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Thread: Extended map project for VI II

  1. #1
    Knutr inn Riki's Avatar Foederatus
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    Default Extended map project for VI II

    Hello everyone,

    well, the thread title reveals the aim...
    About three months ago, when I was rearranging some TW storage folders on my PC, I came across several old files that belonged to a mapping project (...part of a mod I was involved in around three years ago now, but which was scrapped not very much later). The modification was supposed to treat the British Isles within 7th c.AD or so, but yeah, the map was actually the only thing that was finished - at least partly. However, I was always fascinated with the scenario and recently I took some time to try to realise what I had considered quite often and I started trying what I could do with the material I had got so far...yet VI II is certainly one of the best total war mods ever finished hands down , but I liked the idea of "improving" the campaign by assembling a new map.
    So the map is also the only thing (apart from the obvious coding work...) that I really want to develop, since Im neither truly capable to do proper skinning and modelling labour nor do I have got too much time to do all the work...anyway I thought of it as a project just for personal fun . The whole rest (units, KI, scripts etc etc) is simply based on this great mod VI II and all accomendation refers to the makers.
    But well, of course I wouldn't regret if anyone apllies to help me with my stuff...So if you like to support me, you're welcome

    ___________

    So, there below youve got some stuff I have implemented so far...
    At the moment I've worked out the anglo-saxon territories on the map with the list of names used in the map (simply extracted from the ...regions and settlements... register file)
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 
    {Chester_Region} Legaceasterscir
    {Chester} Legaceaster
    {York_Region} Eoforwicdæl
    {York} Eoforwic
    {Shrewsburry_Region} Scrobbesbyrigscir
    {Shrewsburry} Scrobbesbyrig
    {Lichfield_Region} Licetfeldadæl
    {Lichfield} Licetfelda
    {Tamworth_Region} Tameworþigedæl
    {Tamworth} Tameworþige
    {Carisbrook_Region} Wiht
    {Carisbrook} Wihtwarasburg
    {Whitby_Region} Norþ Eoforwicscir
    {Whitby} Streoneshalch
    {Beverley_Region} East Eoforwicscir
    {Beverley} Inderawuda
    {Worcester_Region} Weorgoranceasterscir
    {Worcester} Weorgoranceaster
    {Warwick_Region} Wæringwicscir
    {Warwick} Wæringwic
    {Manchester_Region} Norþ Legaceasterscir
    {Manchester} Mameceaster
    {Carlisle_Region} Cumbraland
    {Carlisle} Luel
    {Leeds_Region} West Eoforwicscir
    {Leeds} Loidis
    {Otley_Region} Norþ Elmet
    {Otley} Ottanleagh
    {Ripon_Region} Iordæl
    {Ripon} Inhrypum
    {Durham_Region} Dunholmscir
    {Durham} Dunholm
    {Catterick_Region} Swaluedæl
    {Catterick} Cetreht
    {Bamburgh_Region} Bebbeanburg and Lindisfarena eg
    {Bamburgh} Bebbeanburg
    {Alnwick_Region} Alnwicdæl
    {Alnwick} Alnwic
    {Jarrow_Monkwearmouth_Region} Gyrwe
    {Jarrow_Monkwearmouth} Gyruum/Wiuræmuða
    {Melrose_Region} Tuididæl
    {Melrose} Magilros
    {Hexham_Region} Tinedæl
    {Hexham} Hagustaldes
    {Yeavering_Region} Gefrindæl
    {Yeavering} Gefrin
    {Ruthwell_Region} Westmearc
    {Ruthwell} Rodwella
    {Leicester_Region} Ligoraceasterscir
    {Leicester} Ligoraceaster
    {Bridgnorth_Region} Suð Wreocensæte
    {Bridgnorth} Cwatbrycg
    {Derby_Region} Deoraceasterscir
    {Derby} Deoraceaster
