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Thread: TATW Unofficial patch 4.0

  1. #1281
    paradamed's Avatar Praepositus
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    Default Re: Leo´s Settlements - RELEASED!

    Hey, Leo, Im glad you still have plans for the future! Looking forward to the new release. I think full levels for elven settlements are really needed.

  2. #1282
    GM207's Avatar Decanus
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    Default Re: Leo´s Settlements - RELEASED!

    Hello Leo,
    Great work, settlements look amazing.
    I would just like to know if this submod is compatible with MOS 1.41?
    and if yes, is it save game compatible?
    And are there any plans to include this submod to MOS collection?

  3. #1283

    Default Re: Leo´s Settlements - RELEASED!

    no, not compatible with MOS 1.41
    Good going CA, you really must be proud of your hard work.....

    Spoiler Alert, click show to read: 
    http://www.raceinfo.no/temp/rome2%20blast.gif

  4. #1284
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Leo´s Settlements - RELEASED!

    ^ That, and it's up to Hero of the West to decide if he wants it in.

    Diffrent submods are never compatible with eachother unless they are included in a complication like MOS, or if the creator made it compatible, which would then be in the submod thread's title.

  5. #1285

    Default Re: Leo´s Settlements - RELEASED!

    ANNOUNCEMENT


    I am currently working on Making models for a remake of the Erebor settlement that Leo is interested to make. If someone too is interested in working on Erebor, just contact me and give me 1 or 2 maximum weeks to reply : maybe we can work out something together.
    I just want to avoid working one the same project as someone else without being aware of it.

  6. #1286

    Default Re: Leo´s Settlements - RELEASED!

    Nice .
    Sorry for my bad English ; I'm Belgian.

  7. #1287

    Default Re: Leo´s Settlements - RELEASED!

    Good news! Have you plans to build Dale at the Foot of Erebor too? It would be really cool if you could fight in Dale and see the Erebor in the background...

  8. #1288

    Default Re: Leo´s Settlements - RELEASED!

    Like West and East Osgiliath .
    Sorry for my bad English ; I'm Belgian.

  9. #1289

    Default Re: Leo´s Settlements - RELEASED!

    Yes! West and East Osgiliath was exactly my thought!

  10. #1290

    Default Re: Leo´s Settlements - RELEASED!

    The Fangorn seems pretty hard to defend ... But nice work anyways!

  11. #1291
    paradamed's Avatar Praepositus
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    Default Re: Leo´s Settlements - RELEASED!

    I liked what you did with Fangorn! It is simple yet something that fulfills its role.

  12. #1292

    Default Re: Leo´s Settlements - RELEASED!

    Fangorn looks nice! But have you think about to include Treebeards House? Maybe you could use an Elvish model or something like that...

  13. #1293
    Berem's Avatar Libertus
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    Default Re: Leo´s Settlements - RELEASED!

    ...Don't you think some trees of "Fangorn" could be taller and more varied in color and shape, also "Fangorn" could be a more dense forest that gives that misty and dangerous atmosphere? You could do the "Entmoot" as well if that is not one already bellow and in the center of those hills...
    Last edited by Berem; April 06, 2013 at 05:52 PM.

  14. #1294
    FireFreak111's Avatar Artifex
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    Default Re: Leo´s Settlements - RELEASED!

    Treebeard had a house? He's an ent...

    Custom tree models are a pain, and are bound to climates. Custom trees would require an entire climate. I'm not sure there is a way to make Fangorn denser in IWTE either.

  15. #1295

    Default Re: Leo´s Settlements - RELEASED!

    Yes, thats why he don't live in a trailer-park.....
    But yes, he has a house. There drink Merry and Pippin the Ent-Water (drink?) if I remember right...

  16. #1296
    mayotte's Avatar Civis
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    Default Re: Leo´s Settlements - RELEASED!

    Great job! I love what you've done !!

  17. #1297
    Last edited by Thorīn II Oakenshield; April 07, 2013 at 04:51 AM.
    Sorry for my bad English ; I'm Belgian.

  18. #1298

    Default Re: Leo´s Settlements - RELEASED!

    Hi. Just wanted to ask if it is possible to upload this file somewhere else for download?

  19. #1299
    Stylix's Avatar MOS Team Member
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    Default Re: Leo´s Settlements - RELEASED!

    I am having trouble during an assault on Esgaroth with a Rhun Army.
    The assault begins normally and I can deploy my troops with no problems. When I select the begin battle button the defending army is immediately defeated without a battle, I suffer no casualties, and I am allowed to occupy the settlement.
    Using TATW v3.2. No mods except for this one.
    This is the last line of the error log:
    Code:
    09:42:34.288 [data.invalid] [error] BATTLE_MAP_AREAS failed to add area shape : See Charlie
    I have also attached a copy of my save game prior to the assault.
    Any suggestions or comments would be welcome.
    Last edited by Stylix; April 07, 2013 at 09:54 AM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  20. #1300
    leo.civil.uefs's Avatar É nķis que vôa bruxão!
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    Default Re: Leo´s Settlements - RELEASED!

    Quote Originally Posted by Stylix View Post
    I am having trouble during an assault on Esgaroth with a Rhun Army.
    The assault begins normally and I can deploy my troops with no problems. When I select the begin battle button the defending army is immediately defeated without a battle, I suffer no casualties, and I am allowed to occupy the settlement.
    Using TATW v3.2. No mods except for this one.
    This is the last line of the error log:
    Code:
    09:42:34.288 [data.invalid] [error] BATTLE_MAP_AREAS failed to add area shape : See Charlie
    I have also attached a copy of my save game prior to the assault.
    Any suggestions or comments would be welcome.
    Hi. Loaded your savefile and yes, the issue is there. I found the reason and fixed it. I also fixed the animation paths for the walls, so now the correct textures will show when the walls get hit.

    Here is the file, for now.
    I will include that fixes for the next pack.

    https://mega.co.nz/#!9kM13JwI!PitktS...yJYtM1LJ8V_qiU

    just replace the one is data/settlements/unique_settlements

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