Page 68 of 83 FirstFirst ... 1843585960616263646566676869707172737475767778 ... LastLast
Results 1,341 to 1,360 of 1650

Thread: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

  1. #1341
    Dutch-Balrog's Avatar Domesticus
    Join Date
    Jun 2010
    Location
    Amsterdam
    Posts
    2,188

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by DaVinci View Post
    Hey Taro_M, i like your unit work a lot, it's excellent. Would like to use some of your models in my TATW submod, do you give permission for that desire? Proper credits are a sure thing of course.
    This is a modders rescource, so i dont see any proplem with you using it.

  2. #1342
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,365

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Dutch-Balrog View Post
    This is a modders rescource, so i dont see any proplem with you using it.
    Thanks for the hint, obviously i didn't realise it as of yet ... awesome
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  3. #1343

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Any idea when Pinnaeth Gelin guys will be available taro?
    God dam, I wish Boromir survived


  4. #1344

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Hello fellows it's been a long time since i posted here, however i've been watching your work Taro and i must say im very impressed with what i saw

    Finally my college year is over (thank god) so i may have more time to work in the old mod for 3.1 (maybe adapt it to 3.2) but i can't promise anything for now...

    I'll post news soon.
    Last edited by Benox; December 19, 2012 at 09:30 PM.
    Those who fear the darkness have never seen what the light can do...

  5. #1345

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Hey man! I though you were dead or something .

  6. #1346

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    Hey man! I though you were dead or something .
    Be in last years of college is like being dead. so your thoughts were partly incorrect

    Anyway i'm glad to be back, i'm re-installing m2tw + kingdoms since i lost my old pc and got a new one,
    then ill get the last version 3.2 so the work might begin, however i can't tell how soon the mod will be released or if it will be released at all

    Now that i remeber Was the siege problem fix? Was something wrong with some unit textures?
    Those who fear the darkness have never seen what the light can do...

  7. #1347

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    http://www.twcenter.net/forums/showt...7#post11651617

    Everything works like a charm now . I had to completely redo the folders structure.
    Last edited by Taro_M; December 19, 2012 at 11:34 PM.

  8. #1348

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Excellent, thats really good news
    Those who fear the darkness have never seen what the light can do...

  9. #1349
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,754

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Great to see you back, Benox!

  10. #1350

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Does this work in campaign? and would i have to start a new campaign or could i use my present one?
    thx

  11. #1351

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    It's an Open Source Project for modders. its just a bunch of files that can be added to pretty much anything if you know how .

    Fortunately benox is back and he is working on a submod that adds all of my units to campaign.

  12. #1352

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Danm i know nothing about how to add units i thought it was an easy install:p

  13. #1353

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Lovely units Taro, I at last made to appreciate them (the ones included in MOS).
    I liked in particular the Dol Amroth roster, it adds great variety to Gondor armies in the south, and pikemen are most in need too.
    Lossarnach axemen are very nice, expecially if compared with vanilla ones. Ithilien rangers are great, too.

    Beautiful work! I still hope something gets included in Vanilla some day, maybe Lossarnach Axemen or Swan Knights if they really don't want to expand the roster (wich I think they should ).
    Spoiler Alert, click show to read: 

    Si votre cannon tire, nos rochers n'en seront pas epouvantés

    Waldesian fighter to French officer demanding surrender,
    Battle of Balziglia, 24th of may, 1690

  14. #1354
    Dutch-Balrog's Avatar Domesticus
    Join Date
    Jun 2010
    Location
    Amsterdam
    Posts
    2,188

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by sapguy View Post
    Danm i know nothing about how to add units i thought it was an easy install:p
    Its easy to install yes, but only for custom battles. In the campaign you need to add them manually, its not hard once you learn it.

  15. #1355
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,754

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Have you made any progress with the animation?

  16. #1356

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Yes, quite a lot actually. I replaced all of attack animations running and ready animations as well. However I run into some rather serious problems. First one is with the "ghost" frame at the start of animation, but Im close to fixing this. Another problem is the reported decrease in combat effectiveness. A unit with my animation suffer much higher casualties. I have no idea why as all I did was changing hands positions a little, number of frames and such is same as vanilla.

    Screenshots kindly provided by BM309K58SMERCH, who helps me out with implementing new animations in game.
    Spoiler Alert, click show to read: 
    Last edited by Taro_M; December 26, 2012 at 11:53 AM.

  17. #1357
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,754

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Looks nice! I hope you'll get them working.

  18. #1358

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Lebennin guards are awesome !
    Sorry for my bad English ; I'm Belgian.

  19. #1359

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Great news beta release is done. all Taro units are in custom battle now for vanilla 3.2, Including new Blackroot vale archers(Still using vanilla UI) only lebennin guards are not included for now.

    You can find the download link here http://www.twcenter.net/forums/showthread.php?t=520509

    Regards
    Those who fear the darkness have never seen what the light can do...

  20. #1360
    Laetus
    Join Date
    Aug 2012
    Location
    Portugal
    Posts
    10

    Default Re: [WIP Release 0.8.1] New Units for Gondor REBORN work thread (1st post image heavy)

    Hi everyone,
    Started playing Mos with your units and i must say they are awesome.
    But i found something...While playing with gondor archers, the shield they carry in their backs, banner is not right. Sry cant take a print.
    Keep up the good work

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •