Awesome work Leo. + rep to you even if you don't want it
That means "Dry Kloot later they still believe that even" according to Google.
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Leo, your fort ideas are excellent, and will definitely add immersion to the game!
Weathertop: Beautiful - though as mentioned above, there are a few stretched textures.
Cirith Ungol: The settlement itself is great! I love the walkways from the walls to the centre! I do also agree with DA on this, that the terrain needs changing to mountainous!
Dunharrow: I think this is actually my favourite - It's one of those places in the book that I could actually visualise and I have to say, that what you've produced is pretty damn close to the mark!
All these places are excellent, they'll add those all-important areas that can't be properly included as settlements due to game mechanics! Awesome ideas! My only real criticism is the occasional texture stretch, and some of the terrain - either in need of more variety (trees/mountains), or fewer "harsh" or "unnatural" edges. Other than that, all you need to do is add a few more minor details and you have yourself something we'll all be drooling over!
Awesome work +rep
THE CAKE IS A LIE!
The status are already i every corner of the zigzag path. I did not got much information about these pukel man so i did it this way. And crafting a human shape model is tottallly out of my skill now. So I got this model on internet and made small changes.
Nice work. I dont think you can appreciate cirith ungol fully if its not in it's true terrain. In my opinion, the terrain (such as the "tunnel") is just as important as the actual settlement/fort. Also, dont worry about the siege equipment problem its meant to be this way thats why its so hard to take.
May I say that I liek the Weathertop the best It looks really cool
I'd also like to see a bit more details on the other ones
It is great what you achieved in that shoprt period of time leo, my deepest repsect, I wonder what awesome thigns you will still give us in the future if you keep improving liek that