Fortuna Orbis 0.6
(15/09/2012)
-Fixed various CTDs
-Added more units - the rosters are now complete, and it is fairly unlikely they will be changed from now on
-Added recruitment - all factions can now recruit units from their government buildings
-Added an assortment of UI cards and various other improvements and bug fixes
0.61 Patch
-Added UI cards for all units missing them (in total around 220 cards) (see
here for screens)
-New Hellenistic War Elephant skin - the previous one was a placeholder
-Fixed various other unit-related bugs including made Principe recruitment 0-turn and made sure Zeus came up with no errors
0.62 Patch
-Fixed savegame issue
-Fixed a few residual UI card issues
0.63 Patch
-Fixed settlement details CTD thanks to Ballpoint202
-Added naval recruitment
-Removed some unit recruitment aberrations
-A few other fixes
0.7 Patch
-Fixed Antigonid savegame issue and some other starting script related issues
-Fixed some "nonsense" coding in the EDB, eg conditionals where a building was needed to get to the highest level of settlement, but that building could only be build at the highest level of settlement, making both impossible to build
-Added missing hidden resources to fix timber and iron import buildings
-Added alpha channels onto government and colonisation building UI cards, so that they no longer have ugly white or gray backgrounds
-And some more minor fixes
0.75 Patch
(02/02/2013)
-Balanced all Greek and Hellenistic units (except a few Bactrians, but including AoRs and Mercs)
-Rebalanced/fixed the governments of all factions
-Coded in the Marian Reforms
-Added the Money Script
-Tweaks to the map, including a new region in the Alpine area, and a better representation of the eastern Celts' territories
-Placed phalanx reform buildings ingame and gave them UI cards
-Reworked the government and colonisation info images
-Fixed temple UI cards
-Replaced the AoR Greek Hippeis unit cards, which showed it with a chest plate instead of a linothorax
-Fixed various other UI card issues
-Rebalanced the elephant units, and did various tweaks and fixes to the soldiers on them
-Made the Rhodians' skin paler, as they looked like Indians!
-Fixes to the Greek cavalry officers
-Corrected some Greek names
-Made the Veneti army Veneti (it was Gallic before!)
-Some new campaign descriptions
-Fixes to eastern ports esp. Barygaza
-Overhaul to the already complete mercenary groupings
-Corrected the Illergetes' AoR grouping
-Stopped Nabataea from revolting to Parthia
-Improved the Seleucid Bronze Shield phalanx
-Also balanced two of the German units
New to 0.75a:
-Added some more portrait cards for the Mauryans
-Fixed a file placement issue in 0.75
-Fixed a case of 'silver surfers' for the Getic Warband
-Added missing export_units entry for AoR Rhomphaiophoroi
-Improved the Getic Late Swordsmen
-Fixed some issues with the Roman government and the recruitment of Italic units
-(Hopefully) made the "A New Man: Gaius Marius" event read very differently
0.76 Patch
(09/02/2013)
-Fixed "tabs" issue from previous patch
-Finished the Mauryan Portrait Cards project including making some beautiful cards for the wives, daughters and sons
-Made the Belgae and Gallic factions use the correct banners
-Removed the banners which appear when there are no troops stationed in a settlement (I prefer it this way)
-Changed some of the mini symbols on the strat map banners to more appropriate or better emblems
-Gave all factions the correct banners for walls on the battle map (ugly and wrong Vanilla ones were used previously)
-Sorted through the captain cards (seen on the screens before and after battles) so that each faction has ones like in RTR-VII
0.8 Patch
(06/03/2013)
-Improvements to the units balancing system: More differentiated ground type modifiers, more clear-cut difference between elites and non-elites, and a vastly improved price range
-Balanced German, Illyrian and Greco-Bacrian units, and corrected some errors in previous balancing
-Redid the resources in fifty eastern provinces and strat map resources in those
-Added/implemented new strat map officers for many factions which were using generic (or just plain wrong) ones
-Added Seleucid Cataphract
-Added culture-specific (male) peasants, and faction-specific revolutionaries (revolt CTD fix units)
-Fixed some of the bugs in the mining system
-Fixed German Clubmen, Heroes and Youngspears
-Added some Greek colony buildings where they were missing
-Corrected several errant building and unit UI cards
-Added normal hands to Bactrian units
-Fixed agents’ UI cards
-Fixed some allocations of formations to AI factions
-Increased Marian Legionaries to 50 men, and Triarii to 40
-Added updated Getic Bodyguard and corrected its (lack of) name
-Made Getic Warband into spearman unit (as it should be)
-Allowed Achaea to recruit Spartans in Sparta
-Made Carthage’s reform units reform-dependent
-Decreased movement points slightly
-Fixes to some irregular or excessively high building prices
-Fixed Barbarian Tribes’ strat banner icon
-Corrected bug stopping the correct campaign descriptions from showing
-Added a new UI icon for the Indian Spices resource
-Tweaked resource trade values
-Made the timber import building only available in coastal provinces (the building having the purpose of allowing ships to be built)
-Removed Mauryan militia spearmen (who were bugged anyway)
-Gave artillery crews their helmets back (solving the half-headless effect)
-Improved Bactrian Cataphract’s texture slightly
-(Attempted to) add a custom formation for a Mauryan Elephant Assault
-Fixed a CTD on Carmania’s settlement details scroll
0.85 Patch
(13/04/2013)
-Balanced all units previously unbalanced (some 90 of them)*
-Revised and added to the strat map resources for 80 regions (now 130 of 196 done)**
-Added a number of new custom battlefields and preview pictures for existing ones
-Added mercenary groupings for Germania, Greece, Sicily, part of the Balkans, and the Terra Incognita
-Made new campaign descriptions for Cherusci, Bellovaci, Mauryans, Ptolemies and Pontics
-Some small tweaks to the map
-Fixed some bugs on the Armenian Cataphract
-Some corrections to the recruitment of Indian Elephants
*That is to say, they are all on the same balancing system. That system may be subject to change, as I intend to do some vigorous tests on it. Anyone up for some multiplayer games?
**In doing so, bugs including the non-availability of mines and elephants in those regions have been fixed; however, the amount of income given by (especially naval) trade needs attention.
Patch 0.9
(10/06/2013)
-Revised and added to the strat map resources for the final 66 regions (this is vital for the game’s mechanics)
-Completed the mercenary recruitment groupings for all regions
-Fixed a bug in the ports’ coding and lessened their (still considerable) impact
-Redid the projectile ranges of units
-Some tweaks to the map, the most significant of which the enlargement of the northern Terra Incognita (Hyperborea)
-Eastern Satrapies made rebel
-Some tweaks to the machinery of the Barbarian Minifaction