MOD DISCONTINUED
Self-explanatory.
Now the nanbans sells taihos with four-wheeled naval carriage!
It's Pushable!
They really moves, not just using naval cannon models. I know, i also think they look too napoleonic, but hey, its better than a culverin atop bales of rice somehow moving... or a 19th century bronze napoleonic 12pdr cannon operated by ashigarus...
ISSUES
- The crew can't drop engines and retreat. If they're routed, they'd rout pushing the heavy cannons. hoo, they loved their precious taihos more than their lives...
- There's a inexplicable behavior when the guns were repositioned. the crew strangely position back the cannons in their previous positions before they open fire again.[SOLVED]reverting the animations into normal shogun_fixed_cannon animation works. It seems that the crew were returning to limber horses that doesn't exist. Strangely, shogun_fixed_cannon animation could move the cannons. Weird. But it leads into...
- Another problem. The crew loads the muzzle-loader from its breach... and fires before the crew lit the fuse under the barrel or covering their ears. Disturbing. Ideally, it could use naval_cannon animation, but the animation wouldn't let the cannon move...
v.0.2
added blast and shrapnel damage, changed the gun type into artillery_siege for slower movement, changed ammo into 15, tweaked fatigue a little.
v.02a
added some abilities, reverting animations into shogun_fixed_cannon, adding some girth to the cannons.
v.03
nothing, really; just making a new gun rather replacing guns in gun_types
v.04a
some tweaks with the projectile
v.04b
added explosive bolt and scattershot