[features]
## relative mod path
mod = mods/rule_britannia
[io]
file_first = true
disable_file_cache = true
[misc]
show_hud_date = true
;bypass_sprite_script = 1
[log]
to = logs/RB.system.log.txt
level = * error
;level = * trace
;level=*script* trace
[game]
allusers = 1
auto_save = 1
unlimited_men_on_battlefield = 0
event_cutscenes = 0
[video]
windowed = false ## used for modding
;movies = false
[features]
editor = 0
[multiplayer]
playable = true
## faction mask for setting default starting factions in hotseat campaign
factions = 1 #1 = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
scroll = false ## disable start turn scroll in hotseat campaign
turns = false ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
disable_console = false ## enable cheat console in hotseat campaign.
admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
update_ai_camera = true ## enable camera updates during ai turn in hotseat campaign
disable_papal_elections = false ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
autoresolve_battles = false ## disable forced autoresolve all battles in hotseat campaign
validate_diplomacy = false ## disable diplomacy validation for incoming propositions
save_prefs = true ## disable forced relevant hotseat options to be saved with game.
autosave = true ## autosave hotseat game at start of players turn
save_config = true ## save config file in save dir containing information about next players turn
close_after_save = false ## close medieval II directly after a hotseat autosave
gamename = hotseat_gamename ## sub directory name for hotseat save games
validate_data = true ## ensure game data files used in previous save match current campaign data files.
allow_validation_failures = false ## prevent game to load if savegame or data validations fail |