I think it would be a good idea to place those settlements in the passes of the misty mountains and such places
700th post![]()
I think it would be a good idea to place those settlements in the passes of the misty mountains and such places
700th post![]()
Yes, bows and catapult and all.
No. I could have done that but due to the overall mechanic of the entire thing, would make no sense. The fort has only 4 walls, the AI take them down too quickly, your firing dwarfs would not last 10 seconds.![]()
Nice one Leo![]()
Scribo ergo sum.
My stories:
The fort looks great! But pls fix the stretched textures in the other settlements. They are really an eye sore that break the realism of the structure.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
THE MORE UNITS FOR THE FIEFDOMS SUBMOD //\\ THE MARKA BARDED HORSES SUBMOD//\\THE WOLF, THE EAGLE AND THE CREBAIN SUBMOD
Very nice addition with the Dwarf fort Leo. It would be pretty cool to see a few of these added in 3.0, in a few strategic locations.
I love the fort...I think it should most def be added into 3.0
Spoiler Alert, click show to read:
Hey nice settlements
Just some suggestions about the dwarven fort:
- Maby it should get more the look of a fortified merchant outpost. I think this would be more concerning lore since the dwarves don't leave their mountain cities to live somewhere else but to buy food and other ressources in the surrounding area
- Maby you could add a saw mill, a granary and one or two stone houses
The dwarwen fort is really beautiful and very "dwarwen", stocky if you know what I mean. The texture is excellent, but the ridge on which it is is a bit too "geometric" in shape of its cliffs, though. Great job!![]()
Spoiler Alert, click show to read:Si votre cannon tire, nos rochers n'en seront pas epouvantés
Waldesian fighter to French officer demanding surrender,
Battle of Balziglia, 24th of may, 1690
Weathertop and Dunharrow are very nice but Cirith Ungol will be better in the mountains of Mordor
Just some bauble I stole from vanilla M2TW setlements. Like a crane or something like this, just to fill the enviroment.
I did it with intention of making a MILITARY FORT. With military function. And the simplicity of it really matches my limited skill to craft those things.
Now looking at the dwarf fort I really feel pain in my heart about the previous settlements textures, once now I know how to make no stretched textures.
Anyway, in weathertop, there are not that stretched tought you can see different rock sizes due to improper UV mapping but not stretched giving discrepancy between axis x and y.
In Cirith Ungol, yes you can see serious stretching, but as I said one million times, YOU WILL NOT EVEN SEE THE ROCKS ON THE WALLS in the darkness of mordor. So makes no much difference at all.
The textures are now beyond my hands. It cannot be changed since I already "closed" the settlements. All I can promise is that I will keep crafting forts and you will see no more stretching in textures from now.
Suggestions for new forts are welcome.
Last edited by leo.civil.uefs; November 16, 2011 at 10:08 AM.
I really Love the Dwarven Fort!
But I would suggest to add one or two buildings to it maybe a small Garrison and a small Blacksmith.
Also the Hill wich the fort is ontop looks kind of strange.
Jesus was nailed at the cross, Thor has got a hammer. Any questions?
Would you consider doing a more orcish version of the dwarven fort? As in one that has been used / captured by orcs and corrupted and wrecked? It would be perfect as the little forts in the misty mountains near moria.
Well done Leo!
they are all great, but you should really add some terrain to Cirith Ungol.
There are currently 3 users browsing this thread. (2 members and 1 guests)