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Thread: Albtraum23UIModEmpire for 40 Units

  1. #41
    Andre J. Jassoch's Avatar Decanus
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Unglaublich!!!Du hast es geschaft!!!
    Unbelievable!!!Youv done it!!!

    So guess now the time is come to return to Japan.Very many thanks for your work and +reps

  2. #42

    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by Andre J. Jassoch View Post
    Unglaublich!!!Du hast es geschaft!!!
    Unbelievable!!!Youv done it!!!

    So guess now the time is come to return to Japan.Very many thanks for your work and +reps
    Thanks !
    I Hope i can buy Shogun2 next week.

    Next is the Grouping Problem i hope so.
    And when i´m very lucky the reinforcement Problem.

    Alb23

  3. #43
    Lordsith's Avatar Artifex
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Is it possible to add additional order icons for units ? For instance grenadiers in Empire can just form a square formation or throw grenades , can you make both icons for them to form a square formation and throw grenades as in Napoleon total war? ))
    Last edited by Lordsith; December 19, 2011 at 11:51 AM.

  4. #44
    Aragorn1963's Avatar Biarchus
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    Default Re: Albtraum23UIModEmpire for 40 Units

    I would be willing to donate some money to you, Albtraum. If you can find a safe way to arrange that. Not much, but € 10,- or so. If a couple of others are willing to do the same you can afford Shogun too.

    With regard to the reinforcement problem you mention, is that ETW or Shogun?

  5. #45

    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by Aragorn1963 View Post
    I would be willing to donate some money to you, Albtraum. If you can find a safe way to arrange that. Not much, but € 10,- or so. If a couple of others are willing to do the same you can afford Shogun too.

    With regard to the reinforcement problem you mention, is that ETW or Shogun?

    Both.

    Alb23

  6. #46
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by Albtraum23 View Post

    Exactly what I had in mind. If I had a working credit card, I would donate you a steam game or something. But I can't (yet). I may be able to in the near future.

    Your mod is my favorite TWar mod after DMUC. I prefer that from Third Age TW 3, and I love TATW 3.


    And Let's face it:
    With current sizes of the poor man's monitor, 30 units work better IMO.
    Last edited by alhoon; December 21, 2011 at 03:55 AM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  7. #47
    Aragorn1963's Avatar Biarchus
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    Default Re: Albtraum23UIModEmpire for 40 Units

    So how can we donate some money for Albtraum, so he can continue his brilliant work? I hope we don't insult you with the suggestion, Albtraum.

  8. #48

    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by Aragorn1963 View Post
    So how can we donate some money for Albtraum, so he can continue his brilliant work? I hope we don't insult you with the suggestion, Albtraum.
    No , quite contrary to .

    Alb23

  9. #49
    Aragorn1963's Avatar Biarchus
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Than how can it be arranged? Any ideas anyone? A safe way?

  10. #50

    Default Re: Albtraum23UIModEmpire for 40 Units

    I have now bought Shogun 2.
    Next step is to show more unitcards for Napoleon and Empire 50 , 60 and more, must Test it.
    I hope i can fix the grouping problem for Empire and Shogun2 when i rework the Napoleon files.

    Last 3 weeks i had not time for moding.

    Greets

    Albtraum23
    Last edited by Albtraum23; January 23, 2012 at 02:21 PM.

  11. #51
    Aragorn1963's Avatar Biarchus
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Glad you are back Albtraum. Keep up the splendid work.

  12. #52

    Default Re: Albtraum23UIModEmpire for 40 Units

    Great work Alb. For some reason and can't actually increase the unit size per army though. Everytime I edit my save games, I get an error report and esf crashes on me.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.IOException: The process cannot access the file 'C:\Users\Stephen\Desktop\Great Britain Summer 2.empire_save' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
    at EsfEditor.Parser.EsfParser.SaveAs(String newFilename, BackgroundWorker bw)
    at EsfEditor.Forms.EsfEditorForm.backgroundWorker_DoWork(Object sender, DoWorkEventArgs e)
    at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
    at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    EsfEditor 1.4.6
    Assembly Version: 1.4.6.0
    Win32 Version: 1.4.6.0
    CodeBase: file:///C:/Users/Stephen/AppData/Local/Temp/Temp1_EsfEditor%201.4.6.zip/EsfEditor%201.4.6.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4962 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    dy95xb3r
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4962 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by ppsh42; January 23, 2012 at 04:35 PM.

  13. #53
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by Albtraum23 View Post
    I have now bought Shogun 2.
    Next step is to show more unitcards for Napoleon and Empire 50 , 60 and more, must Test it.
    I hope i can fix the grouping problem for Empire and Shogun2 when i rework the Napoleon files.

