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Thread: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

  1. #1381

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    'Kegerator'

  2. #1382

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Did manage to do this mod (With all units recruitable) compatible with TATW v3.2 & v1.41 MOS & dIRECTOR's cUT v1.41? Thank you.
    Last edited by homammed; January 21, 2013 at 08:08 AM.

  3. #1383

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by homammed View Post
    Did manage to do this mod (With all units recruitable) compatible with TATW v3.2 & v1.41 MOS & dIRECTOR's cUT v1.41? Thank you.
    This is no mod, only a modders resource

    So no
    Those who fear the darkness have never seen what the light can do...

  4. #1384
    sanchawebo's Avatar Foederatus
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    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    @homammed: why do you want to do this? The textures ARE ALREADY included in MOS...

  5. #1385
    Captain Zoran's Avatar Ducenarius
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    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    However Im not exactly sure what that first tier building could be. I thought it could be some simple building where common people socialise, a Meeting Hall? Common Building? Any Ideas?
    Why not simply keep the Pleasure House at its current placement and rename it into "Big B's Hangout", only available in Minas Tirith?

    Or, you could perhaps have something simple like "Mead Tent"? If it is mead they drank, or perhaps Ale...

    "A simple tent erected within the place of trade where civilians and soldiers alike can enjoy cold locally brewed beverages(spelling?) at the end of the day. Many forms of entertainment tend to be centralized around this place. This establishment tends to be moved inside a structure, once the populations demand increases relative to the size."
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  6. #1386

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Here's an update for Lebennin Guardsmen: I removed leather bracers from unupgraded model in order to leave them for next upgrades.

    Spoiler Alert, click show to read: 





    I also finished a first upgrade. In addition to bracers they also get leather shin guards, padded coifs and mail shirt.

    Spoiler Alert, click show to read: 





    I already know (more or less) what I will do with a finial upgrade. I think it's kinda neat that with each upgrade they get more uniformed.

    ----------------------------------------------------

    As for that building idea. Captain Zoran's idea is good, but I want it not to be an established pub or something like that. This comes in next level. However Zoran's description did sound pretty neat.

    I think that the Common Place (Communal Space?) should something like he described: a simple tent or building where commoners can meet, talk and gossip during markets and such.

    Basically I want to convey the idea of ANNO 1404 where peasants had the need for company and that need was satisfied with a market (then tavern). However since market building has very important and different role in MTW2 then I felt that separate building has to exist.

  7. #1387
    Araval's Avatar Protector Domesticus
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    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    They look great!
    Btw, will you redo vanilla Pelargir marines?

  8. #1388

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Araval View Post
    They look great!
    Btw, will you redo vanilla Pelargir marines?
    Not a bad idea actually I remember that unit was based in this picture



    But it doesn't look so awesome as this one, maybe an upgrade to make them look more like this

    And this also reminds me of an old unit idea, called Pelargir Wardens an high/elite unit of pelargir



    Third one from left to right
    Those who fear the darkness have never seen what the light can do...

  9. #1389

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Ok I think I can say Im done with Lebennin Guards models (at least for now ).

    I changed first upgrade in order to bring back leather vests for more variety, nothing else changed though.

    Spoiler Alert, click show to read: 




    And here is final, heavy mail upgrade for Lebennin Guardsmen. I decided to give them nifty shoulder armor (taken from Lamedon Clansmen, hey! they looked cool ). I also decided to leave padded coifs (mail one is in as well) as I wanted some color on armors, so in addition to leather bracers, leather vests and shin guards the guardsmen look more like a mix between medium/light and heavy infantry. I kind like this mix.

    Spoiler Alert, click show to read: 




  10. #1390
    paradamed's Avatar Praepositus
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    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    They look very cool. Is it possible to make the shoulder thinner? Or maybe colour the black untextured sides of the shoulder?

  11. #1391
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Awesomesauce
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    Content's well good, innit.


