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Thread: Beta Release - FO 0.85!

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    Caligula Caesar's Avatar Lord Hamster
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    Default Beta Release - FO 0.85!

    Salve Quirites! Hail Citizens of RTR! The time has come!

    Fortuna Orbis has come a long way since the first Beta release, a year ago (this is being written 5/11/2012). Now, not only can you admire the map and the units, but by and large, the game is fairly playable. Each faction has a full and high-quality roster of (now recruitable) units, the government system, though in need of refinement, works, and the game is stable. There is still much work to be done, but the full release is, with luck, not too far away. In the meantime, enjoy!

    Spoiler for A small Taster of our Units
    Caetrati Tribesmen



    Celtiberian Caetrati Cavalry



    Belage Swordsmen



    Belgae Ambacti



    Arverni Heavy Cavalry



    Mauryans

    Light Spearmen



    Light Archers



    Longbowmen



    Gada Macemen



    Magadha Heavy Infantry



    Elite Infantry



    Kamboja Cavalry



    Heavy Cavalry (has been edited since this pic was made)



    Armoured Elephants


    Credits

    I have many people to thank who have helped make this project a reality. First of all, I would like to thank the RTR Team, Quinn Inuit and his ExRM Team, and Boom S, Antonov (Co-founder who helped make the map), Nighteye (Mauryan unit cards) and all others who have been part of the FO Team, no matter how short or long their time was. Then I'd like to thank and praise the RSII Team for allowing the modding community to make use of their environments, as well as allowing us to use a large number of their units. I'd like to thank AqD for giving his latest work to the community - I have used a number of them in the eastern factions. I'd like to thank the RG Team for allowing us to use their Mauryan units - though they have now been remade, RG influences can still be found on them, and I applaud the gesture. I'd also like to thank Finn McCumhail for letting me use and make possible for use his Indian portraits (all but the wife, son and daughter are originally his). Finally, I would like to apologise to anyone I have missed. If you PM me, I will be glad to add you to this list.

    A list of units of which I have borrowed either all or part from other mods can be found in FO/Docs in excel format. Any units not on that list can be assumed to be either made by the RTR Team or by Boom S and I, or a mixture of the two.

    Fortuna Orbis 0.6

    New to Fortuna Orbis 0.6 (15/09/2012):
    -Fixed various CTDs
    -Added more units - the rosters are now complete, and it is fairly unlikely they will be changed from now on
    -Added recruitment - all factions can now recruit units from their government buildings
    -Added an assortment of UI cards and various other improvements and bug fixes

    Spoiler for Change logs of Patches between 0.6 and 0.75

    0.61 Patch

    -Added UI cards for all units missing them (in total around 220 cards) (see here for screens)
    -New Hellenistic War Elephant skin - the previous one was a placeholder
    -Fixed various other unit-related bugs including made Principe recruitment 0-turn and made sure Zeus came up with no errors

    0.62 Patch

    -Fixed savegame issue
    -Fixed a few residual UI card issues

    0.63 Patch

    -Fixed settlement details CTD thanks to Ballpoint202
    -Added naval recruitment
    -Removed some unit recruitment aberrations
    -A few other fixes

    0.7 Patch

    -Fixed Antigonid savegame issue and some other starting script related issues
    -Fixed some "nonsense" coding in the EDB, eg conditionals where a building was needed to get to the highest level of settlement, but that building could only be build at the highest level of settlement, making both impossible to build
    -Added missing hidden resources to fix timber and iron import buildings
    -Added alpha channels onto government and colonisation building UI cards, so that they no longer have ugly white or gray backgrounds
    -And some more minor fixes

    0.75 Patch
    (02/02/2013)

    -Balanced all Greek and Hellenistic units (except a few Bactrians, but including AoRs and Mercs)
    -Rebalanced/fixed the governments of all factions
    -Coded in the Marian Reforms
    -Added the Money Script
    -Tweaks to the map, including a new region in the Alpine area, and a better representation of the eastern Celts' territories
    -Placed phalanx reform buildings ingame and gave them UI cards
    -Reworked the government and colonisation info images
    -Fixed temple UI cards
    -Replaced the AoR Greek Hippeis unit cards, which showed it with a chest plate instead of a linothorax
    -Fixed various other UI card issues
    -Rebalanced the elephant units, and did various tweaks and fixes to the soldiers on them
    -Made the Rhodians' skin paler, as they looked like Indians!
    -Fixes to the Greek cavalry officers
    -Corrected some Greek names
    -Made the Veneti army Veneti (it was Gallic before!)
    -Some new campaign descriptions
    -Fixes to eastern ports esp. Barygaza
    -Overhaul to the already complete mercenary groupings
    -Corrected the Illergetes' AoR grouping
    -Stopped Nabataea from revolting to Parthia
    -Improved the Seleucid Bronze Shield phalanx
    -Also balanced two of the German units
    New to 0.75a:
    -Added some more portrait cards for the Mauryans
    -Fixed a file placement issue in 0.75
    -Fixed a case of 'silver surfers' for the Getic Warband
    -Added missing export_units entry for AoR Rhomphaiophoroi
    -Improved the Getic Late Swordsmen
    -Fixed some issues with the Roman government and the recruitment of Italic units
    -(Hopefully) made the "A New Man: Gaius Marius" event read very differently