    Last 3 weeks i had not time for moding.

    Greets

    Albtraum23
    You can take 3 weeks off whenever you like Albtraum.
    Personally, I'm happy with the 30-unit cards. I dare say, I even managed a siege with 27-28 vs 27-28 units! Of course both my army and the enemy army didn't have those units full, We've been battling on the field before. It was like 6K for me and 7.5K for the enemy.

    I believe that with more than 30 units, being able to group just 24 of the units and leaving the rest ungrouped will create problems for me anyways. I wouldn't be able to control effectively my army.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  14. #54

    Default Re: Albtraum23UIModEmpire for 40 Units

    This does'nt work for me!, Im playing DMUC with custom campaign...as Persia. I've downloaded the beta3 30xunit and replaced the suggested template with yours. I get the smaller unit cards but im not allowed to have more than 20xunits in an army!!!

    Is this the same problem as NapoleonTW where we need special 40x or 30x unit saves????

  15. #55
    satyrus's Avatar Civis
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    Default Re: Albtraum23UIModEmpire for 40 Units

    @Poacher886
    Have the same problem as you. I think we need the saves as in DNTW

  16. #56

    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by satyrus View Post
    @Poacher886
    Have the same problem as you. I think we need the saves as in DNTW

    Yea, To be honest, i left ETW DMUC for DM NTW because of..and only, the 40xunit army's...to me its the best thing to happen to TW since the inclusion of Naval combat.

    However, im already a bit bored of NTW DM because its just so scripted and restricted in campaigns...and would like to return to the full flavour of DMUC ETW, but i just cant imagine playing without 40xunits or at least 30x....infact i cant imagine playing any futire TW game without this!!!

  17. #57
    satyrus's Avatar Civis
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    Default Re: Albtraum23UIModEmpire for 40 Units

    I have find it that i can playy withj 30 units check this

    http://www.twcenter.net/forums/showt...=454716&page=9

    The only problem is that i see in battles only 20 units on the unitcard. On the CMap i see 30, not know why

  18. #58
    GAIUS GERMANICUS CAESAR's Avatar Libertus
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    Default Re: Albtraum23UIModEmpire for 40 Units

    @ Albtraum23 besides the grouping thing (which I don't think is a big deal at moment unless the stacks get really big ) what is the reinforcement bug about? I've only seen it mentioned in passing by one poster and yourself. What other issues does the ETW version of your mod have? Do you have a full copy of ETW yet and if you don't, at this point will it help you out to have to a copy to do the fixes (to ask a stupid question ). Once again, I thank you for the outstanding work you have done.

    btw Please include as many unit option buttons on the HUD as possible thanks!
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  19. #59
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by Poacher886 View Post
    This does'nt work for me!, Im playing DMUC with custom campaign...as Persia. I've downloaded the beta3 30xunit and replaced the suggested template with yours.

    Quote Originally Posted by Poacher886 View Post
    Yea, To be honest, i left ETW DMUC
    Guys, relax.
    Alb's mod just changes the UI size.
    To have 30 or 40 unit sizes you need to change the save game with ESF editor.

    What you should do is:
    - download the ESF editor
    - open the game with Persia and make a save. Then exit DMUC
    - use the ESF editor to open your savegame
    - Go to CAMPAIGN_ENV -> CAMPAIGN_MODEL. Find the two numbers that are set to "20" and change them to 30.
    - Save your savegame
    - get in DMUC, load your save and you and your enemies will have 30 units.

    Quote Originally Posted by satyrus View Post
    The only problem is that i see in battles only 20 units on the unitcard. On the CMap i see 30, not know why
    Try to re-install Alb's mod.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  20. #60
    Lord Cunami's Avatar Tiro
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    Default Re: Albtraum23UIModEmpire for 40 Units

    Quote Originally Posted by alhoon View Post
    Guys, relax.
    Alb's mod just changes the UI size.
    To have 30 or 40 unit sizes you need to change the save game with ESF editor.

    What you should do is:
    - download the ESF editor
    - open the game with Persia and make a save. Then exit DMUC
    - use the ESF editor to open your savegame
    - Go to CAMPAIGN_ENV -> CAMPAIGN_MODEL. Find the two numbers that are set to "20" and change them to 30.
    - Save your savegame
    - get in DMUC, load your save and you and your enemies will have 30 units.



    Try to re-install Alb's mod.


    I have followed these instructions, using EsfEditor 1.4.8, but have not been able to edit my savegame. I change both numbers to 30, but then if I try to save the edited savegane file, EsfEditor freezes. Any suggestions would be appreciated.

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