    {Nottingham_Region} Snotingahamscir
    {Nottingham} Snotingaham
    {Lincoln_Region} Lindesege
    {Lincoln} Lindcylene
    {Gainsborough_Region} Hæþfeldland
    {Gainsborough} Gainisburg
    {Ely_Region} Suð Gyrwa
    {Ely} Elge
    {Doncaster_Region} Donnedæl
    {Doncaster} Donneceaster
    {Gloucester_Region} Hwicce
    {Gloucester} Gleawanceaster
    {Malmebury_Region} Mældubesburgdæl
    {Malmebury} Mældubesburg
    {Chippenham_Region} Norþ Wiltunscir
    {Chippenham} Cippanham
    {Cheddar_Region} Norþ Sumorsæte
    {Cheddar} Ceoddor
    {Glastonbury_Region} Sicgamere
    {Glastonbury} Glestingaburg
    {Athelney_Region}West Sumorsæte
    {Athelney} Æþelingaig
    {Pilton_Region}Norþ Defenascir
    {Pilton} Piltona
    {Exeter_Region}Escedæl
    {Exeter} Escanceaster
    {Crediton_Region}Suð Defenascir
    {Crediton} Cridiantun
    {Tintagel_Region}
    {Tintagel} Dintagell
    {Bodmin_Region}
    {Bodmin} Dinurrin
    {Southhampton_Region} Hamtunscir
    {Southhampton} Hamtun
    {Winchester_Region} Wintandæl
    {Winchester} Wintanceaster
    {Chichester_Region} West Suðseaxe
    {Chichester} Cisseceaster
    {Reading_Region} Sunningum
    {Reading} Readingum
    {Dorchester_upon_Thames_Region} Æscesdun
    {Dorchester_upon_Thames} Dorcicceaster
    {Oxford_Region} Oxnafordscir
    {Oxford} Oxnaforda
    {Buckingham_Region} Buccingahamscir
    {Buckingham} Buccingaham
    {London_Region} Lunden
    {London} Lunden
    {Winchcombe_Region} East Hwicce
    {Winchcombe} Wincelcumb
    {Hereford_Region} Magonsæte
    {Hereford} Hereford
    {Preston_Region} Rippeldæl
    {Preston} Prestun
    {Heversham_Region} Westmoringaland
    {Heversham} Hefresham
    {Brougham_Region} Edendæl
    {Brougham} Brougham
    {Bakewell_Region} Pecsæte
    {Bakewell} Badecanwiellon
    {Ebbsfleet_Region} Tenet
    {Ebbsfleet} Ypwinesfleot
    {Canterbury_Region} Cent
    {Canterbury} Cantwaraburg
    {Northampton_Region} Norðhamtunscir
    {Northampton} Hamtun
    {Bedford_Region} Bedanfordscir
    {Bedford} Bedanford
    {Hertford_Region} Heorotfordscir
    {Hertford} Heorotford
    {Cambridge_Region} Grantabrycgscir
    {Cambridge} Grantabrycg
    {Colchester_Region} Colneceasterdæl
    {Colchester} Colneceaster
    {Maldon_Region} Eastseaxe
    {Maldon} Mældun
    {Ipswich_Region} Suðfolc
    {Ipswich} Gipeswic
    {Thetford_Region} Þeodforddæl
    {Thetford} Þeodford
    {Elmham_Region} Norþfolc
    {Elmham} Elmham
    {Norwich_Region} Gernefleot
    {Norwich} Norðwic
    {Dunwich_Region} Dommocdæl
    {Dunwich} Dommoc
    {Hastings_Region} Hæstingas
    {Hastings} Hæstingaceaster
    {Selsey_Region} Seolesdæl
    {Selsey} Seoles
    {Lewes_Region} East Suðseaxe
    {Lewes} Læwes
    {Eddisbury_Region} Norþ Wreocensæte
    {Eddisbury} Eadesbyrig
    {Rochester_Region} West Cent
    {Rochester} Hrofesceaster
    {Dover_Region} Suð Cent
    {Dover} Dofras
    {Guildford_Region} Suðrige
    {Guildford} Gyldeford
    {Kingston_Region} Middelseaxe
    {Kingston} Cyningestun
    {Stamford_Region} Bilmingas
    {Stamford} Stanford
    {Peterborough_Region} Norþ Gyrwa
    {Peterborough} Medeshamstede
    {Caistor_Region} Norþ Lindesege
    {Caistor} Ceaster
    {Stafford_Region} Stæþfordscir
    {Stafford} Stæþford
    {Bewcastle_Region} Mearcland
    {Bewcastle} Boþeceaster
    {Wilton_Region} Wiltunscir
    {Wilton} Wiltun
    {Sherborne_Region} Scireburndæl
    {Sherborne} Scireburn
    {Dorchester_in_Dorset_Region} Dorsæte
    {Dorchester_in_Dorset} Dornwaraceaster
    {Wareham_Region} East Dorsæte
    {Wareham} Werham
    {Dunbar_Region}Norþ Beornice
    {Dunbar}Dynbær


