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Thread: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

  1. #961
    Northman75's Avatar Shashu
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by David93 View Post
    Its the edu where the limit is hit mate
    There are still somepointless units that can be removed though
    Yep, I already found a few that are pretty useless in my opinion

  2. #962
    Yari-hei
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    This is awesome! Great work. Are you doing the units by fiefdom? Or just what ever inspires you at the time?

  3. #963
    Taro_M's Avatar The Fear Turkey
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Mostly by fiefdom, but I keep my eyes open for any cool stuff I can use.

  4. #964
    paradamed's Avatar Ronin
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Hi Taro_M, do you still have plans to create officers for Dol Amroth, siege crews for DA and a custom model for Imrahil?

  5. #965
    Dutch-Balrog's Avatar Sōkō no yari
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Did he not add them?

  6. #966
    paradamed's Avatar Ronin
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    The entries all use the gondor officers and I couldnt find DA officers in the folder uploaded. Am I missing something?

  7. #967
    Taro_M's Avatar The Fear Turkey
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    No, I didnt make them, maybe later when I have everything done.

    Also I found very minor error I made. DA Guardsmen and Men-at-arms dont use upgrade texture for attachments (just different shields).

    Anyway, I finished upgrade for Axeguards of Lossarnach.

    Spoiler Alert, click show to read: 






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  8. #968
    Dutch-Balrog's Avatar Sōkō no yari
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Very nice!
    But i still can't get over the fact that the old lossonarch units won't be done.
    They were my fafourite units of all time, i just loved how they were a combined force with Minas Tirith influence and still feeling like they aren't from Minas Tirith at all.

  9. #969
    Khay's Avatar Kirā
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Can someone send me pictures of the old unit? i can't remember all that tabard stuff you talk about.
    Still, these new Lossarnach axeguards are made of awesomeness! They look even better in with padded gambeson.
    "GB2/HoME"
    I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
    you are better suited to that reading activity, and suggest you go back to it.
    I guess it could work for some guys with Battle of Middle Earth as well...

  10. #970
    Taro_M's Avatar The Fear Turkey
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Well Im rather fluid when it comes to design and concepts arent set in stone, so expect some changes.

    I put second upgrade for Axeguards in game. This is NOT final version. Im feeling that Im missing some small stuff to make soldiers look different, belts or something. I need your help on this one guys. Other then that I made full coif for rusichi heads and I must say I like the "mailness" of new upgrade for axeguards .

    Spoiler Alert, click show to read: 





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  11. #971
    ElvenKind's Avatar Posts, not deeds...
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Perhapse putting something on their shoulders, or like a belt from shoulder to hips.

  12. #972
    Taro_M's Avatar The Fear Turkey
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Im thinking about something like this, but Im only drawing blanks, that is why I asked for help. What exactly should I make?
    Last edited by Taro_M; July 12, 2012 at 03:38 PM.

  13. #973
    ElvenKind's Avatar Posts, not deeds...
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Perhapse something like this:
    Last edited by ElvenKind; November 09, 2012 at 12:35 PM.

  14. #974
    Gen. Chris's Avatar Na-na-na-na-na-na-na-na
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Your units make me wish I could play around with more than 20 units in custom battle...Lol

    I also wish there were more unit slots so you could properly play around with every faction if you ever chose
    My reviews of TV shows and movies / Assassin's Creed Franchise Reviews/Tale of Aron /A House Divided / Tales of Assassins

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  15. #975
    Taro_M's Avatar The Fear Turkey
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    I will go with some belts and scarfs (maybe?), but not shoulder or arm armor. I will do some over-the-shoulder belts, but I would like to add some scarfs or something like it, I remeber seeing some scarf that was similar to over the shoulder belt, any ideas?

  16. #976
    Sukauto
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Hi again everyone, first of all congratulation with the continued development of this very nicely done sub-mod.

    I really like the visual difference between soldiers in a unit. and by thinking of that I have some ideas to make this game more realistic in connection with this. The reason I post them here is obviously how talented
    Taro_M and his helper are!

    Regarding chevrons, would it be possible to do so that more experienced unit would use larger share of models that are better armored than little experienced unit of the same type?

    Another idea I have, what about if there would be minor stat differences to the visual difference between soldiers in a unit based on what pieces of equipment they are wearing? I have asked this many times and always get the answer that it isn't possible so I don't have high expectation with this idea.

    How about if little experienced units would act differently than highly experienced units? By that I mean that very little experienced units would march very unprofessionally and do things too late or too early(if you understand waht I mean). In contrast, very experienced units would march the battlefield as professionally as units do now or even more professionally and do things at exaxtly the right time. However, I think this is hard to do because it would take too much time.

    Cheers and feel free to ask me if you don't understand what I mean.

  17. #977
    Taro_M's Avatar The Fear Turkey
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    No there is no way to do this. The random armor pieces are totally random, they can show up or dont. The only way to do something you describe is to simply use armor upgrades as Im doing now.

    As for stats my units are balanced according to what equipment they have (at start), game adds armor points for upgrades, but that is all.

  18. #978
    David93's Avatar Shiny
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Love those

    The Orcs of Gundabad Erin go Bragh FROGS

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  19. #979
    Taro_M's Avatar The Fear Turkey
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Im making belts right now. in meantime I added new tip to my bag: http://www.twcenter.net/forums/showt...6#post11714036

  20. #980
    Yari-hei
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    Default Re: [WIP Release 0.7] New Units for Gondor REBORN work thread (1st post image heavy)

    Taro, thanks so much for all the work you do... you make or break the entire mod for me...your units are that good, plus I only play as Gondor

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