Ok great, thanks!
Been loving 2.0.6, works great, excellent work!!! I will try 2.1.1. as soon as I can...
I have 2 questions:
1. Have you been able to fix that crash that has happened with all of the PFM's since I can remeber, that if your changing variantmodels values, you can only change about 20 entries, then it crashes? Not sure if you will be looking inot this or not as you continue to improve the tool. If you need further details, I will recreate the scenario and post the result.
2. @ daniu and anyone else who can help...
Also, I know you are dealing with S2TW right now, but does or will this pack manager be able to mod Empire Total War? ( I have tried the old PFM 1.12 with DBEditor and new 2.0.6). I have had difficulty modding that game, even though I can do just about anything I want in NTW and S2TW... Anyone who could point me in the right direction for ETW would be greatly apprecaited.
Thanks for your hard work and dedicated time!!!
I am planning on rewriting it altogether (I find it sluggish and don't really trust it tbh), probably won't be working on it until then.
Yes, afaik the current PFM should be able to work on the ETW and NTW pack files just fine. There was one file which I had to let go for technical reasons (forgot which one it was now), but really bascially all db files should be still be readable and editable.Also, I know you are dealing with S2TW right now, but does or will this pack manager be able to mod Empire Total War?
Don't let yourself be irritated by the yellow db file entries in the tree view; those indicate obsolete versions, but that's fine simply because for many of those files, new versions have been introduced with the new games and patches; but ETW will not be able to read those new versions anyway, so just ignore it.
If you run into problems just let me know.
Uploaded new version, 2.1.2
- fixed negative numbers (see above)
- added first support for groupformations.bin
If someone could put up a tutorial for the groupformations, that would be great.
Until then, this should be pretty exhaustive, most of the information is still applicable.
OK, everything works... even with PFM 2.1.2, but I am still having issues with ETW...
Is it OK to post this issue here? If not, let me know and I will post it elsewhere...
I have created my own mod pack (set in PFM as a "Mod"), I have my user.script.txt setup in the correct directory with that mod.pack designated, but the changes do not show up in ETW...
I am essentially doing the same thing I have done with both NTW and S2TW, where I have made vast,sweeping changes to those games...
So this problem probably does not have anything to do with PFM, it is proabably more a procedural issue in how I have the mod set up or not utilizing my scripts correctly.
If anyone has a guess, I would greatly appreciate it.
Thanks for your time...
Thanks a lot and huge +rep for your impressive and great overhaul of the PFM! We modders must be so thankful for your time and your passion to enhance our tool!
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.1
ADDITIONAL UNITS MOD - ROME (AUM-ROM) 2.1
ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) 2.6
ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.4
ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP) 3.4
UPC-Empire UPC-Napoleon UPC-Shogun UPC-Rome UPC-Attila
Member of the Radious Total War modding team - Rome 2 and Attila
[Tutorial] How to customize unit packs
Well it's OK to post it here, but unless you find out that it's actually caused by the PFM itself (in which case I'll be happy to fix it), I for one can't help you with it, and you're more likely to get a worthwhile response over at the ETW modding area.
The only thing I can think of is that you do need to save the user.script.txt as Unicode or ETW would ignore it.
Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1
Winner of the 2012 mod awards: [Shogun 2] Favourite Overhaul, Unit Pack, Campaign AI and Submod
Winner of the 2012 modder awards: [Shogun 2] Favourite Modder and DB Editor
im having that aswell witch i hate since it makes it very hard for ppl new with shogun 2 modding =P
Please check out my texture mods
If you find out what they do, let me know so I can work it in.
I think I found a error. In 2.1.2 I went to change "Patch15", because I think it has the startpos information Darthmod uses (looking to lengthen campiagn) but when I went to save the file the PFM froze and I had to terminate it but Patch15.pack went missing from the directory. I did a file search, checked recycle bin, and tried to undo the delete but the file was nowhere to be found. So I am going to verify the game cache and let it re-download it.