It's truly beautiful what you've done here. I just ask myself, why it's not stickied...? oO
Textures improved in Cirith Ungol. Also some details added.
About the heights, i will not change it.
The engine has limitations and placing a settlement like that, wich have 2 opposite gates, in a mountain, would result in a weird thing.
However, it is made using a very small terrain (vanilla village), then, as far as I know, when it is placed betweeen mountains on the strat map, the heighs arround it will change to a mountainous place.
So it will feel like being on highlands at all.
Last edited by leo.civil.uefs; November 17, 2011 at 11:38 AM.
New Cirith Ungol looks even better! And i see that you managed to add some custom orcish structures in it besides vanilla ones.
Spoiler Alert, click show to read:Si votre cannon tire, nos rochers n'en seront pas epouvantés
Waldesian fighter to French officer demanding surrender,
Battle of Balziglia, 24th of may, 1690
Awesome! It's getting better and better
Btw, has KK said something more about whether or not (some of) these settlements can have a place in 3.0?
Last edited by Dwarven Berserker; November 17, 2011 at 12:13 PM. Reason: typo
Spoiler Alert, click show to read:
Talking about that settles in 3.0 is premature for now. Only KK can say something about.
The most important is that settles are totally working and textures are getting better.
Looking at KK's Dol Guldur, and having it as a sample comparison, I think my settlements are a good deal.
Cirith Ungol looks great! I hope it gets included in 3.0 alongside Weathertop. At first I wasn't sure about these being forts, but after thinking about it, I think for Mordor it would be a gameplay improvement as it would help counter the ability of the AI to stack spam so much.
CIrith Ungol looks a lot more interesting with the new details.
Nice improvements on Cirith Ungol man. Your skills just keep improving. I'm at the point where I feel comfortable saying that KK would be slightly off his rocker not to include your work. While it may not be technically quite up to his level of skill, I haven't seen a fan on these boards yet who doesn't want to see these in game. I think KK is avoiding this thread on purpose, since he likes everything to be a surprise. I think he's planning to surprise even Leo with his decision about his work! There's simply NO WAY that he's just too busy to have noticed this thread by now.
Maybe you could even throw a small submod together for 2.1 to increase the popularity of your projects and get these included in the 3.0 release...
THE CAKE IS A LIE!
...Finalmente encontrei um brasileiro não somente falando sobre o jogo, mas fazendo-o huahuahua...
...Well, "I" was wondering with you could somehow manage to enter in conversation with Devils_Advocate (not knowing if this is his nickname) and - as you, apparently, can craft settlements in a matter of one week - Could "re"-construct that village of his, the so called "Caras Galladhon" - Because in no way that that could sustain an army of thousand Elves - or attacking army of thousands -, and being very susceptible to be conquered being the fact that it even hasn't gates and walls for defenses at least for 2 turns of besieging -... As a matter of fact, in the "Lord of The rings: The Fellowship of the Ring" film "Aragorn" states that the region "is well guarded" not affirming nor denying that it has walls, but in the books it clearly states that it has great green walls, a ditch full of water around the walls protecting it, and only one gate (that could be adapted to two gates "in game"); The reason is that "Caras Galladhon" was a Huge city, better than that - even more than that - it was a great Citadel...
...No offense was intended, specially to D_A, "I" was just pondering the possibility of changing "that" to a real "Citadel", being that you could enter in negotiations with him...
Can you please post normal without those "s ?
It's annoying and against the TOS
Originally Posted by TWC TOS
There are currently 1 users browsing this thread. (0 members and 1 guests)