  12. #1392
    Decanus
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    Icon7 Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Taro_M first of all, i must declare that your units are exquisite, very well done.
    Being that stated, i have a little suggestion regarding Pinnath Geling: they should have a unit on foot developed, some kind of basic soldier. 300 soldiers came along with Lord Hirluin (with their green uniforms) to fight in Pelennor Fields, and humbly i do not believe they where all riders or the House Knights you are already planning to create. I imagine some footmen in the group (halberdiers, archers, swordmen, one of those types at least). If i´m wrong please correct me.
    Once again, your work is perfect and adds a lot of immersion to the main mod. Thank you very much, you deserve a Rep!.
    Last edited by lordargento; February 05, 2013 at 06:17 PM.

  13. #1393
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    Icon10 Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by lordargento View Post
    Taro_M first of all, i must declare that your units are exquisite, very well done.
    Being that stated, i have a little suggestion regarding Pinnath Geling: they should have a unit on foot developed, some kind of basic soldier. 300 soldiers came along with Lord Hirluin (with their green uniforms) to fight in Pelennor Fields, and humbly i do not believe they where all riders or the House Knights you are already planning to create. I imagine some footmen in the group (halberdiers, archers, swordmen, one of those types at least). If i´m wrong please correct me.
    Once again, your work is perfect and adds a lot of immersion to the main mod. Thank you very much, you deserve a Rep!.
    OBS: Is Pelargir going to have more troops than the basic marine unit found in the main mod??
    Thanks in advance for the answer
    Here i leave 2 links to some inspiring units for that which is probably the oldest city in Gondor, and one of the most populated and rich of the realm:
    1) http://brokelow.blogspot.com.br/2012...rgir-lotr.html

    2) http://forums.revora.net/topic/81415...updates/page-5
    Last edited by lordargento; February 05, 2013 at 07:29 PM.

  14. #1394

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Lebennin guardsmen are going to be recruitable in Pelargir. I think I may redo Pelargir Marines. Also, there has been an idea for Pelargir Wardens. A pretty well armored unit with large shields an AP weapons (mace or something). They will be a counter to Harad armored units.

  15. #1395
    Decanus
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    Icon12 Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Excellent news!
    Here i leave once again a Pelargir unit for inspiration purposes (from the link i gave you yesterday).
    Wardens of Pelargir, really seems to be well armoured and with big shields as you want (plese click on it):


    Last edited by lordargento; February 06, 2013 at 07:36 AM.

  16. #1396
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    Icon7 Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    An Taro_M, here i leave a variation of Warden, in this case using spears or pikes (perhaps to have a unit to counter some mounted foes from Harad would be interesting, basically the same model of the Warden, only with a different weapon):

    And last, an archer unit from Pelargir, a harbour city which may have many archers to defend itself from Umbar´s raids and to some extent try to fire against approaching enemy ships. They are heavily armoured archers, well the city is reach so it has the money to buy good armours even to archers (a bit different from the model of the Wardens, but nothing apparently very complicated):
    Last edited by lordargento; February 06, 2013 at 07:42 AM.

  17. #1397
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    Icon6 Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    Lebennin guardsmen are going to be recruitable in Pelargir. I think I may redo Pelargir Marines. Also, there has been an idea for Pelargir Wardens. A pretty well armored unit with large shields an AP weapons (mace or something). They will be a counter to Harad armored units.
    Regarding Lebennin guardsmen, just a suggestion: perhaps they should be recruited in Linhir (West Lebennin) and not in Pelargir (East Lebennin).

  18. #1398
    paradamed's Avatar Praepositus
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    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    Lebennin guardsmen are going to be recruitable in Pelargir. I think I may redo Pelargir Marines. Also, there has been an idea for Pelargir Wardens. A pretty well armored unit with large shields an AP weapons (mace or something). They will be a counter to Harad armored units.
    Pls, do

  19. #1399

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    I didnt feel like doing anything serious, so I just replaced cloaks on Wardens of the White Tower. There were no problems and cloaks themselves look awesome.

    Spoiler Alert, click show to read: 






    I still had Boromir added to their unit (for testing), so I took a screenshot of him as well, just for giggles .

    Spoiler Alert, click show to read: 




    BTW: lordargento, use edit function in the future or mods will steal your belly button when you are asleep .

    EDIT: Does anyone have Dragon's Dogma game? Im interested in armors in there. From the screenshots the armors in this game look very interesting.
    Last edited by Taro_M; February 06, 2013 at 08:15 PM.

  20. #1400
    paradamed's Avatar Praepositus
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    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    That cloak looks fantastic!

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