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Thread: Red Seal Company broken?

  1. #1
    Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    3

    Default Red Seal Company broken?

    Hi everyone!

    In my recent single campaign I've noticed, that the Red Seal Company building gives only 5% to tariffs - while the previous buliding in the chain, Warehouses, gives 6%. Ingame encyclopedia also states that. Is it a bug?

    I've got no gameplay mods, only visual ones.

  2. #2
    Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    3

    Default Re: Red Seal Company broken?

    Well, can anyone simply tell me if the Red Seal Company and Warehouse stats are different in his campaign?

  3. #3
    _anomaly's Avatar Ikko-Ikki
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    Oct 2011
    Location
    Brisbane, Australia
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    27

    Default Re: Red Seal Company broken?

    I was just wondering the same thing. I'm thinking it could be because Red Seal Companies allow you to build Red Seal Trade Ships.

  4. #4
    Ikko-Ikki
    Join Date
    Nov 2011
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    3

    Default Re: Red Seal Company broken?

    Hm, didn't know about that type of a trade ship at all! Now everything's a bit more clear.

  5. #5
    _anomaly's Avatar Ikko-Ikki
    Join Date
    Oct 2011
    Location
    Brisbane, Australia
    Posts
    27

    Default Re: Red Seal Company broken?

    Yeah, but they're still pretty terrible. I'm fine with them costing more and taking longer to build, but considering that historically the Red Seal ships were big, international trade ships endorsed by Hideyoshi himself (to scare off pirates, and it worked), it seems stupid that they bring in the same income, move the same distance, take attrition and get attacked by pirates.

    I wouldn't really care if they weren't so difficult to get; they're the only unit in the game that requires a provincial building (i.e. naval tradition) - and the highest level one at that - AND a Drydock. I think a buff along these lines would be appropriate: +10-20% movement range, no high seas attrition (or an increase in distance from the coast before suffering attrition), +20% to cost and upkeep, +25-40% to income from trade nodes, -50-75% chance of getting attacked by pirates and maybe a few (~10) gunmen on board in exchange for an equal amount of bowmen, considering how late-game they are. Even if it means they require Gunpowder Mastery to be built (if you're focusing on Naval Arts, you'll be wanting Gunpowder Mastery anyway, or you'll have it already), changes along these lines should be implemented, because at the moment they aren't really doing anything except ruining a potentially great building and looking pretty.
    Last edited by _anomaly; November 17, 2011 at 06:20 AM.

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