    And there some random excerpts from the map heights
    Spoiler Alert, click show to read: 


    ---------

    ---------


    You may notice that some areas (Pennines, Scottish Lowlands and some other smaller areas) are shaped a bit more "accurately", apart from the fact that it is surely a matter of personal mapping style and what kind of effects you want to have on the map and the like , those were the areas I reworked recently cause there were some "mistakes" in them...

    So finally I hope for some feedback.

    Cheers

    Edit and some information in addition:
    The projects title shall be "Brytenwealda" btw, hehe.
    The campaign will conform the campaign extent of the original mod...so most things will stay the same.
    As you can see, the map doesn't contain the danish and norwegian regions, therefore the danes will start as a horde faction (hope that will work )
    Last edited by Knutr inn Riki; December 03, 2011 at 09:39 AM.

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
    - Giordano Bruno

  2. #2

    Default Re: Extended map project for VI II

    If it's the map you're interested in, perhaps the Norman Invasion one would suit you better? It is larger than VI2's, and it doesn't include Ireland or Scandinavia.

  3. #3
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Extended map project for VI II

    Knutr, thanks for the kind words about VI2.

    Yes, the NI map is bigger. It's also more accurate, though, of course, is set some time later (and has no Ireland).

    With VI2, simulating the classic MTW:VI game was the priority before historical accuracy.

    Thanks for your interest in the mod!

    - MasterOfNone (retired)
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  4. #4
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Hello and you're welcome

    yep, primarily I am interested in the particular scenario, which -to my mind- is simply perfect, offering perfect preconditions in so many aspects...
    I didn't know the NI map (btw it looks good ), but anyway obviously it's not the map I need .
    However, on the whole I really try to make the mod historically accurate as best I can (...yet it took me more than two weeks, to select the proper information and accomplish all the stuff about the regions and names as displayed in starting post ).

    I also think of probably integrating two or three more factions (due to the large map this would be good for the balancing too, i guess) or doing some script work to let the settlement names change when captured by another faction from a different culture, but we'll see. At the moment I still have to work on integrating my campaign into RTW...
    Last edited by Knutr inn Riki; December 03, 2011 at 09:26 AM.

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
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  5. #5
    GRANTO's Avatar Domesticus
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    Default Re: Extended map project for VI II

    Quote Originally Posted by Knutr inn Riki View Post
    Hello and you're welcome

    yep, primarily I am interested in the particular scenario, which -to my mind- is simply perfect, offering perfect preconditions in so many aspects...
    I didn't know the NI map (btw it looks good ), but anyway obviously it's not the map I need .
    However, on the whole I really try to make the mod historically accurate as best I can (...yet it took me more than two weeks, to select the proper information and accomplish all the stuff about the regions and names as displayed in starting post ).

