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Thread: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

  1. #61
    Scorpius Centaurus's Avatar Aquilifer
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Awesome work Leo. + rep to you even if you don't want it
    Last edited by Scorpius Centaurus; November 11, 2011 at 05:42 AM.

  2. #62
    Dwarven Berserker's Avatar Pili
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by Dutch-Balrog View Post
    Omdat ze nog steeds niet door hebben dat het een kut spel is!

    Because they liked that game!
    Droogkloot straks gaan ze dat nog geloven ook

    Yeah you are totally right
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  3. #63
    Mhaedros's Avatar Pudding-brain #1
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    That means "Dry Kloot later they still believe that even" according to Google.


  4. #64
    lolIsuck's Avatar WE HAVE NO CAKE?!
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    yea, google translate ftw

  5. #65
    Aragorn1963's Avatar Hastatas Prior
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Excellent. Rep from me too.

  6. #66
    HandKing's Avatar Vexillifer
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Leo, your fort ideas are excellent, and will definitely add immersion to the game!

    Weathertop: Beautiful - though as mentioned above, there are a few stretched textures.

    Cirith Ungol: The settlement itself is great! I love the walkways from the walls to the centre! I do also agree with DA on this, that the terrain needs changing to mountainous!

    Dunharrow: I think this is actually my favourite - It's one of those places in the book that I could actually visualise and I have to say, that what you've produced is pretty damn close to the mark!

    Quote Originally Posted by Arnior View Post
    Besides that, the Pkel-men at the Stair of the Hold would be nice a nice addition! Maybe the statues at the stair are intented as the Pkel-men. But then, they are supposed to be small, dwarf like height!
    Completely agree - currently Dunharrow is missing these little guys at the turn of every slope in the road up to the summit - they should resemble the little guys in the forest that I can't remember the name of!

    All these places are excellent, they'll add those all-important areas that can't be properly included as settlements due to game mechanics! Awesome ideas! My only real criticism is the occasional texture stretch, and some of the terrain - either in need of more variety (trees/mountains), or fewer "harsh" or "unnatural" edges. Other than that, all you need to do is add a few more minor details and you have yourself something we'll all be drooling over!

    Awesome work +rep
    -HK

    THE CAKE IS A LIE!

  7. #67
    leo.civil.uefs's Avatar nis que va bruxo!
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    The status are already i every corner of the zigzag path. I did not got much information about these pukel man so i did it this way. And crafting a human shape model is tottallly out of my skill now. So I got this model on internet and made small changes.

  8. #68
    Dwarven Berserker's Avatar Pili
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by Mhaedros View Post
    That means "Dry Kloot later they still believe that even" according to Google.
    "Dry kloot" lolololo

    No it means something like: Lol dude maybe they'll even believe it
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  9. #69
    Dutch-Balrog's Avatar Princeps Posterior
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by Arnior View Post
    Dude, that aint nice! Talking in Dutch + pretending you say in Dutch the same as in English, while you actually say something very different!

    Shame upon thee !
    --
    But let's be back on topic now.

  10. #70
    Bombadil's Avatar Libertus
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Nice work. I dont think you can appreciate cirith ungol fully if its not in it's true terrain. In my opinion, the terrain (such as the "tunnel") is just as important as the actual settlement/fort. Also, dont worry about the siege equipment problem its meant to be this way thats why its so hard to take.

  11. #71
    Econtra's Avatar Libertus
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    This is nothing short of breathtaking. All these custom settlement maps need to be playable in custom battle!

  12. #72
    fightermedic's Avatar Hastatas Posterior
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    very good work
    if you can fix the few texture errors king kong should include this!

  13. #73
    Dutch-Balrog's Avatar Princeps Posterior
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by lolIsuck View Post
    yea, google translate ftw
    Everything that google translate says is 100% accurate.

  14. #74
    Dwarven Berserker's Avatar Pili
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by Dutch-Balrog View Post
    Everything that google translate says is 100% accurate.
    Well I am totally agree*

    *=credit for this sentence goes to google translate
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  15. #75
    Liodenz's Avatar Ikko-Ikki
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Wow Cirith Ungol looks stunning, well of course all of them are awesome great work leo

  16. #76
    alleycat's Avatar Signifer
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    congratulations on your project leo. Very nice, looking forward to getting a closer look when they come out.

  17. #77
    lolIsuck's Avatar WE HAVE NO CAKE?!
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by Mhaedros View Post
    That means "Dry Kloot later they still believe that even" according to Google.
    just to you up even further, kloot means ball as in testicle

  18. #78
    Dutch-Balrog's Avatar Princeps Posterior
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by lolIsuck View Post
    just to you up even further, kloot means ball as in testicle
    True.

    Clitje

  19. #79
    MasterBigAb's Avatar Live your Life
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    May I say that I liek the Weathertop the best It looks really cool
    I'd also like to see a bit more details on the other ones

    It is great what you achieved in that shoprt period of time leo, my deepest repsect, I wonder what awesome thigns you will still give us in the future if you keep improving liek that

  20. #80
    leo.civil.uefs's Avatar nis que va bruxo!
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    Default Re: Preview: Weathertop, Dunharrow and Crith Ungol

    Quote Originally Posted by MasterBigAb View Post
    May I say that I liek the Weathertop the best It looks really cool
    I'd also like to see a bit more details on the other ones

    It is great what you achieved in that shoprt period of time leo, my deepest repsect, I wonder what awesome thigns you will still give us in the future if you keep improving liek that
    Thanks MBAB.

    These 3 settlements took me 1 week to accomplish. O course they are smple but Im doing it very fast now, and I have some free time since my health conditions forces me to stay home.

    Im working in something new right now.

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