Sorry for the late reply, I am quite busy these days. Here is a complete tutorial:
http://forums.totalwar.org/vb/showth...-for-beginners
To summarize it, first go to the 58BC folder, open the export_descr_unit file to look for the legion that you want to copy. Each legion has an entry like this:
Code:
type KA legio VIII
dictionary tft_caesar_legio_VIII
category infantry
class heavy
voice_type Heavy_1
soldier KA_roman_legionary, 25, 0, 1.0
officer candelarius_centurion
officer legio_VIII_VI_standard
mount_effect horse -1, camel -1,
attributes sea_faring,hide_forest,can_sap,very_hardy
formation 1, 2, 2, 3, 5,square
stat_health 1, 0
stat_pri 6, 2, pilum, 25, 2, thrown, simple, piercing, spear, 20 , 1
stat_pri_attr prec,thrown ;,thrown ap
stat_sec 6, 2, no, 0, 0, melee, blade, piercing, sword, 0 , 0.3
stat_sec_attr no
stat_pri_armour 10, 8, 9, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, -1, -1, 0
stat_mental 20, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 620, 380, 104, 112, 750
ownership romans_scipii
This line:
soldier KA_roman_legionary
will give you the clue to the model and texture associated to the unit, that you can find in descr_model_battle:
Code:
type KA_roman_legionary
skeleton fs_javelinman, fs_s1_gladius
indiv_range 40
texture romans_brutii, 58bc/data/58_extras/textures/caesar_legionary.tga
texture romans_scipii, 58bc/data/58_extras/textures/romani_legionary.tga
texture romans_julii, 58bc/data/58_extras/textures/spqr_legionary2.tga
texture merc, 58bc/data/58_extras/textures/KA_cohors_evocati.tga
model_flexi_m 58bc/data/58_extras/models_unit/romani_legionary.cas, 15
model_flexi_m 58bc/data/58_extras/models_unit/romani_legionary.cas, 30
model_flexi_m 58bc/data/58_extras/models_unit/romani_legionary.cas, 40
model_flexi 58bc/data/58_extras/models_unit/romani_legionary.cas, max
model_sprite romans_scipii, 60.0, 58bc/data/RTR/sprites/rome_legionary_cohort_i_sprite.spr
model_sprite romans_brutii, 60.0, 58bc/data/RTR/sprites/rome_legionary_cohort_i_sprite.spr
model_sprite romans_julii, 60.0, 58bc/data/RTR/sprites/rome_legionary_cohort_i_sprite.spr
model_sprite 60.0, 58bc/data/RTR/sprites/aor_spain_scutarii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
To follow with the example, the texture of the legion can be found here:
texture romans_scipii, 58bc/data/58_extras/textures/romani_legionary.tga
As you can see, in the EDU file the ownership of the unit is romans_scipii, so this is the texture that we are looking for. You will also need the model, that is common to all the factions' textures and the sprites.
Repeat the process with the two officers, centurion and standard.
When you have the files, follow the guide that I have linked and you will be able to add the units to your mod. Hopefully.