0.61 Patch
-Added UI cards for all units missing them (in total around 220 cards) (see
here for screens)
-New Hellenistic War Elephant skin - the previous one was a placeholder
-Fixed various other unit-related bugs including made Principe recruitment 0-turn and made sure Zeus came up with no errors
0.62 Patch
-Fixed savegame issue
-Fixed a few residual UI card issues
0.63 Patch
-Fixed settlement details CTD thanks to Ballpoint202
-Added naval recruitment
-Removed some unit recruitment aberrations
-A few other fixes
0.7 Patch
-Fixed Antigonid savegame issue and some other starting script related issues
-Fixed some "nonsense" coding in the EDB, eg conditionals where a building was needed to get to the highest level of settlement, but that building could only be build at the highest level of settlement, making both impossible to build
-Added missing hidden resources to fix timber and iron import buildings
-Added alpha channels onto government and colonisation building UI cards, so that they no longer have ugly white or gray backgrounds
-And some more minor fixes
0.75 Patch
(02/02/2013)
-Balanced all Greek and Hellenistic units (except a few Bactrians, but including AoRs and Mercs)
-Rebalanced/fixed the governments of all factions
-Coded in the Marian Reforms
-Added the Money Script
-Tweaks to the map, including a new region in the Alpine area, and a better representation of the eastern Celts' territories
-Placed phalanx reform buildings ingame and gave them UI cards
-Reworked the government and colonisation info images
-Fixed temple UI cards
-Replaced the AoR Greek Hippeis unit cards, which showed it with a chest plate instead of a linothorax
-Fixed various other UI card issues
-Rebalanced the elephant units, and did various tweaks and fixes to the soldiers on them
-Made the Rhodians' skin paler, as they looked like Indians!
-Fixes to the Greek cavalry officers
-Corrected some Greek names
-Made the Veneti army Veneti (it was Gallic before!)
-Some new campaign descriptions
-Fixes to eastern ports esp. Barygaza
-Overhaul to the already complete mercenary groupings
-Corrected the Illergetes' AoR grouping
-Stopped Nabataea from revolting to Parthia
-Improved the Seleucid Bronze Shield phalanx
-Also balanced two of the German units
New to 0.75a:
-Added some more portrait cards for the Mauryans
-Fixed a file placement issue in 0.75
-Fixed a case of 'silver surfers' for the Getic Warband
-Added missing export_units entry for AoR Rhomphaiophoroi
-Improved the Getic Late Swordsmen
-Fixed some issues with the Roman government and the recruitment of Italic units
-(Hopefully) made the "A New Man: Gaius Marius" event read very differently
0.76 Patch
(09/02/2013)
-Fixed "tabs" issue from previous patch
-Finished the Mauryan Portrait Cards project including making some beautiful cards for the wives, daughters and sons
-Made the Belgae and Gallic factions use the correct banners
-Removed the banners which appear when there are no troops stationed in a settlement (I prefer it this way)
-Changed some of the mini symbols on the strat map banners to more appropriate or better emblems
-Gave all factions the correct banners for walls on the battle map (ugly and wrong Vanilla ones were used previously)
-Sorted through the captain cards (seen on the screens before and after battles) so that each faction has ones like in RTR-VII
0.8 Patch
(06/03/2013)
-Improvements to the units balancing system: More differentiated ground type modifiers, more clear-cut difference between elites and non-elites, and a vastly improved price range
-Balanced German, Illyrian and Greco-Bacrian units, and corrected some errors in previous balancing
-Redid the resources in fifty eastern provinces and strat map resources in those
-Added/implemented new strat map officers for many factions which were using generic (or just plain wrong) ones
-Added Seleucid Cataphract
-Added culture-specific (male) peasants, and faction-specific revolutionaries (revolt CTD fix units)
-Fixed some of the bugs in the mining system
-Fixed German Clubmen, Heroes and Youngspears
-Added some Greek colony buildings where they were missing
-Corrected several errant building and unit UI cards
-Added normal hands to Bactrian units
-Fixed agents’ UI cards
-Fixed some allocations of formations to AI factions
-Increased Marian Legionaries to 50 men, and Triarii to 40
-Added updated Getic Bodyguard and corrected its (lack of) name
-Made Getic Warband into spearman unit (as it should be)
-Allowed Achaea to recruit Spartans in Sparta
-Made Carthage’s reform units reform-dependent
-Decreased movement points slightly
-Fixes to some irregular or excessively high building prices
-Fixed Barbarian Tribes’ strat banner icon
-Corrected bug stopping the correct campaign descriptions from showing
-Added a new UI icon for the Indian Spices resource
-Tweaked resource trade values
-Made the timber import building only available in coastal provinces (the building having the purpose of allowing ships to be built)
-Removed Mauryan militia spearmen (who were bugged anyway)
-Gave artillery crews their helmets back (solving the half-headless effect)
-Improved Bactrian Cataphract’s texture slightly
-(Attempted to) add a custom formation for a Mauryan Elephant Assault
-Fixed a CTD on Carmania’s settlement details scroll