Last edited by tianzong; March 22, 2012 at 01:29 PM. Reason: to offtopic
To answer your previous post on a separate thread regarding the regional units for non-amazon factions.
It is a very interesting idea, but the central theme of this mod is: Amazon factions as well as neo-Amazon factions (Carhtaginian, Sarmatian, Armenia, for example), are the only true playable factions.
I have got many players asking why greeks are so weak in the mod. The answer is, the Greeks are not weak at all. They outnumber the Amazon/neo-Amazon factions on the battlefield on almost every turn.
If the Amazons do not have the technological infrastructure, they don't really stand a chance, should that be the case, this mod is just another greco-roman mod, which put female combatants to the slaughter.
The real issue is, people are brought-up with the greco-roman stereotype always thought the Romans, or the Greeks ought to win. Because even if their ancesters could be traced to the Amazons, their cultural root have been wiped out by these cultures. If your hair is light colored, and your eyes are gray, blue, or green, there is a good chance that you ancesters were not 'European' at all. And if they are from the central Asian region (whether from 7,000, 8,000 yeas ago, or 270BC), chances are your ancesters can be linked to Amazons.
not me. I have brown hair and brown eyes!
Forgot to say but the region units idea has already been used by eras total conquest team. So that's why i thought "hey i have to tell this to the amazon reignited team".
Last edited by tianzong; March 18, 2012 at 03:47 PM.
Region units have been around since the first Shogun TW.
If you missed the main point I was making. I was trying to state that the mod is about Amazon warriors in the anthropological sense.
Trying to equalize all factions were contrary to the central theme of the mod.
no no i didn't miss the point. I know it would ruin the entire idea of amazon reignited. But i just wanted to try this out myself for just the rome total war one (or barbarian invasion).
I think you should try it out, absolutely. And share with the readers on this forum your findings. If you can show the tangible benefit of it, I don't see why we shouldn't use it.
I will shurely do (if i find the time)
added a few constalations into the sky for night battles. added differing types of clouds.
only skys~skies a deeper more realistic blue now.
normal_text~lighting portrayed in a more realistic way and skies more realistic blue.
Last edited by Resef; April 05, 2012 at 08:38 PM.
CTD due to missin texture in 6.0H. Unsure what unit was involved but copy paste rename a similar texture fixed the iussue.
Also still missing unit card and peasant displayed. The one I reported in #169 is still present.
I have the 6.0h Armenian Unit Roster posted [here]
The roster looks quite different from your snapshot picture above.
It looks like your roster is incomplete at best.
It's strange I installed a clean 6.0H extracted right from the 7.z without changes went to a custom battle and unit card is missing. Can someone else besides me confirm that?
I'm confused now.
Below you see an actual shot of my 6.0H which has the same roster as yours but the peasant unit card showing. Unit size is different but that's not the issue here.
Is it possible that this unit card is linking outside the atw mod folder that would explain all is displaying okay at your end.
Or the issue is only by me though I'm certain I haven't done anything wrong here, just need someone who can check this someone who d/l the 6.0H mod and uses it with his own rtw game if he had the same display like mine above that would ckleae thing up if not then too.
By the way I've seen like 3-4 units that does display the peasant unit card where it shouldn't be can post that later.
Ohhh are you using the alex expansion or linking to it with unit cards by any chance since I haven't got that one is that the issue?
Where can I check the path of the unit card especially the one who only has the peasant displayed above where it should be the horse+rider image since the others are okay.
Last edited by Mark Centurion; March 25, 2012 at 05:42 AM.
I'll check it out as soon as I can. (I'm not on my dell d820 at the moment). By the way mark, check out your inbox, I may have stumbled across something fascinating in a mod experiment!
I also see the peasant image in place of the Armenic Plumbatarii Heavy Cavalry. This is with 6.0H as the first installation on BI.
I checked if there was a unit card in the UI/units for the armenic heavy cavalry and there isn't which is probably why.
If you guys are desperate for a unit picture you could copy the romans_scipii heavy cavalry tga and paste it into armenia's folder and then rename it too #armenian_heavy_cavalry.tga
Last edited by Resef; March 25, 2012 at 04:27 PM. Reason: desperate measures
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