klaus - thank you. I hope to release the pack this weekend.
    Save game compatible, I hope?

  11. #1351
    Steph's Avatar Maréchal de France
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    Default Re: Pdguru's Mods

    The officer fur is excellent but I still think the soldier's doesn't look so natural. May be still a little too shinny?
    Last edited by Steph; October 27, 2012 at 02:52 AM.

  12. #1352

    Default Re: Pdguru's Mods

    Pdguru and Steph,

    Love the Pdguru mods and they are compatible so far with my Napoleon Total Realism mod. Two questions, if I may:

    - will Stephs new units (love the accurate horse furniture) be compatible with a) Pdguru mods and b) with NTR?

    - Which is the latestPdguru release to replace the one I have at the moment?

    Med

  13. #1353
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    Default Re: Pdguru's Mods

    Klaus - yes, compatible, because no units removed, just new ones added.

    Steph - interesting - I see no 'shiny' quality to the fur at all. What do others think?

    Med - The current release is the one on the opening post.

  14. #1354
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Pdguru's Mods

    Its not shiny, the little pale patch on it does make it pretty obvious the units are clones though. Other than that it looks amazing.

  15. #1355

    Default Re: Pdguru's Mods

    Quote Originally Posted by The Hedge Knight View Post
    Its not shiny, the little pale patch on it does make it pretty obvious the units are clones though. Other than that it looks amazing.
    Fully agreed and the clone effect is in my opinion well lessened by the new faces but maybe adding a different variant of the fur would probably take care of it.

  16. #1356
    Steph's Avatar Maréchal de France
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    Default Re: Pdguru's Mods

    I don't make any compatibility between MoE and other mods.

    However, I make MoE in a modular way, so if you want to use the units in another way, your could relatively easily "plug" the uniforms to your own units.

  17. #1357
    Klaus's Avatar Foederatus
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    Default Re: Pdguru's Mods

    Klaus - yes, compatible, because no units removed, just new ones added.

    but the question was not from me

  18. #1358
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    Default Re: Pdguru's Mods

    Quote Originally Posted by Klaus View Post
    but the question was not from me
    Oh yes, sorry. It was Leftenant M. But answer is the same, lol.

  19. #1359
    mennelik's Avatar Civis
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    Default Re: Pdguru's Mods

    can i use all these units with DMN without problems?

  20. #1360

    Default Re: Pdguru's Mods

    Quote Originally Posted by mennelik View Post
    can i use all these units with DMN without problems?
    The units work very well with DMN. However; The unit names will not be displayed, and I have not figured out how to incorporate the two LOC. Files. Also; The stats are somewhat overpowered when compared to DMN stats. This is easily fixed by modding the db tables.

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