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Thread: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

  1. #581

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    At this very moment Im lazy and trying my luck at scripting in Arma 2. I have basic model of Squires, but it needs a lot of work. However you know what? I think I will try to get them done ASAP.

  2. #582
    Captain Zoran's Avatar Ducenarius
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    At this very moment Im lazy and trying my luck at scripting in Arma 2. I have basic model of Squires, but it needs a lot of work. However you know what? I think I will try to get them done ASAP.
    Take your time dude. I'd rather have you doing units when you feel inspired than doing them because you feel you have to.
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  3. #583
    TheDarkKnight's Avatar Compliance will be rewarded
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    At this very moment Im lazy and trying my luck at scripting in Arma 2. I have basic model of Squires, but it needs a lot of work. However you know what? I think I will try to get them done ASAP.
    Quote Originally Posted by Captain Zoran View Post
    Take your time dude. I'd rather have you doing units when you feel inspired than doing them because you feel you have to.
    No! Back to work!


    Spoiler Alert, click show to read: 
    Things I trust more than American conservatives:

    Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele

  4. #584
    Captain Zoran's Avatar Ducenarius
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Gen. Chris View Post
    No! Back to work!


    Spoiler Alert, click show to read: 
    Shhhhhh! I'm trying to influence him to get back to work earlier you moron!
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  5. #585

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Shhhhhh! I'm trying to influence him to get back to work earlier you moron!
    The power of reverse psychology compels you!

    Anyway, after being lazy for too long Im done with unupgraded version of Dol Amroth Squires. I decided to completely remake the old version. In process I "unfacyfied" them a bit as I want to keep fancy stuff like helmets for upgrade. However I used a bit different helmets then other Dol Amroth units have giving Squires some more uniqueness.


    Spoiler Alert, click show to read: 







    I guess I should go for Swan Knights now.

  6. #586
    Araval's Avatar Protector Domesticus
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Nicely done!

  7. #587

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Really good !
    Sorry for my bad English ; I'm Belgian.

  8. #588
    Captain Zoran's Avatar Ducenarius
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    The power of reverse psychology compels you!

    Anyway, after being lazy for too long Im done with unupgraded version of Dol Amroth Squires. I decided to completely remake the old version. In process I "unfacyfied" them a bit as I want to keep fancy stuff like helmets for upgrade. However I used a bit different helmets then other Dol Amroth units have giving Squires some more uniqueness.


    Spoiler Alert, click show to read: 







    I guess I should go for Swan Knights now.
    Fantastic work man!
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  9. #589

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    the flags in the spears looks a bit plain, maybe some white at the edges
    Those who fear the darkness have never seen what the light can do...

  10. #590

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    hey all;
    first of all amazing units
    but I've got a bug/crash when playing with your units in the campaign, every time I attack/defend Pelargir or Minas Morgul the game crashes (see log file (Pelargir))
    Is there a solution for this?

    Spoiler Alert, click show to read: 
    21:00:24.406 [system.rpt] [always] CPU: SSE2
    21:00:24.406 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    21:00:24.406 [system.io] [always] mounted pack packs/data_0.pack
    21:00:24.422 [system.io] [always] mounted pack packs/data_1.pack
    21:00:24.422 [system.io] [always] mounted pack packs/data_2.pack
    21:00:24.422 [system.io] [always] mounted pack packs/data_3.pack
    21:00:24.422 [system.io] [always] mounted pack packs/data_4.pack
    21:00:24.422 [system.io] [always] mounted pack packs/localized.pack
    21:00:29.304 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg large_city vs clt huge_city)
    21:00:29.304 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg large_city vs clt huge_city)
    21:00:29.304 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg large_city vs clt huge_city)
    21:00:29.304 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
    21:00:29.304 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    21:00:29.304 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    21:00:29.304 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
    21:00:29.305 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
    21:00:29.306 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    21:00:29.306 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    21:00:29.306 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9792, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)

  11. #591
    Leonidas480bc's Avatar Semisalis
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Nice job on that unit. I like the leather trim on the coifs it helps to set them off from the mail tunics. you need to add leather straps for the grieves and the horses chamfron's (head armor). Nice detail work on the nasal helm with blue/silver accents. Just my two cents.

  12. #592

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    The power of reverse psychology compels you!

    Anyway, after being lazy for too long Im done with unupgraded version of Dol Amroth Squires. I decided to completely remake the old version. In process I "unfacyfied" them a bit as I want to keep fancy stuff like helmets for upgrade. However I used a bit different helmets then other Dol Amroth units have giving Squires some more uniqueness.


    Spoiler Alert, click show to read: 







    I guess I should go for Swan Knights now.
    Great! but how about to make it sword cavalry for variety (I suposse the swan knight will be lancers).

  13. #593

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Wow nice work on those Squires Taro!
    Spoiler Alert, click show to read: 

    Si votre cannon tire, nos rochers n'en seront pas epouvantés

    Waldesian fighter to French officer demanding surrender,
    Battle of Balziglia, 24th of may, 1690

  14. #594

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Bwah! Those are some amazing units you're turning out there, I'd +rep if I could

  15. #595

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Hi i'm treatin to add gondor osgiliath veterans and gondor osgiliath veterans clean, i add all files (model_strat, expor_unit, export_descr_unit, export_descr_building, and the other files, but the game is always ctd in the beginning, which be could the problem?

  16. #596
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    During the loading screen? The problem is in EDU or EDB and will be in your log. YOur log you can find in ..../Medieval II Total War/logs

    Before the loading screen? There is a problem in modeldb. No logging, you will have to check it yourself on errors. Good luck

  17. #597

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    awww man those are awesome

    you sure we cannot convince you to try your hand at some rohan units at some stage? the results would be breathtaking!

  18. #598

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    no you can't, only gondor and a few units for mordor maybe...
    Those who fear the darkness have never seen what the light can do...

  19. #599

    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    How long until you have all the fiefdom units done?

  20. #600
    KnightsTemplar's Avatar Campidoctor
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    Default Re: [WIP Release 0.5] New Units for Gondor REBORN work thread (1st post image heavy)

    FIRST RULE OF MODDING FORUM: Never ask that question.
    Modders are not getting paid; they don't have the responsibility to set a deadline.
    Fun part: more time they spend reading the forums, less time they have for their actual work!
    Aure entuluva!

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