    0.76 Patch
    (09/02/2013)

    -Fixed "tabs" issue from previous patch
    -Finished the Mauryan Portrait Cards project including making some beautiful cards for the wives, daughters and sons
    -Made the Belgae and Gallic factions use the correct banners
    -Removed the banners which appear when there are no troops stationed in a settlement (I prefer it this way)
    -Changed some of the mini symbols on the strat map banners to more appropriate or better emblems
    -Gave all factions the correct banners for walls on the battle map (ugly and wrong Vanilla ones were used previously)
    -Sorted through the captain cards (seen on the screens before and after battles) so that each faction has ones like in RTR-VII

    0.8 Patch
    (06/03/2013)

    -Improvements to the units balancing system: More differentiated ground type modifiers, more clear-cut difference between elites and non-elites, and a vastly improved price range
    -Balanced German, Illyrian and Greco-Bacrian units, and corrected some errors in previous balancing
    -Redid the resources in fifty eastern provinces and strat map resources in those
    -Added/implemented new strat map officers for many factions which were using generic (or just plain wrong) ones
    -Added Seleucid Cataphract
    -Added culture-specific (male) peasants, and faction-specific revolutionaries (revolt CTD fix units)
    -Fixed some of the bugs in the mining system
    -Fixed German Clubmen, Heroes and Youngspears
    -Added some Greek colony buildings where they were missing
    -Corrected several errant building and unit UI cards
    -Added normal hands to Bactrian units
    -Fixed agents’ UI cards
    -Fixed some allocations of formations to AI factions
    -Increased Marian Legionaries to 50 men, and Triarii to 40
    -Added updated Getic Bodyguard and corrected its (lack of) name
    -Made Getic Warband into spearman unit (as it should be)
    -Allowed Achaea to recruit Spartans in Sparta
    -Made Carthage’s reform units reform-dependent
    -Decreased movement points slightly
    -Fixes to some irregular or excessively high building prices
    -Fixed Barbarian Tribes’ strat banner icon
    -Corrected bug stopping the correct campaign descriptions from showing
    -Added a new UI icon for the Indian Spices resource
    -Tweaked resource trade values
    -Made the timber import building only available in coastal provinces (the building having the purpose of allowing ships to be built)
    -Removed Mauryan militia spearmen (who were bugged anyway)
    -Gave artillery crews their helmets back (solving the half-headless effect)
    -Improved Bactrian Cataphract’s texture slightly
    -(Attempted to) add a custom formation for a Mauryan Elephant Assault
    -Fixed a CTD on Carmania’s settlement details scroll


    0.85 Patch
    (06/03/2013)

    -Revised and added to the strat map resources for 80 regions (now 130 of 196 done)**
    -Added a number of new custom battlefields and preview pictures for existing ones
    -Added mercenary groupings for Germania, Greece, Sicily, part of the Balkans, and the Terra Incognita
    -Made new campaign descriptions for Cherusci, Bellovaci, Mauryans, Ptolemies and Pontics
    -Some small tweaks to the map
    -Fixed some bugs on the Armenian Cataphract
    -Some corrections to the recruitment of Indian Elephants

    *That is to say, they are all on the same balancing system. That system may be subject to change, as I intend to do some vigorous tests on it. Anyone up for some multiplayer games?
    **In doing so, bugs including the non-availability of mines and elephants in those regions have been fixed; however, the amount of income given by (especially naval) trade needs attention.

    -----------------------------------------------------------------------------------------------------------------------------


    Final Words

    Any content made by the FO Team in this mod is free for use by any modder, provided they inform me they are doing so and give me credit

    Finally, remember that this is very much a mod in development. I will take into account feedback I receive and make relevant adjustments/fixes. Despite recent advancements, remember that this is still a Beta - though one with a steadily declining number of bugs.
    Last edited by Caligula Caesar; April 13, 2013 at 02:47 PM. Reason: Updated for Patch 0.85
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

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