I guess he had good motivations to do it this way, however, I have a feeling that KingKong will fill the city with his ELVEN buildings wich D_As do not have, the same can be said for elven walls and towers.
Moreover, colaboration don't really matter that much here, each one of us are sitted in a chair someway arround the world doing it by ourselves, we are more or less alone on this.
Tem vários brasileiros por aí cara, é só procurar, só aqui no TATW tem uns 3 que conheço. Tem o LouisLux que também é modder.
Last edited by leo.civil.uefs; November 18, 2011 at 12:28 PM.
...Appreciated your good answer... It seems strange that persons really can understand unintelligible writings of "mine", such as you "leo", and other ones...
Forgot to Thank KingKong for the orc buildings.
Last edited by leo.civil.uefs; November 18, 2011 at 03:07 PM.
Ahwwwww Marvelous news... Oops "I" have spoken, sorry huahuahua
I hope the dwarven fort firing positions aren't too low so dwarven x-bowmen can't fire straight ahead ?
Just something to think about ..
Apart from that, looking great!
GREAT IDEAS for ROME 2
(1) Sub Factions per Nation
*Rome - Etruscan, Sabine, Samnite, greek cultural regions
*Selecuid - Syria, Persian etc cultural regions
*Ptolemaic - Egypt, Levant, etc cultural regions
(2) Roman Laws
* Change Rome everytime you play by the laws you enact.
(3) New Diplomat Agent - Leader of the Poor
* Negoiate with the have-nots to change egalitarism in your society
Besides trying to stick visually close to the movies, I try to give every settlement a destincitive weakness that correlates with the faction´s culture.
E.g. Edoras is nothing to sit in with your cavalry armies as it is tight and narrowed. In general I try with my settlements to encourage people to not fight in them - ironically. I consider these countless siege battles as unrealistic, factions should care more to secure their borders and fight intruders before being sieged!
A horse based faction as Rohan should defend its capital before being sieged or either retreat to a stronghold (HelmsD).
It goes similar with the elves. Elves are supposed to lay ambushes way before their settlement is attacked as they consider their realm as "holy". And so on...
If the player ignores my conception you will either get your horseman stuck in tight passages, or being caged in a rather small settlement (CarasG).
I have already said it one time, I count the forest around CG as part of the settlement too as the player is supposed to fight there. The settlement with its wall can easily catch a few thousand elves, it just might get a little tight then.
And no, KK won´t "fill" it with buildings. He considered it as a bit small but overall very good.
If leo.c wants to give it a "redo" he is free to do so. Without sarcasm, well with a bit, I don´t believe it will get more thrilling to play or more aesthtical in its look.
Should not have wasted ur time in responding to that D_A...
...Sure, "Moneybags14", why not ignore everyone that are not that important (to you and others)?... Sure... Yes, "Devils_Advocate", that's your perspective to what is "realistic", you want to change the game-play and that is interesting, but none of what you affirm is factual neither with the lore of Tolkien nor historical medieval facts - ironically, the stories are much taken in medieval historical facts of this Earth, such as the weapons, armors, princess, kings, strongholds and so on, principally based even by 'ancient' (such as Iliad and Odyssey) and 'medieval' epic sagas and tales -... Nonetheless, a stronghold is not a city, a city is not a village, and a village is, certainly, not a Citadel: such that, henceforth, the converse is valid; and "I" shall not try to prove to you how MANY historical battles occurred in citadels, castles, strongholds sieges - because, obviously, these places were designed to resist great armies -... Yet "you" are producing this costume settlements, the effort is yours, not mine, "me", on the other hand, is just suggesting some changes, and "you" can rather ignore it or hear it... It's rather comforting that you used your time to proclaim to my suggestions that, sarcasm aside, were not even destined to "you" but to "leo.civil.uefs"... Grateful and Good Bye...
Well, "I" for one love the dwarf fort. lol
It's is pretty unique in it's design.
any chance of releasing a submod with these settlements, availiable for custom battles ???
I think that we will first need to wait for TATW 3.0, and then if some settlements did not make it in, Leo could release them by his own with install instructions, wich is not that hard.
One thing I would like to share with you guys.
The engine allows us to position defense points. These points determines where the AI will place his troops to defend the settlements after the first line of walls is broken.
In vanilla settlements they are located all the same since the cities are all the same. But now when crafting a settlement, we can place these points wherever we want. This really changes the battle and makes every custom settlement unique in therms of gameplay.
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