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Thread: Starting script tweaking

  1. #1
    Zarax's Avatar Triple Chaosmaster
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    Default Starting script tweaking

    Do you know if it's possible to subtract population through the starting script?
    I'm working on a revised cost mod and the easiest solution to keep AI from being too static is to boost initial population in most settlements with exception of the player ones...

    My current XGM is very unstable due to deep loyalty testing, some extra info would be welcome...
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  2. #2
    DimeBagHo's Avatar Praeses
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    Default Re: Starting script tweaking

    I don't think that is possible. You can remove starting population in descr_strat.txt and then add it to the AI settlements though.

  3. #3
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Starting script tweaking

    I guess it's the way to work with, do you think you can develop a script that adds +20% to non player capital populations at start?
    Attached you'll find the very first release of my revised cost file, it's still very rudimentary but keeps the player from developing elite stacks for much longer than vanilla prices, even though after 100+ turns the player will be able to field enough units to defeat pretty much anything the AI will throw against it...
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