    I also think of probably integrating two or three more factions (due to the large map this would be good for the balancing too, i guess) or doing some script work to let the settlement names change when captured by another faction from a different culture, but we'll see. At the moment I still have to work on integrating my campaign into RTW...
    good luck with it all

  6. #6

    Default Re: Extended map project for VI II

    Quote Originally Posted by Knutr inn Riki View Post
    Hello and you're welcome

    yep, primarily I am interested in the particular scenario, which -to my mind- is simply perfect, offering perfect preconditions in so many aspects...
    hi, at the first thanks for nice words about VI 2.
    Quote Originally Posted by Knutr inn Riki View Post
    I didn't know the NI map (btw it looks good ), but anyway obviously it's not the map I need .
    However, on the whole I really try to make the mod historically accurate as best I can (...yet it took me more than two weeks, to select the proper information and accomplish all the stuff about the regions and names as displayed in starting post ).
    the NI maps could helps you a lot (it is realy accurate map), just as MoN said - it is from a little later era.
    Quote Originally Posted by Knutr inn Riki View Post
    I also think of probably integrating two or three more factions (due to the large map this would be good for the balancing too, i guess)
    yep, good idea.
    Quote Originally Posted by Knutr inn Riki View Post
    or doing some script work to let the settlement names change when captured by another faction from a different culture, but we'll see.
    I think the change of settlements name is not possible in RTW/BI engine.

    I can a little help you. just PM me.
    Dominion of Britannia, Norman Invasion

  7. #7
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Thanks.

    Yes, I'm going to get NI, at least to have another additional source , because my actual information (primarily) about Scotland is only "sufficient"...so for me it's rather difficult to get the really comprehensive sources (like special atlases) even the next university library, which is actually pretty good, lacks the very special books in this case...anyway it is certainly more than enough to fill the whole map and the sources I have so far are very reliable and accurate, but as is known it won't do any harm to have more information ...for the even trickier task is also to get proper authentic settlement names...

    Thanks One-Eye, I'll write a PN to you within next days.
    At the moment the biggest problem for me seems to be to change the campaign into RTW format (so far I've never managed to get it running).

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
    - Giordano Bruno

  8. #8
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Hello again and merry Yule-days to all of you!

    For there was a huge rush of school tests to be written, I could just start continuing the work during the last days. Neverhteless I can tell you that I finishes Scotland, Wales and the Isles so far, so I only have to map Ireland still (maybe I am going to fetch some screens soon, but I think I will prepare a Thread for the proposal area anyway some time...).
    And something different...I guess that the map is almost going to reach the limits for the number of regions most probably (so in the end there will be around 190...anyway I will have to see, if this will cause some sorts of problems in the campaign...). Howsoever the map grogresses really well imho...

    Cheers
    Last edited by Knutr inn Riki; December 26, 2011 at 11:26 AM.

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
    - Giordano Bruno

  9. #9

    Default Re: Extended map project for VI II

    Sounds great! Breathing new life into a brilliant mod.

    I'll be playing this.

  10. #10
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Thank you .

    So, as I hold out, here you've got some screens I just shot from the map. I only forgot to update the map_ground_types, so you may only see some trees, and possibly marsh areas, but there will be further ones soon.


    Thamesdale:

    Bernicia:

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
    - Giordano Bruno

  11. #11
    Parzival2211's Avatar Ducenarius
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    Default Re: Extended map project for VI II

    Wow, that looks like an extremely detailled map of Britain. Great you are making such an effort. Good luck, I will keep an eye on this.


  12. #12
    GRANTO's Avatar Domesticus
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    Default Re: Extended map project for VI II

    Quote Originally Posted by Parzival2211 View Post
    Wow, that looks like an extremely detailled map of Britain. Great you are making such an effort. Good luck, I will keep an eye on this.
    YES nice map , i will keep my eye on this also

  13. #13

    Default Re: Extended map project for VI II

    Oh man this is just epic!!!!

  14. #14
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Salut,
    I see, it passed some time since I gave a report of my working last time. ^^ Actually I was quite occupied by rl and school.
    However I accomplished the basic labour concerning Towns&Regions: There will be 176 provinces + sea (not as many as I expected, because I had to erase some few of the english regions you can see on the previous screenshots to balance out the anglo-saxon and the irish territories...but you will see that later on)
    I guess the next step will be to implement the campaign in rtw, but I'm pretty confident that I will be able to do this quite quick and on my own...

