Oh damn those look good, great job on these.
While i'm still unconvinced by the look of the base version (looks too lightly armored for the intended role), the upgraded one fixes pretty much each and every gripes i had with them Great job
I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
you are better suited to that reading activity, and suggest you go back to it.
I guess it could work for some guys with Battle of Middle Earth as well...
Amazing work Taro as always!
Which goodies can we exoect to see next?
The upgraded version looks cool! They will have only one upgrade, right?
Is that intended that swan knights have no sprites folder in their mounted and dismounted folders?
I also noticed that you have included unsharpened Gondor archers unit icon.
Last edited by Araval; November 21, 2012 at 03:01 PM.
Any progress? ^^
Damn, and I thought I could get away with being lazy .
So I finished Blackroot Archers remake, fixed stuff and like that. Right now Im making Lebennin Guardsmen. I will just say they are HUGE improvement over the old version.
Looking forward to seeing them
Ok then, with my problem with Lebennin Guardsmen solved I can show you what I made, but first: the "final" version of Blackroot archers:
As i said I only fixed some stuff on them so nothing really changed.
Spoiler Alert, click show to read:
Now the Lebennin Guards: they are one of those units I started with a sound concept (roman style), but ended up with something radically different . I got the idea for them from watching Chivalry: Medieval Warfare videos. The Knights of Agatha archers had this neat sleeves I really like so I made them for Lebennin Guardsmen, then the rest just turned out how they look now. Their clothing was divided into lots of groups so you can end up with very diverse unit. I must say I like the final effect even though setting up those groups was tedious at best. Im also pleased that i managed to keep the old idea of multiple layers of clothing.
As for their unit concept I kept the old one: spearmen with javelins and large pavise shields. I made new pavise shields for them, while keeping the style of other gondorian shields.
I to create 2 more upgrades for them.
BTW: Their coloring is to match their banner I have made quite some time ago.
Spoiler Alert, click show to read:
It looks cool! I liked the spear javelin combo.
Taro !! Actually, I've got some question for you man.
In the end what is your purpose, I mean you are creating some units in order to make them playable in campaign or something?? (Seems to be a dumb question, but since Benox have done his work on 3.1, we can use those units on 3.2 because nobody do this for 3.2)
An already asked question, but still, any chance you become Master Blacksmith of Imladris ?? (with an elve picture on the backround instead of Boromir) Or something ele (Harad anyone ??)
Before doing this, have you ever worked on units, is this that hard to learn ?? (I know that there is tutorial out there, I've already checked some).
I find your units way better than the old skin but IMO there would be an imbalance in a campaign between Gondor and other factions because you have made many new units (while other only have a dozen different units)
Ἀλέξανδρος ὁ Μέγας
Taro is a complete Gondor fan boy. This is his baby and he likely intends to stick with mostly Gondor. I think he has done some Mordor units in the past, but I don't know if he will repeat that.
The reason Gondor gets so many units is because it is a rather unique kingdom, in my opinion. Full of many different fiefs with their own soldiers who have their own distinctive styles. It only makes sense to have units representing them.
He might do other units in the future, but from I have heard he doesn't really intend on it.
Mainly this is a resource for other modders. If someone would like to create a submod that exclusively use all of my units Im all for it. However I do not want to bother with separate submod, too many people complaining about balance and stuff .In the end what is your purpose, I mean you are creating some units in order to make them playable in campaign or something?? (Seems to be a dumb question, but since Benox have done his work on 3.1, we can use those units on 3.2 because nobody do this for 3.2)
Only gondor. Maybe few units for mordor, but only because I want to have different things to kill.An already asked question, but still, any chance you become Master Blacksmith of Imladris ?? (with an elve picture on the backround instead of Boromir) Or something ele (Harad anyone ??)
Start with channing pieces of equipment on already existing units in order to learn whats what, then you can move on on combining different body pieces. Rigging, UV mapping etc. once you have learned the basic it's just the matter of practice.Before doing this, have you ever worked on units, is this that hard to learn ?? (I know that there is tutorial out there, I've already checked some).
THE BALANCE! GONDOR RULEZ!!!11oneelevenI find your units way better than the old skin but IMO there would be an imbalance in a campaign between Gondor and other factions because you have made many new units (while other only have a dozen different units)
Hey Taro_M, i like your unit work a lot, it's excellent. Would like to use some of your models in my TATW submod, do you give permission for that desire? Proper credits are a sure thing of course.
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More Democracy: Campact
Dissipate: Bankster Empires
"1984": Big Brother Is Watching You
What's really more disappointing than dis-information and non-education?
A certain degree of intentional ignorance paired with obvious stupidy.
TWC Wiki: List of my TW Modding Contributions 2005-2011
Release 12.2011: The Last Kingdom - Danelag
Release 12.2012: Third Age Total War - Realism+
Release 04.2013: Rise of the Samurai Realism+
Re-upload 08.2013: Chivalry Total War
Re-released 10.2013: Shogun2 Realism+