    So keep on waiting

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
    - Giordano Bruno

  15. #15
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Hey,
    Well, recently I had to do the last important stuff for school this period ^^ but I accomplished the actual implementation quite quick the weeks before (after having a little trouble with some bugs).
    As you probably spot in the screen-shots below, I had to put a huge lot of land-mass into the map only due to get it running. It's weird, but Rome seems to be much more susceptible to too large water-area than MII, and unfortunately this is like the maximum of water it seems to accept without crashing (as you can see in the top of the second shot the game is already having problems with the grafics - the coastline is not shown from some angles); and I do not know how to act next...Of course the map is not properly playable like this. At worst I'm probably only able to reduce its degree of sucking but nothing better -__-.
    Otherwise, if you've got any ideas, please let me know .





    However the next step will be to add additional factions and to do some historical work (characters, native faction-names(!), accurate family trees etc.).
    By the way those factions will be:
    Strathclyde / Istrad Clud
    Munster / Mumha

    The kingdom of Dublin / Konungriki (at) Dyflin (...not 100percently sure about the correct form...)...Thus the norse vikings will be split into the Kingdom of Dublin and the kingdom of Man.

    Cheers, Knutr

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
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  16. #16
    demagogos nicator's Avatar Domesticus
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    Default Re: Extended map project for VI II

    Nice work No more Scandinavia there?

  17. #17
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Thank you
    No, it was not part of the original concept and I do not consider it essentially for the setting. Yet I am not really sure about that, but I plan to give the Danes a fixed starting position though (which the norwegian factions will have anyway), so we won't have to deal with horde-factions.
    By the way, the start date shown there is actually wrong; it will be set around 860-865, so just before the Great Army appears in East Anglia (and Northumbria). Thus either one of the regions around Humber and Wash or Thanet will be the initial capital.

    Cheers

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
    - Giordano Bruno

  18. #18
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Extended map project for VI II

    Quote Originally Posted by Knutr inn Riki View Post
    Thank you
    No, it was not part of the original concept and I do not consider it essentially for the setting. Yet I am not really sure about that, but I plan to give the Danes a fixed starting position though (which the norwegian factions will have anyway), so we won't have to deal with horde-factions.
    By the way, the start date shown there is actually wrong; it will be set around 860-865, so just before the Great Army appears in East Anglia (and Northumbria). Thus either one of the regions around Humber and Wash or Thanet will be the initial capital.

    Cheers
    If that's the case you would definitely have to at least include Denmark. The catalyst to the invasion was [supposedly] king Ragnar being captured and executed while raiding by King Ælla of Northumbria around the year 862-863, while the invasion began around 865. Plus with the amount of raiders and settlers coming in from Denmark and Norway, I think it would be a necessary addition to gameplay.

    Proud mod leader, modeller and public relations officer of Heiðinn Veðr: Total War


  19. #19
    Knutr inn Riki's Avatar Foederatus
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    Default Re: Extended map project for VI II

    Hey,

    Well, you are right of course and I suppose you are aiming at the actual size of the Danish/Ragnarsson Army at the beginning of the campaign and especially the influx of new soldiers...
    I admit, the inclusion of a Jutish region could roughly represent all the external bases from where new groups of soldiers invaded (esp. Jutland and Frisland etc.), which would indeed match the historical conditions in some way. Even so, I think firstly the rebel factions will generally do the same job as independent viking warbands did (for this purpose, I guess, I will leave the spawn value as it is now), and secondly the way the factions work in TW (the factions troops as something like a 'standing army') suits the functioning of the Great Army/Danelag quite good anyway in my view (probably in connection with smaller recruitment costs or so, which -I hope- will make the whole thing balanced), and therefore I wouldn't really consider it truly necessary.
    Btw, at the beginning the danish forces will be enormous, containing horde-troops as well (hope, that is going to function )....BUt however, the test phase will tell us more of course .

    Anyway, thank you for the feedback! . Cheers!

    «Maiori forsan cum timore sententiam in me fertis quam ego accipiam»
    - Giordano Bruno

  20. #20
    Agrippa19's Avatar Tiro
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    Default Re: Extended map project for VI II

    Any progress on this project? it was looking quite good!!

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